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Executive Function (Cognition)VRMI-ShootEFNCT07522515

The Effect of Long-term Virtual Reality-based Motor Imagery Exercise Intervention on Executive Performance in Competitive Shooting Athlete

A study testing Virtual Reality Motor Imagery Training, Traditional Exercise Training and Health Education Videos in people with Executive Function (Cognition) and Shooting Performance, run by Xiaodong Cheng at 1 site in China.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study evaluates whether a 12-week virtual reality-based motor imagery (VRMI) training program can improve executive function and shooting performance in competitive 10-meter air pistol athletes. Read more about this study

Who is it for?
Ages 20 to 26 yearsHealthy volunteers can take part
What is being tested?
Virtual Reality Motor Imagery Training, Traditional Exercise Training and Health Education Videos
Could I receive a placebo?
No, everyone receives an active treatment
How many people
134 participants
Where
1 siteChina
Study dates
1 Jan 2025to 15 Oct 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 20 to 26 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Healthy volunteers aged 20 to 26 years.
  • Right-handed.
  • Normal or corrected-to-normal vision.
  • No history of neurological disorders affecting motor performance.
  • No history of psychiatric disorders affecting motor performance.
  • No history of musculoskeletal disorders affecting motor performance.
  • Willing and able to participate in the 12-week training program.
  • Willing and able to follow all study procedures.

Who cannot join

  • Current injury affecting upper limb movement.
  • Past injury affecting upper limb movement or fine motor skills.
  • Sleep disorders during the intervention period.
  • Irregular sleep patterns during the intervention period.
  • Participation in other structured shooting training programs during the study.
  • Participation in other motor imagery training programs during the study.
Show all 9Show fewer
  • Expected attendance at less than 80% of training sessions.
  • Use of medications that may affect cognitive function.
  • Use of medications that may affect motor function.

Trial locations and contacts

1 site in 1 country.

China1 site
  • Capital University of Physical Education and Sports

    Beijing, Beijing Municipality, 100191

Other trials in China

About this study

Official title: The Effect of Long-Term Virtual Reality-Based Motor Imagery Exercise Intervention on Executive Performance in Competitive Shooting Athletes

This study evaluates whether a 12-week virtual reality-based motor imagery (VRMI) training program can improve executive function and shooting performance in competitive 10-meter air pistol athletes. The study compares VRMI with traditional exercise training and a control condition consisting of health education videos.

Eligible athletes are assigned to one of the three groups and complete the assigned intervention for 12 weeks. Before and after the intervention, participants complete a virtual reality shooting competition and cognitive testing. The study measures shooting performance, visual attention using eye-tracking, prefrontal cortex activity using functional near-infrared spectroscopy (fNIRS), and salivary neurotransmitter levels.

The purpose of this study is to determine whether VRMI is a useful training method for improving attention control, executive function, and performance in precision shooting athletes.

Read the detailed description

Executive function is an important cognitive ability in precision sports such as 10-meter air pistol shooting, where athletes must maintain attention on task-relevant cues while resisting distraction from task-irrelevant information. Motor imagery has been widely used in sport training, but traditional imagery methods may be limited by reduced immersion and lower ecological validity. Virtual reality-based motor imagery (VRMI) may provide a more realistic and engaging training environment by combining immersive virtual scenes with structured imagery practice.

This study is designed to compare the effects of a 12-week VRMI intervention with traditional exercise training and a control condition in competitive shooting athletes. The aim is to examine whether VRMI can provide greater benefits for executive function and shooting-related performance than conventional training approaches.

Participants complete one of three intervention conditions over 12 weeks. The VRMI program uses virtual reality equipment to deliver relaxation, observation, guided motor imagery, and movement practice in a simulated sport environment. The exercise group completes a parallel training program using traditional exercise and video-based methods. The control group watches health education videos for the same duration.

To evaluate the effects of the interventions, participants are assessed before and after the intervention period during a virtual reality shooting competition and cognitive testing procedures. The study examines performance, attention allocation, and brain-related responses associated with executive control in order to better understand the potential value of VRMI as a training strategy for precision sport athletes.

Being tested
Virtual Reality Motor Imagery Training, Traditional Exercise Training, Health Education Videos
Keywords
Virtual Reality-based Motor Imagery; Athlete; Executive Performance; Shooting

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual Reality Motor Imagery TrainingBehavioural

    Participants undergo Virtual Reality Motor Imagery (VRMI) training using Oculus Quest 2 headsets. The intervention includes four stages: progressive muscle relaxation, 3D demonstration of shooting movements, guided motor imagery exercises, and physical rehearsal of shooting techniques. Sessions are 25 minutes per session, three times per week, for 12 weeks. This immersive intervention is designed to enhance shooting performance, executive function, visual attention, and prefrontal cortex activation, distinguishing it from traditional exercise and control interventions.

  • Traditional Exercise TrainingBehavioural

    Participants perform traditional exercise training that includes progressive muscle relaxation, 2D video demonstration of shooting movements, guided motor imagery exercises, and physical rehearsal of shooting techniques. Sessions last 25 minutes per session, three times per week, for 12 weeks. This intervention provides both physical and cognitive practice without immersive VR, aiming to improve shooting performance and executive function, while differing from the VRMI intervention in modality and immersive experience.

  • Health Education VideosBehavioural

    Participants watch educational videos on nutrition and healthy lifestyle. Sessions last 25 minutes per session, three times per week, for 12 weeks. No motor imagery or physical shooting training is included. This control intervention is designed to match contact time with other groups while isolating the effects of VRMI and traditional exercise interventions.

Study groups in NCT07522515
Study groupRoleWhat they receive
VRMI Training (Experimental Intervention)ExperimentalParticipants receive Virtual Reality Motor Imagery (VRMI) training, which includes progressive muscle relaxation, 3D demonstration, guided motor imagery, and physical practice. Sessions are 25 minutes long, 3 times per week, for 12 weeks. This arm aims to improve shooting performance, executive function, and visual attention.
Receives: Behavioral: Virtual Reality Motor Imagery Training
Traditional Exercise TrainingExperimentalParticipants receive traditional exercise training, including progressive muscle relaxation, 2D video demonstration, guided motor imagery, and physical practice. Sessions are 25 minutes long, 3 times per week, for 12 weeks. This arm is designed to improve shooting performance, executive function, and visual attention, but without immersive VR.
Receives: Behavioral: Traditional Exercise Training
Control Group - Health Education VideosExperimentalParticipants watch educational videos about nutrition and healthy lifestyle. Sessions are 25 minutes long, 3 times per week, for 12 weeks. No physical training is included. This arm serves as a control to distinguish the effects of the experimental interventions.
Receives: Behavioral: Health Education Videos

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change from Baseline in Mean Shooting Score in a 10-Meter Air Pistol VR Competition

    Mean shooting score measured in a virtual reality 10-meter air pistol competition. Scores are based on 24 shots per session, with each shot scored from 0 to 10.9 points. The mean shooting score ranges from 0 to 10.9, with higher scores indicating better shooting performance. Change from baseline to 12 weeks will be assessed.

    Measured: Baseline and 12 weeks

  2. Shooting Performance Score in 10-Meter Air Pistol Competition

    The mean shooting score measured in a virtual reality 10-meter air pistol competition. Scores are based on 24 shots per session, with a maximum score of 10.9 per shot. The outcome evaluates the effect of VRMI training, traditional exercise, and control conditions on athletes' precision and consistency.

    Measured: Measured at baseline and after 12-week intervention period.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted13 Apr 2026
  2. Study start1 Jan 2025
  3. Primary completion1 Aug 2025
  4. Study completion15 Oct 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
This study uses a parallel design in which participants are randomly assigned to one of three intervention arms: VRMI Training (Virtual Reality Motor Imagery), Traditional Exercise Training (Exe), or a Control Group receiving Health Education Videos. Each participant receives only one intervention for a duration of 12 weeks, with three sessions per week and 25 minutes per session. The primary purpose of the study is to compare the effects of these interventions on shooting performance, executive function, visual attention, and prefrontal cortex hemodynamics and neurotransmitter levels. Randomization is performed using a computer-generated sequence to ensure balanced group assignment and minimize selection bias. Due to the nature of the interventions, participants cannot be blinded; however, outcome assessors and data analysts are blinded to group allocation to reduce potential bias in assessment.
Masking
Single blind
Who is masked
Participant
Enrolment
134 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07522515
Sponsor's protocol ID
2020A126
Acronym
VRMI-ShootEF
Status last verified
Apr 2026
First submitted
1 Apr 2026
Last updated
13 Apr 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Individual participant data (IPD) from this study will not be shared due to privacy considerations and the absence of a formal data-sharing agreement. The study involves detailed personal health and performance data of a limited number of participants, and sharing could risk identification of individuals.

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Reality Motor Imagery Training, Traditional Exercise Training and Health Education Videos in people with Executive Function (Cognition) and Shooting Performance, run by Xiaodong Cheng at 1 site in China.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 8 inclusion and 9 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 13 Apr 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in China. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change from Baseline in Mean Shooting Score in a 10-Meter Air Pistol VR Competition (time frame: Baseline and 12 weeks). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 13 Apr 2026.

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