Pain ManagementNCT07736118
Effectiveness of Game-Based Learning in Pain Management Education for Nursing Students
A study testing game-based learning in people with Pain Management and Satisfaction, run by TC Erciyes University at 1 site in Turkey (Türkiye).
Trial summary
Aim: To evaluate the effectiveness of game-based learning on undergraduate nursing students' pain management knowledge, learning motivation, and educational satisfaction. Background: Pain management is a core nursing competency. Read more about this study
- Who is it for?
- Ages 18 years and older
- Conditions the study is for
- Pain Management, Satisfaction, Motivation
- What is being tested?
- game-based learning
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 95 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 16 Mar 2026to 22 Jul 2026
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- No healthy volunteers
- Adult, Older adult
Who may be able to join
- being a second-year nursing student,
- owning a mobile phone with an internet connection.
Who cannot join
- having previously taken a course/class on pain,
- incompletely filling out data collection forms,
- declining to participate in the study.
Trial locations and contacts
1 site in 1 country.
About this study
Official title: Effectiveness of Game-Based Learning in Pain Management Education for Nursing Students: A Randomized Controlled Trial
Aim: To evaluate the effectiveness of game-based learning on undergraduate nursing students' pain management knowledge, learning motivation, and educational satisfaction.
Background: Pain management is a core nursing competency. Although game-based learning is increasingly used in nursing education, evidence regarding its effectiveness in pain management education remains limited.
Read more
Design: Single-blind randomized controlled trial.
Methods: Undergraduate nursing students were randomly assigned to either a game-based learning or traditional education group. Pain management knowledge, learning motivation, and educational satisfaction were assessed immediately after the intervention and at a two-week follow-up.
- Conditions
- Pain Management, Satisfaction, Motivation, Knowledge
- Being tested
- game-based learning
- Keywords
- Game-based learning, Digital escape room, Nursing education, Pain management, Learning motivation
- Medical subject headings
- Agnosia, Personal Satisfaction
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
game-based learningOther
Participants received game-based education on pain management through a digital escape room game.
| Study group | Role | What they receive |
|---|---|---|
| Intervention group | Experimental | Not described Receives: Other: game-based learning |
| Control group | No intervention | Not described |
What is being measured
The primary outcome is the main question the study is designed to answer.
Knowledge score
The performance of all students included in this study regarding the pain management and nursing care course will be evaluated using a 10-item knowledge test. The students will complete the test after the course has been completed. The test scores will range from 0 to 100. Higher scores will indicate a higher level of knowledge.
Measured: change from baseline knowledge score after at two week
Secondary outcomes (2)
learning motivation
The level of motivation regarding the pain management and nursing care course will be evaluated using a Visual Analog Scale (VAS). The VAS will be scored on a scale ranging from 0 to 10. The students will indicate their level of motivation regarding the course using the VAS. Higher scores on the VAS will indicate a higher level of motivation.
Measured: change from baseline motivation score after at two week
Educational satisfaction
The level of satisfaction regarding the pain management and nursing care course will be evaluated using a Visual Analog Scale (VAS). The VAS will be scored on a scale ranging from 0 to 10. The students will indicate their level of satisfaction with the course using the VAS. Higher scores on the VAS will indicate a higher level of satisfaction.
Measured: change from baseline satisfaction score after at two week
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted30 Jul 2026
- Study start16 Mar 2026
- Primary completion21 May 2026
- Study completion22 Jul 2026
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Pain ManagementStudies of the same condition, open and under way.
- More trials run by TC Erciyes UniversityThe sponsor's other registered studies.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind
- Who is masked
- Outcomes assessor
- Enrolment
- 95 participants (actual)
Sponsor and investigators
- Lead sponsor
- TC Erciyes University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Seda Akutay, TC Erciyes University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07736118
- Sponsor's protocol ID
- ERUniversity
- Status last verified
- Jul 2026
- First submitted
- 22 Jul 2026
- Last updated
- 30 Jul 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No: This study does not include any patient data.
Study at a glance
From the registry record, last updated by the sponsor on 30 Jul 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Effectiveness of Game-Based Learning in Pain Management Education for Nursing Students: A Randomized Controlled Trial
- ClinicalTrials.gov ID
- NCT07736118
- Acronym / sponsor ID
- ERUniversity
- Conditions
- Pain Management, Satisfaction, Motivation, Knowledge
- Keywords
- Game-based learning, Digital escape room, Nursing education, Pain management, Learning motivation
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 95 participants (actual)
- Lead sponsor
- TC Erciyes UniversityUniversity, hospital or other
- Study start
- 16 Mar 2026 (actual)
- Primary completion
- 21 May 2026 (actual)
- Study completion
- 22 Jul 2026 (actual)
- First posted
- 30 Jul 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Aim: To evaluate the effectiveness of game-based learning on undergraduate nursing students' pain management knowledge, learning motivation, and educational satisfaction.
Background: Pain management is a core nursing competency. Although game-based learning is increasingly used in nursing education, evidence regarding its effectiveness in pain management education remains limited.
Design: Single-blind randomized controlled trial.
Methods: Undergraduate nursing students were randomly assigned to either a game-based learning or traditional education group. Pain management knowledge, learning motivation, and educational satisfaction were assessed immediately after the intervention and at a two-week follow-up.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Single blind (outcomes assessor)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Intervention group | Experimental | Other: game-based learning |
| Control group | No intervention | – |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (2 listed)
- being a second-year nursing student,
- owning a mobile phone with an internet connection.
Key exclusion criteria (3 listed)
- having previously taken a course/class on pain,
- incompletely filling out data collection forms,
- declining to participate in the study.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| game-based learningParticipants received game-based education on pain management through a digital escape room game. | Other | Intervention group |
Primary outcome
Knowledge score
Time frame: change from baseline knowledge score after at two week
The performance of all students included in this study regarding the pain management and nursing care course will be evaluated using a 10-item knowledge test. The students will complete the test after the course has been completed. The test scores will range from 0 to 100. Higher scores will indicate a higher level of knowledge.
2 secondary outcomes
learning motivation
Time frame: change from baseline motivation score after at two week
Educational satisfaction
Time frame: change from baseline satisfaction score after at two week
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 30 Jul 2026.
- Individual participant dataSharing planned: No. This study does not include any patient data.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing game-based learning in people with Pain Management and Satisfaction, run by TC Erciyes University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 2 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 30 Jul 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Knowledge score (time frame: change from baseline knowledge score after at two week). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Jul 2026; AzTrials last refreshed its copy on 7 Nov 2026.