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Cognitive FunctionEPSNCT07533032

Dose-Response Effect of Phosphatidylserine on eSport Performance

A study testing Phosphatidylserine (100 mg) and Phosphatidylserine (200 mg) in people with Cognitive Function and Gaming Performance, run by Lindenwood University at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study will evaluate the effects of daily phosphatidylserine supplementation on electronic gaming performance, cognitive function, sleep quality, stress-related outcomes, and autonomic responses in healthy adult gamers. Read more about this study

Who is it for?
Ages 18 to 40 yearsHealthy volunteers can take part
Conditions the study is for
Cognitive Function, Gaming Performance
What is being tested?
Phosphatidylserine (100 mg) and Phosphatidylserine (200 mg)
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
80 participants
Where
1 siteUnited States
Study dates
15 Jun 2021to 14 Apr 2025
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 40 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • 18 - 40 years of age
  • Self-reported to be beginners to gaming or have no experience at all
  • Body Mass Index between 18.5 - 29.9 kg/m2

Who cannot join

  • Outside of age range
  • Is considered a gamer
  • Body mass index is outside of posted inclusion range
  • Noncompliance with protocol
  • Women who are currently pregnant or are actively planning to become pregnant

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Lindenwood University Exercise and Performance Nutrition Laboratory

    Saint Charles, Missouri, 63301

Other trials in United States

About this study

This study will evaluate the effects of daily phosphatidylserine supplementation on electronic gaming performance, cognitive function, sleep quality, stress-related outcomes, and autonomic responses in healthy adult gamers. Participants will be enrolled in a randomized, double-blind, placebo-controlled, parallel-group study and assigned to receive placebo, 100 mg phosphatidylserine, or 200 mg phosphatidylserine daily for 6 weeks.

Outcome measures will be assessed at baseline, Week 3, and Week 6 and will include electronic gaming performance, cognitive function, visual analog scale ratings, sleep quality questionnaires, hemodynamic responses, and heart rate variability. The study is designed to determine whether daily phosphatidylserine supplementation can improve performance and selected physiological and psychological outcomes during prolonged electronic gaming sessions.

Read the detailed description

Electronic gaming has grown substantially in popularity, with increasing interest in nutritional strategies that may improve gaming performance, cognitive function, sleep quality, and stress management. Phosphatidylserine is a phospholipid commonly derived from soy that is highly concentrated in neural tissue and has been investigated for its potential effects on cognition, stress-related responses, and mental performance. Despite growing interest in nutritional support for gamers, limited controlled research has evaluated the effects of supplementation on gaming-specific performance and related physiological outcomes.

This study is a randomized, double-blind, placebo-controlled, parallel-group trial designed to examine the effects of phosphatidylserine supplementation on electronic gaming performance and associated cognitive, psychological, and physiological responses. Participants will be assigned to receive placebo, 100 mg phosphatidylserine, or 200 mg phosphatidylserine daily for 6 weeks. All participants and study personnel involved in testing and outcome assessment will remain blinded to treatment assignment throughout the study.

Following screening and informed consent, eligible participants will complete a familiarization session during which they will practice the cognitive tests and become oriented to the gaming environment and procedures. Participants will then complete testing visits at baseline, Week 3, and Week 6. Prior to each testing visit, participants will be instructed to replicate their dietary intake for the preceding 24 hours, maintain their normal caffeine intake pattern, refrain from other stimulants not commonly consumed in their diet for 48 hours, avoid caffeine doses greater than 100 mg within 3 hours of testing, and complete a 3-hour fast before arrival.

At each testing visit, body mass, resting heart rate, and resting blood pressure will be assessed. Participants will then complete sleep-related questionnaires, cognitive testing, and visual analog scales assessing fatigue, concentration, and focus. After ingestion of the assigned supplement dose, participants will undergo heart rate variability assessment and then complete two 60-minute electronic gaming sessions separated by interim testing. Hemodynamic responses, cognitive outcomes, and visual analog scale ratings will be reassessed after 60 minutes and again after 120 minutes of gaming. Heart rate variability will also be assessed following completion of the gaming session.

Electronic gaming performance will be assessed using a standardized video game protocol with predefined performance metrics recorded after each gaming period. Cognitive outcomes will include the Stroop Color and Word Test, Trail Making Test Parts A and B, and Profile of Mood States. Sleep-related outcomes will be assessed using validated questionnaires, and autonomic function will be evaluated using heart rate variability metrics. Hemodynamic responses will include heart rate and blood pressure measured under standardized conditions.

The primary objective of the study is to determine whether 6 weeks of phosphatidylserine supplementation improves electronic gaming performance, cognitive function, and subjective ratings related to fatigue, concentration, and focus compared with placebo. Secondary objectives include evaluating the effects of supplementation on sleep quality, heart rate variability, and hemodynamic responses.

Being tested
Placebo, Phosphatidylserine (100 mg), Phosphatidylserine (200 mg)

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • PlaceboDietary supplement

    Participants will ingest a placebo supplement daily for 6 weeks. The supplement will be consumed with approximately 8 ounces of water at a consistent time each day.

  • Phosphatidylserine (100 mg)Dietary supplement

    Participants will ingest 100 mg of phosphatidylserine daily for 6 weeks. The supplement will be consumed with approximately 8 ounces of water at a consistent time each day.

  • Phosphatidylserine (200 mg)Dietary supplement

    Participants will ingest 200 mg of phosphatidylserine daily for 6 weeks. The supplement will be consumed with approximately 8 ounces of water at a consistent time each day.

Study groups in NCT07533032
Study groupRoleWhat they receive
Placebo ComparatorPlacebo comparatorParticipants assigned to this group will ingest a placebo supplement daily for 6 weeks. All participants will complete identical testing procedures at baseline (Week 0), Week 3, and Week 6.
Receives: Dietary Supplement: Placebo
Phosphatidylserine (100 mg)ExperimentalParticipants assigned to this group will ingest 100 mg of phosphatidylserine daily for 6 weeks. All participants will complete identical testing procedures at baseline (Week 0), Week 3, and Week 6.
Receives: Dietary Supplement: Phosphatidylserine (100 mg)
Phosphatidylserine (200 mg)ExperimentalParticipants assigned to this group will ingest 200 mg of phosphatidylserine daily for 6 weeks. All participants will complete identical testing procedures at baseline (Week 0), Week 3, and Week 6.
Receives: Dietary Supplement: Phosphatidylserine (200 mg)

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Gaming Performance Score

    Electronic gaming performance will be assessed using standardized gameplay metrics collected during 60- and 120-minute gaming sessions. Primary variables include knock-outs, falls, damage given, damage taken, hit percentage, and peak damage.

    Measured: Change from baseline (Week 0) to Week 6

  2. Trail Making Test Part A (Completion Time)

    Cognitive processing speed and visual attention will be assessed using Trail Making Test Part A, including total time to completion.

    Measured: Change from baseline (Week 0) to Week 6

  3. Trail Making Test Part B (Completion Time)

    Cognitive processing speed and visual attention will be assessed using Trail Making Test Part B, including total time to completion.

    Measured: Change from baseline (Week 0) to Week 6

  4. Trail Making Test Part A (Errors)

    Cognitive processing speed and visual attention will be assessed using Trail Making Test Part A, including total number of errors.

    Measured: Change from baseline (Week 0) to Week 6

  5. Trail Making Test Part B (Errors)

    Cognitive processing speed and visual attention will be assessed using Trail Making Test Part B, including total number of errors.

    Measured: Change from baseline (Week 0) to Week 6

  6. Stroop Color and Word Test Performance

    Cognitive performance will be assessed using the Stroop Color and Word Test, including response time and accuracy.

    Measured: Change from baseline (Week 0) to Week 6

  7. Profile of Mood States (POMS) Total Mood Disturbance Score

    Mood state will be assessed using the Profile of Mood States questionnaire, with calculation of total mood disturbance score.

    Measured: Change from baseline (Week 0) to Week 6

  8. Pittsburgh Sleep Quality Index (PSQI) Score

    Sleep quality will be assessed using the Pittsburgh Sleep Quality Index (PSQI) global score.

    Measured: Change from baseline (Week 0) to Week 6

  9. Heart Rate Variability (HRV)

    Autonomic function will be assessed using heart rate variability metrics including RMSSD, high-frequency power, low-frequency power, and LF:HF ratio.

    Measured: Change from baseline (Week 0) to Week 6

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted16 Apr 2026
  2. Study start15 Jun 2021
  3. Primary completion14 Apr 2025
  4. Study completion14 Apr 2025

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Randomised
Intervention model
Parallel groups
Model description
Participants will be randomized to one of three parallel groups to receive either placebo, 100 mg phosphatidylserine, or 200 mg phosphatidylserine daily for 6 weeks. Randomization will be performed in a blinded manner, and all groups will complete identical testing procedures at baseline (Week 0), Week 3, and Week 6.
Masking
Quadruple blind
Who is masked
Participant, Care provider, Investigator, Outcomes assessor
Enrolment
80 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07533032
Sponsor's protocol ID
21-62
Acronym
EPS
Status last verified
Mar 2026
First submitted
9 Apr 2026
Last updated
16 Apr 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Phosphatidylserine (100 mg) and Phosphatidylserine (200 mg) in people with Cognitive Function and Gaming Performance, run by Lindenwood University at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 16 Apr 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Gaming Performance Score (time frame: Change from baseline (Week 0) to Week 6). The study lists 9 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 16 Apr 2026.

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