Satisfaction, Self-regulation, Injection SkillsNCT07584980
Evaluation of the Effectiveness of Two Different Teaching Methods in Nursing Students
A study testing SİMÜLATİON and COMPUTER GAMES in people with Satisfaction, Self-regulation, Injection Skills, run by Kocaeli Sağlık ve Teknoloji Üniversitesi at 1 site in Turkey (Türkiye).
Trial summary
Aim: The aim of this study is to evaluate the effects of computer-assisted games and high-fidelity simulation methods in developing intramuscular (IM) injection application skills among nursing students. Read more about this study
- Who is it for?
- Ages 18 years and olderHealthy volunteers can take part
- Conditions the study is for
- Satisfaction, Self-regulation, Injection Skills
- What is being tested?
- SİMÜLATİON and COMPUTER GAMES
- Type of treatment
- Injection or infusion
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 60 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 25 May 2026to 1 Sep 2026
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Who may be able to join
- Being a first-time participant in the Fundamentals of Nursing course, Having no communication issues related to vision or hearing, Attending classes during the period when the project will be conducted, Being willing to participate in the project.
Who cannot join
- Being a graduate of a Health Vocational High School, Scoring below 70 points on the IM Injection Knowledge Form.
- -
Trial locations and contacts
1 site in 1 country. Contact the study team or a site near you to ask about taking part.
Turkey (Türkiye)1 site
Kocaeli Healty and Technology University
Kocaeli
About this study
Official title: Evaluation of the Effectiveness of Two Different Teaching Methods in Developing Intramuscular Injection Application Skills in Nursing Students
Aim:
The aim of this study is to evaluate the effects of computer-assisted games and high-fidelity simulation methods in developing intramuscular (IM) injection application skills among nursing students. The goal is to identify the differences in students' knowledge level, skills, self-directed learning levels, and satisfaction levels.
Read more
Method:
The research is designed as a pre-test/post-test two-group randomized experimental study. The independent variables of the study are the teaching methods used to enhance students' IM injection skills. The dependent variables are the students' knowledge, skills, self-directed learning, and satisfaction levels.
Data Collection Tools: Student Information Form, IM Injection Knowledge Form, IM Injection Application Checklist, Visual Analogue Scale, Self-Directed Learning Styles Scale
Implementation Phase:
Informed consent will be obtained from students who agree to participate in the study. The students will receive theoretical information about the IM injection application. They will be randomly assigned to two groups, with each group receiving different teaching methods. As a result, the students' knowledge and skill levels will be evaluated.
Expected Outcomes:
It is anticipated that the research will compare the effects of computer-assisted games and high-fidelity simulation methods on nursing students' IM injection application skills. This study emphasizes the necessity of new teaching methods in nursing education and aims to enhance students' clinical practice competencies.
Read the detailed description
Research Title:
Evaluation of the Effectiveness of Two Different Teaching Methods in Developing Intramuscular Injection Application Skills in Nursing Students.
Research Objective:
The primary aim of this study is to evaluate the effects of two different teaching methods, namely computer-assisted games and high-fidelity simulation, on developing intramuscular (IM) injection application skills among nursing students. In this context, the goal is to identify the differences in students' knowledge levels, skills, self-directed learning levels, and satisfaction levels. Enhancing students' cognitive, affective, and psychomotor skills during nursing education is crucial, especially for the IM injection application, which is commonly used in the nursing profession.
Importance of the Research:
The IM injection application involves the process of injecting medication into specific muscles and holds a critical place in nursing practice. However, the existing literature indicates that there is insufficient adherence to current guidelines regarding IM injection practices, and medical errors in this area are common. This situation underscores the importance of effective learning methods during nursing education. Students often feel inadequate during clinical practice and experience high levels of anxiety, indicating a need for new teaching methods in education.
Method:
The research is designed as a pre-test/post-test two-group randomized experimental study. The independent variables of the study are the teaching methods employed to enhance students' IM injection skills: computer-assisted games and high-fidelity simulation. The dependent variables include students' knowledge level, skill, self-directed learning, and satisfaction levels regarding IM injection.
Data Collection Tools:
The following data collection tools will be used in the research:
Student Information Form: A form containing the socio-demographic data of the students.
IM Injection Knowledge Form: This will be developed to evaluate nursing students' knowledge regarding IM injection application. Expert opinions from 10 faculty members will be sought, and the final version will be prepared after their feedback.
IM Injection Application Checklist: This will be used to assess students' IM injection application skills, with expert opinions from 10 faculty members also being incorporated.
Visual Analogue Scale (VAS): This will be used to determine students' satisfaction with the teaching methods employed.
Self-Directed Learning Styles Scale: This will measure students' levels of self-directed learning skills.
Implementation Phase:
Informed consent will be obtained from students who agree to participate in the study. The students will receive theoretical information about the IM injection application. They will be randomly assigned to two groups, with each group receiving different teaching methods. Initially, both groups will complete the IM Injection Knowledge Form developed by the academic advisor, and only those scoring 70 points or higher will continue in the project.
Group 1: Students will practice IM injection on a high-fidelity simulation model until they feel competent, for a duration of one week.
Group 2: A link to a computer-assisted game will be shared, and usernames and passwords will be created for each student to play the game for one week.
As a result, the students' knowledge and skill levels will be evaluated. Additionally, both groups will complete the VAS and Self-Directed Learning Styles Scale to assess their satisfaction with the teaching methods used.
Ethical Considerations:
The research will be conducted after obtaining ethical approval from the Kocaeli Health and Technology University Non-Interventional Ethics Committee. Institutional permission will also be obtained for conducting the study. Participants' personal information will be kept confidential, and they will be provided with clear information about the purpose of the study. No questions that could threaten the physical or mental health of participants will be asked, and the confidentiality of participants' private information will be maintained. Minors and individuals with disabilities will not participate in the study.
Expected Outcomes:
It is anticipated that the research will compare the effects of computer-assisted games and high-fidelity simulation methods on nursing students' IM injection application skills. This study emphasizes the necessity of new teaching methods in nursing education and aims to enhance students' clinical practice competencies. The findings will provide significant data that can be used to improve the effectiveness of teaching methods in nursing education. Moreover, this research will contribute to identifying strategies to enhance students' learning processes.
The results of the study will offer recommendations for adopting innovative approaches in nursing education and improving practical skills. In this context, implementing effective teaching methods in nursing education will enhance students' professional competencies and contribute to patient safety.
- Being tested
- SİMÜLATİON, COMPUTER GAMES
- Keywords
- Intramuscular Injection; Teaching Methods; Computer-Assisted Games; High-Fidelity Simulation; Nursing Education
- Medical subject headings
- Personal Satisfaction, Self-Control
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
SİMÜLATİONOther
Intramuscular injection training with high-fidelity simulation model for Group A.
COMPUTER GAMESOther
Intramuscular injection training with computer games for Group A.
| Study group | Role | What they receive |
|---|---|---|
| SİMÜLATİON | Active comparator | Not described Receives: Other: SİMÜLATİON |
| COMPUTER GAMES | Active comparator | Not described Receives: Other: COMPUTER GAMES |
What is being measured
The primary outcome is the main question the study is designed to answer.
intramuscular injection skill levels
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games), students' Intramuscular Injection Checklist will be evaluated.
Measured: One week after the training
self-directed learning skills
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games),Self-Directed Learning Styles will be evaluated.
Measured: One week after the training
intramuscular injection training satisfaction will be evaluated
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games), Visual analog scala will be evaluated.
Measured: One week after the training
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted13 May 2026
- Study start25 May 2026 (estimated)
- Primary completion30 Jun 2026 (estimated)
- Study completion1 Sep 2026 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Satisfaction, Self-regulation, Injection SkillsStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Enrolment
- 60 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Kocaeli Sağlık ve Teknoloji Üniversitesi
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Azzet Yüksel, Kocaeli Sağlık ve Teknoloji Üniversitesi
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07584980
- Sponsor's protocol ID
- 2025-155
- Other IDs
- 1919B012410670
- Status last verified
- May 2026
- First submitted
- 10 Mar 2026
- Last updated
- 15 May 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- Undecided
Study at a glance
From the registry record, last updated by the sponsor on 15 May 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Evaluation of the Effectiveness of Two Different Teaching Methods in Developing Intramuscular Injection Application Skills in Nursing Students
- ClinicalTrials.gov ID
- NCT07584980
- Acronym / sponsor ID
- 2025-155
- Keywords
- Intramuscular Injection; Teaching Methods; Computer-Assisted Games; High-Fidelity Simulation; Nursing Education
- Study type
- Interventional
- Recruitment status
- Not yet recruiting
- Enrolment
- 60 participants (estimated)
- Lead sponsor
- Kocaeli Sağlık ve Teknoloji ÜniversitesiUniversity, hospital or other
- Study start
- 25 May 2026 (estimated)
- Primary completion
- 30 Jun 2026 (estimated)
- Study completion
- 1 Sep 2026 (estimated)
- First posted
- 13 May 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Aim:
The aim of this study is to evaluate the effects of computer-assisted games and high-fidelity simulation methods in developing intramuscular (IM) injection application skills among nursing students. The goal is to identify the differences in students' knowledge level, skills, self-directed learning levels, and satisfaction levels.
Method:
The research is designed as a pre-test/post-test two-group randomized experimental study. The independent variables of the study are the teaching methods used to enhance students' IM injection skills. The dependent variables are the students' knowledge, skills, self-directed learning, and satisfaction levels.
Data Collection Tools: Student Information Form, IM Injection Knowledge Form, IM Injection Application Checklist, Visual Analogue Scale, Self-Directed Learning Styles Scale
Implementation Phase:
Informed consent will be obtained from students who agree to participate in the study. The students will receive theoretical information about the IM injection application. They will be randomly assigned to two groups, with each group receiving different teaching methods. As a result, the students' knowledge and skill levels will be evaluated.
Expected Outcomes:
It is anticipated that the research will compare the effects of computer-assisted games and high-fidelity simulation methods on nursing students' IM injection application skills. This study emphasizes the necessity of new teaching methods in nursing education and aims to enhance students' clinical practice competencies.
Detailed description
Research Title:
Evaluation of the Effectiveness of Two Different Teaching Methods in Developing Intramuscular Injection Application Skills in Nursing Students.
Research Objective:
The primary aim of this study is to evaluate the effects of two different teaching methods, namely computer-assisted games and high-fidelity simulation, on developing intramuscular (IM) injection application skills among nursing students. In this context, the goal is to identify the differences in students' knowledge levels, skills, self-directed learning levels, and satisfaction levels. Enhancing students' cognitive, affective, and psychomotor skills during nursing education is crucial, especially for the IM injection application, which is commonly used in the nursing profession.
Importance of the Research:
The IM injection application involves the process of injecting medication into specific muscles and holds a critical place in nursing practice. However, the existing literature indicates that there is insufficient adherence to current guidelines regarding IM injection practices, and medical errors in this area are common. This situation underscores the importance of effective learning methods during nursing education. Students often feel inadequate during clinical practice and experience high levels of anxiety, indicating a need for new teaching methods in education.
Method:
The research is designed as a pre-test/post-test two-group randomized experimental study. The independent variables of the study are the teaching methods employed to enhance students' IM injection skills: computer-assisted games and high-fidelity simulation. The dependent variables include students' knowledge level, skill, self-directed learning, and satisfaction levels regarding IM injection.
Data Collection Tools:
The following data collection tools will be used in the research:
Student Information Form: A form containing the socio-demographic data of the students.
IM Injection Knowledge Form: This will be developed to evaluate nursing students' knowledge regarding IM injection application. Expert opinions from 10 faculty members will be sought, and the final version will be prepared after their feedback.
IM Injection Application Checklist: This will be used to assess students' IM injection application skills, with expert opinions from 10 faculty members also being incorporated.
Visual Analogue Scale (VAS): This will be used to determine students' satisfaction with the teaching methods employed.
Self-Directed Learning Styles Scale: This will measure students' levels of self-directed learning skills.
Implementation Phase:
Informed consent will be obtained from students who agree to participate in the study. The students will receive theoretical information about the IM injection application. They will be randomly assigned to two groups, with each group receiving different teaching methods. Initially, both groups will complete the IM Injection Knowledge Form developed by the academic advisor, and only those scoring 70 points or higher will continue in the project.
Group 1: Students will practice IM injection on a high-fidelity simulation model until they feel competent, for a duration of one week.
Group 2: A link to a computer-assisted game will be shared, and usernames and passwords will be created for each student to play the game for one week.
As a result, the students' knowledge and skill levels will be evaluated. Additionally, both groups will complete the VAS and Self-Directed Learning Styles Scale to assess their satisfaction with the teaching methods used.
Ethical Considerations:
The research will be conducted after obtaining ethical approval from the Kocaeli Health and Technology University Non-Interventional Ethics Committee. Institutional permission will also be obtained for conducting the study. Participants' personal information will be kept confidential, and they will be provided with clear information about the purpose of the study. No questions that could threaten the physical or mental health of participants will be asked, and the confidentiality of participants' private information will be maintained. Minors and individuals with disabilities will not participate in the study.
Expected Outcomes:
It is anticipated that the research will compare the effects of computer-assisted games and high-fidelity simulation methods on nursing students' IM injection application skills. This study emphasizes the necessity of new teaching methods in nursing education and aims to enhance students' clinical practice competencies. The findings will provide significant data that can be used to improve the effectiveness of teaching methods in nursing education. Moreover, this research will contribute to identifying strategies to enhance students' learning processes.
The results of the study will offer recommendations for adopting innovative approaches in nursing education and improving practical skills. In this context, implementing effective teaching methods in nursing education will enhance students' professional competencies and contribute to patient safety.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| SİMÜLATİON | Active comparator | Other: SİMÜLATİON |
| COMPUTER GAMES | Active comparator | Other: COMPUTER GAMES |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (1 listed)
- Being a first-time participant in the Fundamentals of Nursing course, Having no communication issues related to vision or hearing, Attending classes during the period when the project will be conducted, Being willing to participate in the project.
Key exclusion criteria (2 listed)
- Being a graduate of a Health Vocational High School, Scoring below 70 points on the IM Injection Knowledge Form.
- -
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| SİMÜLATİONIntramuscular injection training with high-fidelity simulation model for Group A. | Other | SİMÜLATİON |
| COMPUTER GAMESIntramuscular injection training with computer games for Group A. | Other | COMPUTER GAMES |
Primary outcome
intramuscular injection skill levels
Time frame: One week after the training
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games), students' Intramuscular Injection Checklist will be evaluated.
self-directed learning skills
Time frame: One week after the training
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games),Self-Directed Learning Styles will be evaluated.
intramuscular injection training satisfaction will be evaluated
Time frame: One week after the training
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games), Visual analog scala will be evaluated.
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 15 May 2026.
- Individual participant dataSharing planned: Undecided
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing SİMÜLATİON and COMPUTER GAMES in people with Satisfaction, Self-regulation, Injection Skills, run by Kocaeli Sağlık ve Teknoloji Üniversitesi at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 1 inclusion and 2 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: opening soon, as of the sponsor's last update on 15 May 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact AZZET YÜKSEL (05549973894, azzet.yuksel@kocaelisaglik.edu.tr), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
intramuscular injection skill levels (time frame: One week after the training). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 May 2026.