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Laparoscopic Skills AcquisitionNCT07744399

Effect of Mobile Video Games on Laparoscopic Simulation Skills in Medical Students

A study testing Mobile Phone Gaming in people with Laparoscopic Skills Acquisition and Surgical Education and Skill Acquisition, run by Marmara University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study evaluated whether regular mobile video game play could improve laparoscopic simulation performance among medical students without prior surgical or simulation experience. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
What is being tested?
Mobile Phone Gaming
Could I receive a placebo?
No, everyone receives an active treatment
How many people
30 participants
Where
1 siteTurkey (Türkiye)
Study dates
26 Jan 2023to 20 May 2023
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Medical students enrolled in the first, second, or third year of medical school.
  • No previous real surgical experience.
  • No previous virtual or laparoscopic simulation training experience.
  • Self-reported mobile game use of less than 3 hours per week before enrollment.
  • Ability and willingness to provide informed consent.
  • Voluntary participation in the study.

Who cannot join

  • Previous real surgical experience.
  • Previous virtual or simulated surgical training.
  • Mobile game use of 3 hours or more per week before enrollment.
  • Failure or unwillingness to provide informed consent.
  • Withdrawal of consent during the study.

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Marmara University School of Medicine

    Istanbul, Istanbul, 34854

Other trials in Turkey (Türkiye)

About this study

Official title: Do Mobile Video Games Contribute to Improving Laparoscopic Surgical Skills of Medical Students? A Simulation-Based Study

This study evaluated whether regular mobile video game play could improve laparoscopic simulation performance among medical students without prior surgical or simulation experience. Thirty first-, second-, and third-year medical students were randomly assigned to either a mobile gaming intervention group or a control group. All participants received standardized training using the Simbionix LAP Mentor™ laparoscopic simulator and completed baseline assessments of hand-eye coordination, suture placement, and bimanual maneuver tasks. During the subsequent three-week intervention period, participants in the intervention group played selected mobile games (DATA WING™ and Aim Lab Mobile™) for at least 30 minutes daily, while the control group was instructed not to play mobile games. After the intervention, all participants repeated the same laparoscopic simulation tasks. The primary objective was to determine whether mobile gaming improved laparoscopic performance, as measured by task completion time and performance accuracy. The findings of this study may help clarify whether inexpensive and widely accessible mobile games can serve as an adjunct to simulation-based surgical education for novice medical students.

Being tested
Mobile Phone Gaming

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Mobile Phone GamingBehavioural

    Also called Mobile Phone Game Training

    Participants played DATA WING™ and Aim Lab Mobile™ on a mobile device for at least 30 minutes per day over 3 weeks. The intervention was designed to evaluate whether regular mobile gaming improves laparoscopic simulation performance in novice medical students.

Study groups in NCT07744399
Study groupRoleWhat they receive
Mobile Phone Gaming InterventionExperimentalParticipants were instructed to play the selected mobile video games (DATA WING™ and Aim Lab Mobile™) for at least 30 minutes daily over a 3-week period. Laparoscopic simulation performance was assessed before and after the intervention using the Simbionix LAP Mentor™ simulator.
Receives: Behavioral: Mobile Phone Gaming
ControlNo interventionParticipants did not receive the mobile gaming intervention during the 3-week study period and completed the same baseline and post-intervention laparoscopic simulation assessments as the intervention group.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Hand-eye coordination task completion time

    Change in completion time for the hand-eye coordination module of the Simbionix LAP Mentor™ laparoscopic simulator from baseline to 3 weeks.

    Measured: Baseline and 3 weeks

  2. Suture placement task completion time

    Change in completion time for the suture placement module of the Simbionix LAP Mentor™ laparoscopic simulator from baseline to 3 weeks.

    Measured: Baseline and 3 weeks

Secondary outcomes (1)
  1. Laparoscopic simulation performance accuracy

    Change in accuracy scores for the hand-eye coordination, suture placement, and bimanual maneuver modules of the Simbionix LAP Mentor™ laparoscopic simulator from baseline to 3 weeks.

    Measured: Baseline and 3 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted4 Aug 2026
  2. Study start26 Jan 2023
  3. Primary completion8 May 2023
  4. Study completion20 May 2023

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Randomised
Intervention model
Parallel groups
Model description
Participants were randomly assigned to either a mobile gaming intervention group or a control group. Both groups completed baseline and post-intervention laparoscopic simulation assessments after a 3-week intervention period.
Masking
None (open label)
Enrolment
30 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07744399
Sponsor's protocol ID
09.2023.312
Status last verified
Aug 2026
First submitted
25 Jul 2026
Last updated
4 Aug 2026
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Questions about this trial

What is this clinical trial studying?

A study testing Mobile Phone Gaming in people with Laparoscopic Skills Acquisition and Surgical Education and Skill Acquisition, run by Marmara University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 6 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 4 Aug 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Hand-eye coordination task completion time (time frame: Baseline and 3 weeks). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 4 Aug 2026.

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