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StrokeNCT07656987

Effects of Different Doses of Virtual Reality Therapy in Chronic Stroke Patients

A study testing Wii Fit-Based Virtual Reality Balance Training and Conventional Physiotherapy and Rehabilitation in people with Stroke and Chronic Stroke, run by Istanbul Physical Medicine Rehabilitation Training and Research Hospital at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study aimed to compare the effects of different doses of Wii Fit-based virtual reality (VR) therapy added to conventional rehabilitation in patients with chronic stroke. Forty-three patients were randomly assigned to three groups: a control group receiving conventional rehabilitation only (5 days/week, 45… Read more about this study

Who is it for?
Ages 20 to 75 years
Conditions the study is for
Stroke, Chronic Stroke
What is being tested?
Wii Fit-Based Virtual Reality Balance Training and Conventional Physiotherapy and Rehabilitation
Could I receive a placebo?
No, everyone receives an active treatment
How many people
43 participants
Where
1 siteTurkey (Türkiye)
Study dates
15 Aug 2025to 10 Apr 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 20 to 75 years
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Diagnosis of ischemic or hemorrhagic stroke confirmed by CT or MRI
  • Chronic stroke (onset ≥ 6 months prior to enrollment)
  • Age between 20 and 75 years
  • Mini-Mental State Examination (MMSE) score ≥ 18 (or MMSE-E for illiterate patients)
  • Willingness to participate and provide written informed consent

Who cannot join

  • Mini-Mental State Examination (MMSE) score < 18
  • Diagnosis of epilepsy
  • Diagnosis of intellectual disability
  • Visual and/or hearing impairment at a level that would affect participation in treatment methods

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Istanbul Physical Medicine Rehabilitation Training and Research Hospital

    Istanbul, BAHCELIEVLER, 34188

Other trials in Turkey (Türkiye)

About this study

Official title: Comparison of the Effects of Different Doses of Virtual Reality Therapy on Motor Functions in Chronic Stroke Patients - A Randomized Controlled Single-Blind Study

This study aimed to compare the effects of different doses of Wii Fit-based virtual reality (VR) therapy added to conventional rehabilitation in patients with chronic stroke. Forty-three patients were randomly assigned to three groups: a control group receiving conventional rehabilitation only (5 days/week, 45 min/session for 4 weeks), a VR3 group receiving conventional rehabilitation plus VR training three days per week (20 min/session, 12 sessions total), and a VR5 group receiving conventional rehabilitation plus VR training five days per week (20 min/session, 20 sessions total). Balance (Berg Balance Scale), functional independence (Functional Independence Measure), stroke-specific quality of life (SS-QOL), static postural alignment (Becure Posture Mobile), and center of pressure measurements (Becure Balance System) were assessed before treatment (T0), after treatment (T1), and at one-month follow-up (T2). This prospective, single-blind, randomized controlled trial was conducted at Istanbul Physical Medicine Rehabilitation Training and Research Hospital.

Read the detailed description

Study Design

This was a prospective, single-blind (assessor-blinded), randomized controlled trial conducted at Istanbul Physical Medicine Rehabilitation Training and Research Hospital. Ethical approval was obtained from the Istanbul University-Cerrahpasa Clinical Research Ethics Committee (Protocol No: 2025/28). Written informed consent was obtained from all participants prior to enrollment.

Participants

Patients with chronic stroke (onset >6 months) aged 20-75 years were screened for eligibility. Inclusion criteria: diagnosed with ischemic or hemorrhagic stroke, Mini-Mental State Examination (MMSE) score ≥18. Patients were excluded if they had an MMSE score below 18, a diagnosis of epilepsy, a diagnosis of intellectual disability, or visual and/or hearing impairment at a level that would affect participation in treatment.

Randomization

Eligible patients were randomized into three groups using a sealed envelope method: Control group (n=14), VR3 group (n=15), and VR5 group (n=14).

Interventions

All three groups received conventional physiotherapy and rehabilitation (45 min/session, 5 days/week, 4 weeks), including neurodevelopmental treatment, strengthening, and balance exercises. In addition to conventional therapy, the VR3 group received Wii Fit-based VR balance training 3 days/week (20 min/session, 12 sessions total) and the VR5 group received VR balance training 5 days/week (20 min/session, 20 sessions total). VR training was delivered using a Nintendo Wii Balance Board modified with four 16-bit pressure sensors (Becure Balance System). During the first two weeks, games were applied at beginner difficulty level with two repetitions per game; the final two weeks used advanced difficulty with the same repetition scheme. A physiatrist supervised all sessions for safety. Following the completion of the 4-week treatment period, all patients continued to receive conventional rehabilitation only during the 4-week follow-up interval between T1 and T2 assessments; no VR training was provided during this period.

Outcome Measures

Primary outcome: Berg Balance Scale (BBS; 0-56 points).

Secondary outcomes: Functional Independence Measure (FIM; 18-126 points), Stroke-Specific Quality of Life Scale (SS-QOL; 12 domains, 49 items), Becure Balance System center of pressure (COP) measurements under eyes-open and eyes-closed conditions (X, Y, D parameters), and static postural alignment via Becure Posture Mobile application (anterior, posterior, and lateral planes).

Assessment Timepoints

T0: Baseline (before treatment); T1: Post-treatment (immediately after 4 weeks); T2: Follow-up (4 weeks after treatment completion). All assessments were performed by an evaluator blinded to group allocation.

Statistical Analysis

Sample size was calculated based on the BBS with a medium effect size (partial eta squared=0.06), α=0.05, and power=0.85, yielding a minimum of 13 patients per group (39 total); accounting for 15% dropout, 45 patients were enrolled. Normality was assessed using the Shapiro-Wilk test. Between-group comparisons used One-Way ANOVA or Kruskal-Wallis test. Within-group changes over time were analyzed using repeated measures ANOVA or Friedman's test with Bonferroni correction. Group × time interactions were examined using two-way mixed ANOVA; when ANOVA assumptions were violated, the nparLD package (F1-LD-F1 design) in R was used. Effect sizes were reported as partial eta squared (η²p): small=0.01, medium=0.06, large=0.14. Baseline differences were controlled using ANCOVA. Statistical significance was set at p<0.05. Analyses were performed using IBM SPSS Statistics 26.0 and R/RStudio.

Being tested
Wii Fit-Based Virtual Reality Balance Training, Conventional Physiotherapy and Rehabilitation
Keywords
Virtual Reality, Wii Fit, Balance, Postural Control, Functional Independence, Quality of Life, Dose-Response, Neurological Rehabilitation
Medical subject headings
Stroke

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Wii Fit-Based Virtual Reality Balance TrainingBehavioural

    Also called Exergaming

    Nintendo Wii Balance Board-based virtual reality balance training delivered using the Becure Balance System (modified with four 16-bit pressure sensors). Sessions lasted 20 minutes. VR3 group received 3 sessions/week (12 total); VR5 group received 5 sessions/week (20 total) over 4 weeks. Games were applied at beginner difficulty for the first 2 weeks and advanced difficulty for the final 2 weeks, with 2 repetitions per game. All sessions were supervised by a physiotherapist.

  • Conventional Physiotherapy and RehabilitationBehavioural

    Conventional physiotherapy program including neurodevelopmental treatment, strengthening, and balance exercises. Applied to all three groups for 45 min/session, 5 days/week, over 4 weeks. Supervised by a physiotherapist.

Study groups in NCT07656987
Study groupRoleWhat they receive
Control GroupActive comparatorParticipants received conventional physiotherapy and rehabilitation only (45 min/session, 5 days/week, 4 weeks), including neurodevelopmental treatment, strengthening, and balance exercises. No virtual reality training was applied. (n=14)
Receives: Behavioral: Conventional Physiotherapy and Rehabilitation
VR3 GroupExperimentalParticipants received conventional physiotherapy (45 min/session, 5 days/week, 4 weeks) plus Wii Fit-based virtual reality balance training 3 days/week (20 min/session, 12 sessions total). (n=15)
Receives: Behavioral: Wii Fit-Based Virtual Reality Balance Training; Behavioral: Conventional Physiotherapy and Rehabilitation
VR5 GroupExperimentalParticipants received conventional physiotherapy (45 min/session, 5 days/week, 4 weeks) plus Wii Fit-based virtual reality balance training 5 days/week (20 min/session, 20 sessions total). (n=14)
Receives: Behavioral: Wii Fit-Based Virtual Reality Balance Training; Behavioral: Conventional Physiotherapy and Rehabilitation

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Berg Balance Scale (BBS)

    A 14-item clinical assessment tool measuring static and dynamic balance. Each item is scored 0-4; total score ranges from 0 to 56, with higher scores indicating better balance performance. The minimal clinically important difference (MCID) is 6 points for stroke patients.

    Measured: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)

Secondary outcomes (4)
  1. Functional Independence Measure (FIM)

    An 18-item scale assessing functional independence in activities of daily living across motor and cognitive domains. Total score ranges from 18 (complete dependence) to 126 (complete independence). Higher scores indicate greater functional independence.

    Measured: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)

  2. Stroke-Specific Quality of Life Scale (SS-QOL)

    A 49-item, 12-domain self-report scale assessing stroke-specific health-related quality of life. Domains include energy, family roles, language, mobility, mood, personality, self-care, social roles, thinking, upper extremity function, vision, and work. Higher scores indicate better quality of life.

    Measured: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)

  3. Static Balance Assessment - Center of Pressure (Becure Balance System)

    Static balance assessed using the Becure Balance System (Nintendo Wii Balance Board modified with four 16-bit pressure sensors). Center of pressure (COP) displacement measured in X (mediolateral) and Y (anteroposterior) axes and total displacement distance (D) under eyes-open and eyes-closed conditions. Assessed bilaterally in double-leg stance for 15 seconds.

    Measured: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)

  4. Static Postural Alignment (Becure Posture Mobile)

    Postural alignment assessed using the Becure Posture Mobile application in anterior, posterior, and lateral planes. Parameters include shoulder, knee, and pelvic alignment angles. Higher deviations from neutral alignment indicate greater postural impairment.

    Measured: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted18 Jun 2026
  2. Study start15 Aug 2025
  3. Primary completion10 Apr 2026
  4. Study completion10 Apr 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
43 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07656987
Sponsor's protocol ID
2025/28
Status last verified
Jun 2026
First submitted
16 Jun 2026
Last updated
18 Jun 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Wii Fit-Based Virtual Reality Balance Training and Conventional Physiotherapy and Rehabilitation in people with Stroke and Chronic Stroke, run by Istanbul Physical Medicine Rehabilitation Training and Research Hospital at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 18 Jun 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Berg Balance Scale (BBS) (time frame: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 Jun 2026; AzTrials last refreshed its copy on 7 Nov 2026.

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