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DementiaPLwDNCT07541144

Group Digital Gaming: Experiences of Older Adults Living With Dementia in an Activity for Cognitive Impairment

A study testing Group-Based Digital Gaming in people with Dementia, run by George Mason University at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The study examines the effects of a group digital gaming intervention on cognitive function, mood, and behaviors in people with early to moderate levels of dementia, using Obie Technology by employing a pretest and posttest design with a mixed methods approach. Read more about this study

Who is it for?
Any age
Conditions the study is for
Dementia
What is being tested?
Group-Based Digital Gaming
Could I receive a placebo?
No, everyone receives an active treatment
How many people
24 participants
Where
1 siteUnited States
Study dates
1 Aug 2023to 30 Apr 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages Any age
  • All sexes
  • No healthy volunteers
  • Child, Adult, Older adult

Who may be able to join

None listed.

Who cannot join

  • -

Trial locations and contacts

1 site in 1 country.

United States1 site
  • George Mason University

    Fairfax, Virginia, 22030

Other trials in United States

About this study

The study examines the effects of a group digital gaming intervention on cognitive function, mood, and behaviors in people with early to moderate levels of dementia, using Obie Technology by employing a pretest and posttest design with a mixed methods approach.

Conditions
Dementia
Being tested
Group-Based Digital Gaming
Medical subject headings
Dementia

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Group-Based Digital GamingBehavioural

    The interactive digital gaming activity is delivered using Obie Technology. Various games are projected onto the table's surface, and participants interacted with them by "touching" the images with their hands. The system included sensors that detected hand movements, making the activity fully interactive. More than 200 games are available. Some examples of the popular games include Mahjong, in which participants match identical tiles by touching them, and Around the World, in which participants identify the correct objects based on the country's flag, such as selecting a double-decker London bus for the United Kingdom. For many games, difficulty levels are adjustable, which is especially useful for games that involves math. Games are chosen based on participants' requests as well as facilitators' recommendations.

Study groups in NCT07541144
Study groupRoleWhat they receive
Group-Based Digital GamingExperimentalNot described
Receives: Behavioral: Group-Based Digital Gaming

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Montreal Cognitive Assessment (MoCA):

    Montreal Cognitive Assessment contains 30 items and takes approximately 10 minutes to administer assessing multiple cognitive domains such as short-term memory, visuospatial abilities, and abstraction. The minimum total score is 0 and the maximum tota score is 30. The higher scores are associated with better cognitive function, and a score of 26 and higher is considered normal.

    Measured: Before the intervention (baseline), at the end of week 10, and at the end of the intervention (after 20 weeks of the study).

  2. Neuropsychiatric Inventory Questionnaire (NPI-Q)

    Neuropsychiatric Inventory Questionnaire is an informant-based instrument that assesses the possible presence of 12 neuropsychiatric symptoms in dementia, including delusions, hallucinations, agitation/aggression, dysphoria/depression, anxiety, euphoria/elation, apathy/indifference, disinhibition, irritability/lability, aberrant motor behaviors, night-time behavioral disturbances and appetite/eating disturbances. It asks the presence each symptom and its severity with a 3-point scale. The minimum total score is 0, and the maximum total score is 36. Higher scores indicate more severe neuropsychiatric symptoms and/or greater caregiver distress. It is shown to be a reliable and valid instrument. Most informants will be able to complete this instrument in less than five minutes.

    Measured: Before the intervention (baseline), at the end of week 10, and at the end of the intervention (after 20 weeks of the study).

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted21 Apr 2026
  2. Study start1 Aug 2023
  3. Primary completion30 Apr 2024
  4. Study completion30 Apr 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrolment
24 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07541144
Sponsor's protocol ID
2017929
Other IDs
224407P
Acronym
PLwD
Status last verified
Sep 2026
First submitted
14 Apr 2026
Last updated
15 Sep 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing Group-Based Digital Gaming in people with Dementia, run by George Mason University at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 0 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 15 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Montreal Cognitive Assessment (MoCA): (time frame: Before the intervention (baseline), at the end of week 10, and at the end of the intervention (after 20 weeks of the study).). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 Sep 2026; AzTrials last refreshed its copy on 8 Nov 2026.

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