StrokeNCT07656987
Effects of Different Doses of Virtual Reality Therapy in Chronic Stroke Patients
A study testing Wii Fit-Based Virtual Reality Balance Training and Conventional Physiotherapy and Rehabilitation in people with Stroke and Chronic Stroke, run by Istanbul Physical Medicine Rehabilitation Training and Research Hospital at 1 site in Turkey (Türkiye).
Trial summary
This study aimed to compare the effects of different doses of Wii Fit-based virtual reality (VR) therapy added to conventional rehabilitation in patients with chronic stroke. Forty-three patients were randomly assigned to three groups: a control group receiving conventional rehabilitation only (5 days/week, 45… Read more about this study
- Who is it for?
- Ages 20 to 75 years
- Conditions the study is for
- Stroke, Chronic Stroke
- What is being tested?
- Wii Fit-Based Virtual Reality Balance Training and Conventional Physiotherapy and Rehabilitation
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 43 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 15 Aug 2025to 10 Apr 2026
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 20 to 75 years
- All sexes
- No healthy volunteers
- Adult, Older adult
Who may be able to join
- Diagnosis of ischemic or hemorrhagic stroke confirmed by CT or MRI
- Chronic stroke (onset ≥ 6 months prior to enrollment)
- Age between 20 and 75 years
- Mini-Mental State Examination (MMSE) score ≥ 18 (or MMSE-E for illiterate patients)
- Willingness to participate and provide written informed consent
Who cannot join
- Mini-Mental State Examination (MMSE) score < 18
- Diagnosis of epilepsy
- Diagnosis of intellectual disability
- Visual and/or hearing impairment at a level that would affect participation in treatment methods
Trial locations and contacts
1 site in 1 country.
Turkey (Türkiye)1 site
Istanbul Physical Medicine Rehabilitation Training and Research Hospital
Istanbul, BAHCELIEVLER, 34188
About this study
Official title: Comparison of the Effects of Different Doses of Virtual Reality Therapy on Motor Functions in Chronic Stroke Patients - A Randomized Controlled Single-Blind Study
This study aimed to compare the effects of different doses of Wii Fit-based virtual reality (VR) therapy added to conventional rehabilitation in patients with chronic stroke. Forty-three patients were randomly assigned to three groups: a control group receiving conventional rehabilitation only (5 days/week, 45 min/session for 4 weeks), a VR3 group receiving conventional rehabilitation plus VR training three days per week (20 min/session, 12 sessions total), and a VR5 group receiving conventional rehabilitation plus VR training five days per week (20 min/session, 20 sessions total). Balance (Berg Balance Scale), functional independence (Functional Independence Measure), stroke-specific quality of life (SS-QOL), static postural alignment (Becure Posture Mobile), and center of pressure measurements (Becure Balance System) were assessed before treatment (T0), after treatment (T1), and at one-month follow-up (T2). This prospective, single-blind, randomized controlled trial was conducted at Istanbul Physical Medicine Rehabilitation Training and Research Hospital.
Read the detailed description
Study Design
This was a prospective, single-blind (assessor-blinded), randomized controlled trial conducted at Istanbul Physical Medicine Rehabilitation Training and Research Hospital. Ethical approval was obtained from the Istanbul University-Cerrahpasa Clinical Research Ethics Committee (Protocol No: 2025/28). Written informed consent was obtained from all participants prior to enrollment.
Participants
Patients with chronic stroke (onset >6 months) aged 20-75 years were screened for eligibility. Inclusion criteria: diagnosed with ischemic or hemorrhagic stroke, Mini-Mental State Examination (MMSE) score ≥18. Patients were excluded if they had an MMSE score below 18, a diagnosis of epilepsy, a diagnosis of intellectual disability, or visual and/or hearing impairment at a level that would affect participation in treatment.
Randomization
Eligible patients were randomized into three groups using a sealed envelope method: Control group (n=14), VR3 group (n=15), and VR5 group (n=14).
Interventions
All three groups received conventional physiotherapy and rehabilitation (45 min/session, 5 days/week, 4 weeks), including neurodevelopmental treatment, strengthening, and balance exercises. In addition to conventional therapy, the VR3 group received Wii Fit-based VR balance training 3 days/week (20 min/session, 12 sessions total) and the VR5 group received VR balance training 5 days/week (20 min/session, 20 sessions total). VR training was delivered using a Nintendo Wii Balance Board modified with four 16-bit pressure sensors (Becure Balance System). During the first two weeks, games were applied at beginner difficulty level with two repetitions per game; the final two weeks used advanced difficulty with the same repetition scheme. A physiatrist supervised all sessions for safety. Following the completion of the 4-week treatment period, all patients continued to receive conventional rehabilitation only during the 4-week follow-up interval between T1 and T2 assessments; no VR training was provided during this period.
Outcome Measures
Primary outcome: Berg Balance Scale (BBS; 0-56 points).
Secondary outcomes: Functional Independence Measure (FIM; 18-126 points), Stroke-Specific Quality of Life Scale (SS-QOL; 12 domains, 49 items), Becure Balance System center of pressure (COP) measurements under eyes-open and eyes-closed conditions (X, Y, D parameters), and static postural alignment via Becure Posture Mobile application (anterior, posterior, and lateral planes).
Assessment Timepoints
T0: Baseline (before treatment); T1: Post-treatment (immediately after 4 weeks); T2: Follow-up (4 weeks after treatment completion). All assessments were performed by an evaluator blinded to group allocation.
Statistical Analysis
Sample size was calculated based on the BBS with a medium effect size (partial eta squared=0.06), α=0.05, and power=0.85, yielding a minimum of 13 patients per group (39 total); accounting for 15% dropout, 45 patients were enrolled. Normality was assessed using the Shapiro-Wilk test. Between-group comparisons used One-Way ANOVA or Kruskal-Wallis test. Within-group changes over time were analyzed using repeated measures ANOVA or Friedman's test with Bonferroni correction. Group × time interactions were examined using two-way mixed ANOVA; when ANOVA assumptions were violated, the nparLD package (F1-LD-F1 design) in R was used. Effect sizes were reported as partial eta squared (η²p): small=0.01, medium=0.06, large=0.14. Baseline differences were controlled using ANCOVA. Statistical significance was set at p<0.05. Analyses were performed using IBM SPSS Statistics 26.0 and R/RStudio.
- Conditions
- Stroke, Chronic Stroke
- Being tested
- Wii Fit-Based Virtual Reality Balance Training, Conventional Physiotherapy and Rehabilitation
- Keywords
- Virtual Reality, Wii Fit, Balance, Postural Control, Functional Independence, Quality of Life, Dose-Response, Neurological Rehabilitation
- Medical subject headings
- Stroke
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Wii Fit-Based Virtual Reality Balance TrainingBehavioural
Also called Exergaming
Nintendo Wii Balance Board-based virtual reality balance training delivered using the Becure Balance System (modified with four 16-bit pressure sensors). Sessions lasted 20 minutes. VR3 group received 3 sessions/week (12 total); VR5 group received 5 sessions/week (20 total) over 4 weeks. Games were applied at beginner difficulty for the first 2 weeks and advanced difficulty for the final 2 weeks, with 2 repetitions per game. All sessions were supervised by a physiotherapist.
Conventional Physiotherapy and RehabilitationBehavioural
Conventional physiotherapy program including neurodevelopmental treatment, strengthening, and balance exercises. Applied to all three groups for 45 min/session, 5 days/week, over 4 weeks. Supervised by a physiotherapist.
| Study group | Role | What they receive |
|---|---|---|
| Control Group | Active comparator | Participants received conventional physiotherapy and rehabilitation only (45 min/session, 5 days/week, 4 weeks), including neurodevelopmental treatment, strengthening, and balance exercises. No virtual reality training was applied. (n=14) Receives: Behavioral: Conventional Physiotherapy and Rehabilitation |
| VR3 Group | Experimental | Participants received conventional physiotherapy (45 min/session, 5 days/week, 4 weeks) plus Wii Fit-based virtual reality balance training 3 days/week (20 min/session, 12 sessions total). (n=15) Receives: Behavioral: Wii Fit-Based Virtual Reality Balance Training; Behavioral: Conventional Physiotherapy and Rehabilitation |
| VR5 Group | Experimental | Participants received conventional physiotherapy (45 min/session, 5 days/week, 4 weeks) plus Wii Fit-based virtual reality balance training 5 days/week (20 min/session, 20 sessions total). (n=14) Receives: Behavioral: Wii Fit-Based Virtual Reality Balance Training; Behavioral: Conventional Physiotherapy and Rehabilitation |
What is being measured
The primary outcome is the main question the study is designed to answer.
Berg Balance Scale (BBS)
A 14-item clinical assessment tool measuring static and dynamic balance. Each item is scored 0-4; total score ranges from 0 to 56, with higher scores indicating better balance performance. The minimal clinically important difference (MCID) is 6 points for stroke patients.
Measured: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)
Secondary outcomes (4)
Functional Independence Measure (FIM)
An 18-item scale assessing functional independence in activities of daily living across motor and cognitive domains. Total score ranges from 18 (complete dependence) to 126 (complete independence). Higher scores indicate greater functional independence.
Measured: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)
Stroke-Specific Quality of Life Scale (SS-QOL)
A 49-item, 12-domain self-report scale assessing stroke-specific health-related quality of life. Domains include energy, family roles, language, mobility, mood, personality, self-care, social roles, thinking, upper extremity function, vision, and work. Higher scores indicate better quality of life.
Measured: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)
Static Balance Assessment - Center of Pressure (Becure Balance System)
Static balance assessed using the Becure Balance System (Nintendo Wii Balance Board modified with four 16-bit pressure sensors). Center of pressure (COP) displacement measured in X (mediolateral) and Y (anteroposterior) axes and total displacement distance (D) under eyes-open and eyes-closed conditions. Assessed bilaterally in double-leg stance for 15 seconds.
Measured: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)
Static Postural Alignment (Becure Posture Mobile)
Postural alignment assessed using the Becure Posture Mobile application in anterior, posterior, and lateral planes. Parameters include shoulder, knee, and pelvic alignment angles. Higher deviations from neutral alignment indicate greater postural impairment.
Measured: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted18 Jun 2026
- Study start15 Aug 2025
- Primary completion10 Apr 2026
- Study completion10 Apr 2026
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for StrokeStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Outcomes assessor
- Enrolment
- 43 participants (actual)
Sponsor and investigators
- Lead sponsor
- Istanbul Physical Medicine Rehabilitation Training and Research Hospital
- Sponsor type
- Other government
- Responsible party
- Principal investigator, Başak Can, Istanbul Physical Medicine Rehabilitation Training and Research Hospital
- Investigators
- Fatma Nur Kesiktaş, MD, PhD, Study chair, Istanbul Physical Medicine Rehabilitation Training and Research Hospital
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07656987
- Sponsor's protocol ID
- 2025/28
- Status last verified
- Jun 2026
- First submitted
- 16 Jun 2026
- Last updated
- 18 Jun 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 18 Jun 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Comparison of the Effects of Different Doses of Virtual Reality Therapy on Motor Functions in Chronic Stroke Patients - A Randomized Controlled Single-Blind Study
- ClinicalTrials.gov ID
- NCT07656987
- Acronym / sponsor ID
- 2025/28
- Conditions
- Stroke, Chronic Stroke
- Keywords
- Virtual Reality, Wii Fit, Balance, Postural Control, Functional Independence, Quality of Life, Dose-Response, Neurological Rehabilitation
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 43 participants (actual)
- Lead sponsor
- Istanbul Physical Medicine Rehabilitation Training and Research HospitalOther government
- Study start
- 15 Aug 2025 (actual)
- Primary completion
- 10 Apr 2026 (actual)
- Study completion
- 10 Apr 2026 (actual)
- First posted
- 18 Jun 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
This study aimed to compare the effects of different doses of Wii Fit-based virtual reality (VR) therapy added to conventional rehabilitation in patients with chronic stroke. Forty-three patients were randomly assigned to three groups: a control group receiving conventional rehabilitation only (5 days/week, 45 min/session for 4 weeks), a VR3 group receiving conventional rehabilitation plus VR training three days per week (20 min/session, 12 sessions total), and a VR5 group receiving conventional rehabilitation plus VR training five days per week (20 min/session, 20 sessions total). Balance (Berg Balance Scale), functional independence (Functional Independence Measure), stroke-specific quality of life (SS-QOL), static postural alignment (Becure Posture Mobile), and center of pressure measurements (Becure Balance System) were assessed before treatment (T0), after treatment (T1), and at one-month follow-up (T2). This prospective, single-blind, randomized controlled trial was conducted at Istanbul Physical Medicine Rehabilitation Training and Research Hospital.
Detailed description
Study Design
This was a prospective, single-blind (assessor-blinded), randomized controlled trial conducted at Istanbul Physical Medicine Rehabilitation Training and Research Hospital. Ethical approval was obtained from the Istanbul University-Cerrahpasa Clinical Research Ethics Committee (Protocol No: 2025/28). Written informed consent was obtained from all participants prior to enrollment.
Participants
Patients with chronic stroke (onset >6 months) aged 20-75 years were screened for eligibility. Inclusion criteria: diagnosed with ischemic or hemorrhagic stroke, Mini-Mental State Examination (MMSE) score ≥18. Patients were excluded if they had an MMSE score below 18, a diagnosis of epilepsy, a diagnosis of intellectual disability, or visual and/or hearing impairment at a level that would affect participation in treatment.
Randomization
Eligible patients were randomized into three groups using a sealed envelope method: Control group (n=14), VR3 group (n=15), and VR5 group (n=14).
Interventions
All three groups received conventional physiotherapy and rehabilitation (45 min/session, 5 days/week, 4 weeks), including neurodevelopmental treatment, strengthening, and balance exercises. In addition to conventional therapy, the VR3 group received Wii Fit-based VR balance training 3 days/week (20 min/session, 12 sessions total) and the VR5 group received VR balance training 5 days/week (20 min/session, 20 sessions total). VR training was delivered using a Nintendo Wii Balance Board modified with four 16-bit pressure sensors (Becure Balance System). During the first two weeks, games were applied at beginner difficulty level with two repetitions per game; the final two weeks used advanced difficulty with the same repetition scheme. A physiatrist supervised all sessions for safety. Following the completion of the 4-week treatment period, all patients continued to receive conventional rehabilitation only during the 4-week follow-up interval between T1 and T2 assessments; no VR training was provided during this period.
Outcome Measures
Primary outcome: Berg Balance Scale (BBS; 0-56 points).
Secondary outcomes: Functional Independence Measure (FIM; 18-126 points), Stroke-Specific Quality of Life Scale (SS-QOL; 12 domains, 49 items), Becure Balance System center of pressure (COP) measurements under eyes-open and eyes-closed conditions (X, Y, D parameters), and static postural alignment via Becure Posture Mobile application (anterior, posterior, and lateral planes).
Assessment Timepoints
T0: Baseline (before treatment); T1: Post-treatment (immediately after 4 weeks); T2: Follow-up (4 weeks after treatment completion). All assessments were performed by an evaluator blinded to group allocation.
Statistical Analysis
Sample size was calculated based on the BBS with a medium effect size (partial eta squared=0.06), α=0.05, and power=0.85, yielding a minimum of 13 patients per group (39 total); accounting for 15% dropout, 45 patients were enrolled. Normality was assessed using the Shapiro-Wilk test. Between-group comparisons used One-Way ANOVA or Kruskal-Wallis test. Within-group changes over time were analyzed using repeated measures ANOVA or Friedman's test with Bonferroni correction. Group × time interactions were examined using two-way mixed ANOVA; when ANOVA assumptions were violated, the nparLD package (F1-LD-F1 design) in R was used. Effect sizes were reported as partial eta squared (η²p): small=0.01, medium=0.06, large=0.14. Baseline differences were controlled using ANCOVA. Statistical significance was set at p<0.05. Analyses were performed using IBM SPSS Statistics 26.0 and R/RStudio.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (outcomes assessor)
- Number of arms
- 3
| Arm | Type | Receives |
|---|---|---|
| Control Group | Active comparator | Behavioral: Conventional Physiotherapy and RehabilitationParticipants received conventional physiotherapy and rehabilitation only (45 min/session, 5 days/week, 4 weeks), including neurodevelopmental treatment, strengthening, and balance exercises. No virtual reality training was applied. (n=14) |
| VR3 Group | Experimental | Behavioral: Wii Fit-Based Virtual Reality Balance Training, Behavioral: Conventional Physiotherapy and RehabilitationParticipants received conventional physiotherapy (45 min/session, 5 days/week, 4 weeks) plus Wii Fit-based virtual reality balance training 3 days/week (20 min/session, 12 sessions total). (n=15) |
| VR5 Group | Experimental | Behavioral: Wii Fit-Based Virtual Reality Balance Training, Behavioral: Conventional Physiotherapy and RehabilitationParticipants received conventional physiotherapy (45 min/session, 5 days/week, 4 weeks) plus Wii Fit-based virtual reality balance training 5 days/week (20 min/session, 20 sessions total). (n=14) |
Who may qualify
- Ages
- 20 to 75 years
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (5 listed)
- Diagnosis of ischemic or hemorrhagic stroke confirmed by CT or MRI
- Chronic stroke (onset ≥ 6 months prior to enrollment)
- Age between 20 and 75 years
- Mini-Mental State Examination (MMSE) score ≥ 18 (or MMSE-E for illiterate patients)
- Willingness to participate and provide written informed consent
Key exclusion criteria (4 listed)
- Mini-Mental State Examination (MMSE) score < 18
- Diagnosis of epilepsy
- Diagnosis of intellectual disability
- Visual and/or hearing impairment at a level that would affect participation in treatment methods
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Wii Fit-Based Virtual Reality Balance TrainingAlso: ExergamingNintendo Wii Balance Board-based virtual reality balance training delivered using the Becure Balance System (modified with four 16-bit pressure sensors). Sessions lasted 20 minutes. VR3 group received 3 sessions/week (12 total); VR5 group received 5 sessions/week (20 total) over 4 weeks. Games were applied at beginner difficulty for the first 2 weeks and advanced difficulty for the final 2 weeks, with 2 repetitions per game. All sessions were supervised by a physiotherapist. | Behavioural | VR3 Group, VR5 Group |
| Conventional Physiotherapy and RehabilitationConventional physiotherapy program including neurodevelopmental treatment, strengthening, and balance exercises. Applied to all three groups for 45 min/session, 5 days/week, over 4 weeks. Supervised by a physiotherapist. | Behavioural | Control Group, VR3 Group, VR5 Group |
Primary outcome
Berg Balance Scale (BBS)
Time frame: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)
A 14-item clinical assessment tool measuring static and dynamic balance. Each item is scored 0-4; total score ranges from 0 to 56, with higher scores indicating better balance performance. The minimal clinically important difference (MCID) is 6 points for stroke patients.
4 secondary outcomes
Functional Independence Measure (FIM)
Time frame: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)
Stroke-Specific Quality of Life Scale (SS-QOL)
Time frame: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)
Static Balance Assessment - Center of Pressure (Becure Balance System)
Time frame: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)
Static Postural Alignment (Becure Posture Mobile)
Time frame: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 18 Jun 2026.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Fatma Nur Kesiktaş, MD, PhD study chair
Istanbul Physical Medicine Rehabilitation Training and Research Hospital
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Wii Fit-Based Virtual Reality Balance Training and Conventional Physiotherapy and Rehabilitation in people with Stroke and Chronic Stroke, run by Istanbul Physical Medicine Rehabilitation Training and Research Hospital at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 5 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 18 Jun 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Berg Balance Scale (BBS) (time frame: Baseline (T0), post-treatment at 4 weeks (T1), and one-month follow-up (T2)). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 Jun 2026; AzTrials last refreshed its copy on 7 Nov 2026.