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Electrocardiography (ECG)NCT07646236

Gamification Versus E-Learning for Electrocardiogram Education

A study testing Gamification Educational Method and E-learning Educational Method in people with Electrocardiography (ECG) and Clinical Competence, run by Taiwan Municipal An-Nan Hospital-China Medical University at 1 site in Taiwan.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This randomized controlled study aims to compare the effectiveness of a gamification educational method and an e-learning educational method for electrocardiogram (ECG) education. Nursing students and novice nurses are randomly assigned to either a gamified learning group or an e-learning group. Read more about this study

Who is it for?
Ages 18 to 65 yearsHealthy volunteers can take part
What is being tested?
Gamification Educational Method and E-learning Educational Method
Could I receive a placebo?
No, everyone receives an active treatment
How many people
297 participants
Where
1 siteTaiwan
Study dates
14 Jul 2020to 23 Dec 2020
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 65 years
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Nursing students who completed medical-surgical nursing coursework
  • Newly graduated nurses undergoing clinical orientation
  • Able to understand study procedures
  • Willing to provide informed consent

Who cannot join

  • Previous participation in the study
  • Failure to complete study questionnaires
  • Declined participation

Trial locations and contacts

1 site in 1 country.

Taiwan1 site
  • Tainan Municipal An-Nan Hospital, China Medical University

    Tainan, Taiwan, 709

Other trials in Taiwan

About this study

Official title: Comparing the Effectiveness of Gamification Educational Method and E-learning Educational Method

This randomized controlled study aims to compare the effectiveness of a gamification educational method and an e-learning educational method for electrocardiogram (ECG) education. Nursing students and novice nurses are randomly assigned to either a gamified learning group or an e-learning group. The study evaluates whether the gamification approach improves ECG knowledge, learning confidence, and learning satisfaction compared with conventional e-learning instruction.

Read the detailed description

Electrocardiogram (ECG) interpretation is an essential competency for nursing students and novice nurses. Traditional educational approaches, including lecture-based and self-directed e-learning methods, may not fully engage learners or promote active participation. Gamification has emerged as an innovative educational strategy that incorporates game elements into learning activities to enhance motivation, engagement, and knowledge acquisition.

This randomized controlled study was conducted to compare the effectiveness of a gamification educational method with a conventional e-learning educational method for ECG education. Participants were assigned to either a gamification group or an e-learning group. The gamification intervention incorporated interactive learning activities designed to facilitate active participation and reinforce ECG learning concepts, whereas the comparison group received self-directed e-learning instruction.

The study was designed to evaluate whether gamification could improve learning outcomes and provide evidence for the application of innovative educational strategies in nursing education and clinical training programs.

Being tested
Gamification Educational Method, E-learning Educational Method
Keywords
ECG Interpretation, Nursing Education, Nursing Students, Nurses, Board Game, Learning Confidence, Learning Satisfaction, Gamification

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Gamification Educational MethodBehavioural

    Participants received electrocardiogram education through a self-directed e-learning educational method using online educational materials and instructional content.

  • E-learning Educational MethodBehavioural

    Participants received electrocardiogram education through a self-directed e-learning educational method using online educational materials and instructional content.

Study groups in NCT07646236
Study groupRoleWhat they receive
Gamified ECG EducationExperimentalParticipants received electrocardiogram education through a gamification educational method that incorporated game-based learning activities designed to enhance learner engagement and participation.
Receives: Behavioral: Gamification Educational Method
E-learning ECG EducationActive comparatorParticipants received electrocardiogram education through a self-directed e-learning educational method using online instructional materials.
Receives: Behavioral: E-learning Educational Method

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Electrocardiogram Knowledge Questionnaire Score

    Measured using a 20-item electrocardiogram knowledge questionnaire. Scores range from 0 to 20, with higher scores indicating greater ECG knowledge.

    Measured: Immediately before and immediately after the intervention

Secondary outcomes (2)
  1. Learning Confidence Scale Score

    The Learning Confidence Score Scale consists of 5 questions, designed to measure a participant's confidence in interpreting ECGs and applying them clinically after completing an ECG course. A 0-100mm line is divided into 100 divisions, marked with a scale from 1 to 100, where 0 represents no confidence and 100 represents full confidence. The test subject quantifies their self-perceived visual score from 0 to 100.

    Measured: Baseline and immediately after completion of the educational intervention

  2. Learning Satisfaction Questionnaire Score

    This questionnaire includes key evaluation points for teaching effectiveness, such as lesson planning, teaching material presentation, teaching strategies, teaching assessment, and teaching atmosphere. It comprises 13 questions and uses a Likert scale, with 1 point for "very dissatisfied" and 5 points for "very satisfied." The total score ranges from 13 to 65 points, with higher scores indicating higher course satisfaction.

    Measured: Immediately after completion of the educational intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted12 Jun 2026
  2. Study start14 Jul 2020
  3. Primary completion23 Dec 2020
  4. Study completion23 Dec 2020

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
297 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07646236
Sponsor's protocol ID
TMANH109-REC001(CR-1)
Status last verified
Jun 2026
First submitted
3 Jun 2026
Last updated
15 Jun 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Individual participant data will not be made available to protect participant confidentiality and because data sharing was not specified in the original study protocol and informed consent documents.

Questions about this trial

What is this clinical trial studying?

A study testing Gamification Educational Method and E-learning Educational Method in people with Electrocardiography (ECG) and Clinical Competence, run by Taiwan Municipal An-Nan Hospital-China Medical University at 1 site in Taiwan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 15 Jun 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Taiwan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Electrocardiogram Knowledge Questionnaire Score (time frame: Immediately before and immediately after the intervention). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 Jun 2026.

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