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Hymenoptera Venom AllergyNCT07721233

Virtual-reality Induced Immune Modulation in Allergic Patients

A study testing Allergen-related immersive virtual reality exposure in people with Hymenoptera Venom Allergy, run by University of Geneva, Switzerland.

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

This study investigates whether immersive virtual reality (VR) exposure to allergen-related stimuli can modulate behavioural, neurophysiological, psychophysiological, and immune responses in adults with bee or wasp venom allergy. The study consists of two parts. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
Conditions the study is for
Hymenoptera Venom Allergy
What is being tested?
Allergen-related immersive virtual reality exposure
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
81 participants
Where
No sites listed yet
Study dates
1 Nov 2026to Oct 2030
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Age 18 years or older.
  • Able to understand the participant information and provide written informed consent.
  • Willing and able to comply with all study procedures.
  • Part 1 - Healthy volunteers
  • No known bee or wasp venom allergy.
  • No current allergen immunotherapy or monoclonal antibody treatment.
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  • No known active allergic, autoimmune, inflammatory, or immunodeficiency disorder requiring systemic treatment.
  • Part 1 - Participants with bee or wasp venom allergy
  • Documented bee and/or wasp venom allergy based on medical history and/or routine allergy work-up.
  • No ongoing venom immunotherapy at the time of inclusion in Part 1.
  • No current monoclonal antibody treatment or systemic immunosuppressive treatment at the time of testing.
  • Part 2 - Participants undergoing venom immunotherapy
  • Documented bee and/or wasp venom allergy based on medical history and/or routine allergy work-up.
  • Planned initiation of or ongoing treatment with standard-of-care venom immunotherapy.

Who cannot join

  • Absence of written informed consent.
  • Inability to understand the study information or provide informed consent.
  • Age younger than 18 years.
  • Current systemic immunosuppressive therapy.
  • Current monoclonal antibody treatment for an allergic, autoimmune, or inflammatory disease at the time of testing.
  • Ongoing allergen immunotherapy for allergies other than bee or wasp venom allergy.
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  • Leukocyte count below 3.5 G/L.
  • Hemoglobin below approximately 120 g/L in women or below approximately 130 g/L in men.
  • Bee or wasp sting reaction within the previous 2 months.
  • Intolerance to virtual reality, as assessed during a preliminary interview

Trial locations and contacts

No sites are listed yet. Contact the study team or a site near you to ask about taking part.

About this study

This study investigates whether immersive virtual reality (VR) exposure to allergen-related stimuli can modulate behavioural, neurophysiological, psychophysiological, and immune responses in adults with bee or wasp venom allergy.

The study consists of two parts. In Part 1, adults with documented bee or wasp venom allergy and healthy volunteers will undergo immersive VR exposure in a realistic picnic environment. All participants will first be exposed to a control condition involving virtual flies. They will then be randomly assigned to exposure to either virtual bees or wasps or a control condition involving virtual flies. During the VR sessions, behavioural responses, heart rate and heart-rate variability, skin conductance, pupil dilation, temperature, and electroencephalographic activity will be recorded. Blood samples will be collected before and after VR exposure to assess changes in basophil activation and other immunological markers.

Read more

In Part 2, patients receiving standard-of-care venom immunotherapy will be followed longitudinally. Blood samples will be collected before and during treatment to characterize immunological changes associated with venom desensitization. After approximately six months of venom immunotherapy, participants will undergo a further VR session involving either virtual bees or wasps or virtual flies. Behavioural, psychophysiological, neurophysiological, and immunological assessments will be repeated to determine whether venom immunotherapy reduces responses to virtual allergen-related stimuli.

The primary outcome is the change in basophil activation, measured as the percentage of CD63-positive circulating basophils. Secondary outcomes include changes in circulating type 2 innate lymphoid cells and regulatory T cells, serum IL-13 and tryptase concentrations, reaction times, cardiovascular and autonomic responses, pupil dilation, skin temperature, and electroencephalographic responses.

The study does not involve exposure to real insects or venom as part of the investigational VR procedure. Its aim is to improve understanding of brain-immune interactions in allergy and to provide preliminary evidence for the potential future use of VR-based approaches alongside conventional allergy treatment.

Being tested
Allergen-related immersive virtual reality exposure, Control immersive virtual reality exposure
Keywords
Virtual Reality, Neuroimmune Interaction, Immune Modulation, Basophil Activation, Venom Immunotherapy, Bee Venom, Wasp Venom

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Allergen-related immersive virtual reality exposureBehavioural

    Participants undergo an immersive virtual reality session in a realistic multisensory environment. Virtual bees or wasps progressively approach the participant and ultimately land on the participant's hand. Visual, auditory, and haptic stimuli are presented, and a brief stimulus is delivered to simulate a sting.

  • Control immersive virtual reality exposureBehavioural

    Participants undergo an immersive virtual reality session in a realistic multisensory environment. Virtual flies progressively approach the participant and ultimately land on the participant's hand. Visual, auditory, and haptic stimuli are presented, and a brief synchronized stimulus is delivered to simulate touch or tickling. In Part 1, this intervention is administered to all participants as the initial baseline exposure and is repeated in participants assigned to the control condition.

Study groups in NCT07721233
Study groupRoleWhat they receive
Part 1: Allergen-related VR exposureExperimentalNot described
Receives: Behavioral: Allergen-related immersive virtual reality exposure; Behavioral: Control immersive virtual reality exposure
Part 1: Control VR exposureSham comparatorNot described
Receives: Behavioral: Control immersive virtual reality exposure
Part 2: Allergen-related VR exposure during VITExperimentalNot described
Receives: Behavioral: Allergen-related immersive virtual reality exposure
Part 2: Control VR exposure during VITSham comparatorNot described
Receives: Behavioral: Control immersive virtual reality exposure

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in Percentage of CD63-Positive Circulating Basophils Following Virtual-Reality Exposure in Part 1

    Measured: T0, 10 minutes after the initial fly exposure, to T2, 40 minutes after the second VR exposure; same study day

  2. Change in Percentage of CD63-Positive Circulating Basophils During Venom Immunotherapy and Subsequent Virtual-Reality Exposure in Part 2

    Measured: Before initiation of venom immunotherapy at T0 to 40 minutes after VR exposure at approximately month 7 at T5

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted23 Jul 2026
  2. Study start1 Nov 2026 (estimated)
  3. Primary completionOct 2030 (estimated)
  4. Study completionOct 2030 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
81 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07721233
Sponsor's protocol ID
UNIGE-VR-ALLERGY-2026-01
Status last verified
Jul 2026
First submitted
17 Jul 2026
Last updated
23 Jul 2026
Results posted
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: The protocol states that raw individual-level results will not be shared with third parties and that study results will be presented only in aggregated, non-identifiable form. This does not prevent publication of aggregate results or deposition of summary datasets that contain no participant-level information.

Questions about this trial

What is this clinical trial studying?

A study testing Allergen-related immersive virtual reality exposure in people with Hymenoptera Venom Allergy, run by University of Geneva, Switzerland.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 14 inclusion and 10 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 23 Jul 2026. Status can change between updates, so confirm with the study contact before making plans.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Peter Jandus (+41 22 372 93 82, peter.jandus@hug.ch), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in Percentage of CD63-Positive Circulating Basophils Following Virtual-Reality Exposure in Part 1 (time frame: T0, 10 minutes after the initial fly exposure, to T2, 40 minutes after the second VR exposure; same study day). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 23 Jul 2026; AzTrials last refreshed its copy on 30 Oct 2026.

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