Selective AttentionNCT07749937
Sports-Based Cognitive Game Program and Attention in Athletes
A study testing Sports-Based Cognitive Game Development Program in people with Selective Attention and Attention Performance in Athletes, run by Duzce University at 1 site in Turkey (Türkiye).
Trial summary
This study examined whether a 12-week sports-based cognitive game program improves selective attention and changes resting frontal brain-wave activity in physically active university students. Read more about this study
- Who is it for?
- Ages 18 to 25 yearsHealthy volunteers can take part
- Conditions the study is for
- Selective Attention, Attention Performance in Athletes
- What is being tested?
- Sports-Based Cognitive Game Development Program
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 95 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 1 Feb 2026to 30 Apr 2026
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 25 years
- All sexes
- Healthy volunteers accepted
- Adult
Who may be able to join
- Actively engaged in sports/regular athletic training
- No neurological or psychiatric diagnosis in the past six months
- Continuing a regular exercise program throughout the study period
- Full participation in all intervention sessions (for experimental group) or willingness to continue regular life (for control group)
- Aged 18-25 years
- Voluntary participation with written informed consent
Who cannot join
- Neurological or psychiatric diagnosis within the past six months
- Inability to attend the required number of sessions
- Withdrawal of informed consent
Trial locations and contacts
1 site in 1 country.
Turkey (Türkiye)1 site
Duzce University, Faculty of Sport Sciences
Düzce, 81620
About this study
Official title: The Effect of a Sports-Based Cognitive Game Development Program on Attention Level and Prefrontal EEG Theta/Beta Ratio
This study examined whether a 12-week sports-based cognitive game program improves selective attention and changes resting frontal brain-wave activity in physically active university students.
One hundred active students (18-23 years) at Düzce University completed baseline tests and were then randomly assigned by computer to an experimental group (n = 50) or a control group (n = 50). The experimental group took part in a basketball-based cognitive game program twice a week for 12 weeks (24 sessions, about 45 minutes each). The games required participants to respond to visual and verbal signals with specific movements, to remember and update information, and to make quick decisions, with difficulty increasing over the 12 weeks. The control group received no program and continued their daily lives.
Selective attention was measured with the d2 Attention Test, and resting brain-wave activity was measured with a single EEG electrode at the frontal midline (Fz) as the theta/beta ratio. Both measurements were taken before and after the 12-week period. Participants in the experimental group who missed more than two sessions were excluded from the analysis.
Read the detailed description
Design: Single-center, two-arm, parallel-group randomized controlled trial with pre-test and post-test measurements, conducted at Düzce University, Faculty of Sport Sciences (Türkiye), between December 2025 and March 2026. The trial was registered retrospectively after data collection had been completed.
Participants and allocation: One hundred physically active university students aged 18-23 years without a neurological or psychiatric diagnosis in the previous six months were enrolled after giving written informed consent. After baseline measurements, participants were randomly assigned by one member of the research team using computer-generated random allocation (1:1) to the experimental group (n = 50) or the control group (n = 50). Allocation concealment by a third party was not used, and participants and assessors were not blinded to group allocation.
Intervention: The experimental group took part in a basketball-based sports cognitive game development program delivered twice weekly for 12 weeks (24 sessions of 45 minutes) by the same researcher. The program had five phases with progressively increasing cognitive load: (1) adaptation and basic cognitive infrastructure (weeks 1-2), (2) attention and reaction development (weeks 3-4), (3) decision making and strategy (weeks 5-8), (4) concentration and multitask performance (weeks 9-10), and (5) reinforcement and transfer to sport (weeks 11-12). Each session included greeting and orientation (3 min), warm-up (5 min), sport-based cognitive games (15 min), table-based cognitive games (15 min), and evaluation and closing (7 min). Difficulty was increased for the whole group according to a predefined plan (number of stimulus-response rules, rule reversals and no-go signals, working-memory load, time pressure and dual tasking). Delivery was documented with structured session control forms, and attendance was recorded at every session. Participants who were absent from more than two of the 24 sessions were excluded from the analysis (n = 5), so 95 participants (experimental 45, control 50) were analyzed.
Control condition: The control group received no intervention and continued their daily lives without contact with the research team until the post-test.
Outcome measures: (1) d2 Attention Test (Turkish adaptation), TN-E score = total number of items processed minus total errors (omission + commission); higher scores indicate better performance. (2) Resting EEG theta/beta ratio at Fz (linked-earlobe reference), recorded with a NeXus-10 Mk II amplifier and BioTrace+ software during a 10-min eyes-closed rest (256 samples/s; first and last 30 s discarded; automatic artifact rejection at ±100 µV; at least 8 min of artifact-free data; FFT with 2-s Hanning-windowed epochs and 75% overlap; theta 4-8 Hz, beta 13-21 Hz; ratio of absolute powers). The theta/beta ratio is treated as an exploratory neurophysiological measure. Both outcomes were assessed at baseline and after 12 weeks; the d2 test and EEG were performed on the same day, d2 first, separated by at least 30 min.
Statistical analysis: Each outcome was analyzed with a 2 (group) x 2 (time) mixed-design ANOVA, with the Group x Time interaction as the primary test. Simple effects were examined with paired and independent/Welch t-tests with Bonferroni correction (three comparisons per outcome, alpha = .0167). Effect sizes are reported with 95% confidence intervals (partial eta squared, Cohen's d, and the pre-post-control effect size dppc2 with bootstrap confidence intervals). As a supplementary analysis, ANCOVA was performed on post-test scores with pre-test score as covariate and gender as a fixed factor. The a priori sample size (128 participants) was not reached; a sensitivity analysis indicated a minimum detectable between-group effect of d = 0.58 for the analyzed sample.
Ethics: Approved by the Düzce University Scientific Research and Publication Ethics Committee (No. E-78187535-050.04-426788).
- Being tested
- Sports-Based Cognitive Game Development Program
- Keywords
- Attention, EEG Theta/Beta Ratio, Athletes, Cognitive Performance, Game Development Program
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Sports-Based Cognitive Game Development ProgramBehavioural
A structured, five-stage sports-based cognitive game development program delivered twice weekly for 12 weeks (24 sessions total, 45 minutes per session), in addition to participants' regular sports training. The program followed a gradual cognitive load principle across five stages: (1) adaptation and basic cognitive infrastructure, (2) attention and reaction development, (3) decision-making and strategy, (4) concentration and multitasking performance, and (5) reinforcement and transfer to sport. Each session included five components: greeting and orientation (3 min), attention warm-up exercises (5 min), cognitive reaction games (15 min), strategy and decision-making games (15 min), and evaluation/closing (7 min). Sessions were delivered by a single PhD-level sport sciences researcher.
| Study group | Role | What they receive |
|---|---|---|
| Experimental Group | Experimental | Participants received a 12-week sports-based cognitive game development program (24 sessions, twice weekly, 45 min/session) in addition to regular sports training. Receives: Behavioral: Sports-Based Cognitive Game Development Program |
| Control Group | No intervention | Participants continued their regular sports training without any additional intervention during the 12-week period. |
What is being measured
The primary outcome is the main question the study is designed to answer.
d2 Attention Test Total Net Error (TNE) Score
Selective attention performance measured by the Total Net Error (TNE) score of the d2 Attention Test, calculated as TNE = TN (total correctly marked targets) - E2 (commission errors). Higher scores indicate better selective attention performance.
Measured: Baseline (pre-test) and after 12 weeks (post-test)
Fz EEG Theta/Beta Ratio
Prefrontal EEG theta (4-8 Hz) to beta (13-21 Hz) power ratio, recorded from the Fz electrode using the Nexus 10 Mk II device during a 10-minute eyes-closed resting condition. Lower ratios indicate better attention regulation and prefrontal inhibitory capacity.
Measured: Baseline (pre-test) and after 12 weeks (post-test)
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted6 Aug 2026
- Study start1 Feb 2026
- Primary completion30 Apr 2026
- Study completion30 Apr 2026
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Selective AttentionStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Basic science
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- Participants were randomly assigned to one of two parallel arms: an experimental group receiving a 12-week sports-based cognitive game development program (24 sessions, twice weekly) in addition to regular sports training, or a control group continuing regular sports training only. Both arms were followed concurrently for 12 weeks with pre- and post-intervention assessments.
- Masking
- None (open label)
- Enrolment
- 95 participants (actual)
Sponsor and investigators
- Lead sponsor
- Duzce University
- Sponsor type
- University, hospital or other
- Responsible party
- Principal investigator, Hande Baba Kaya, Duzce University
- Investigators
- Yeşer Eroğlu Eskicioğlu, PhD, Principal investigator, Duzce University
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07749937
- Sponsor's protocol ID
- E-78187535-050.04-426788
- Status last verified
- Aug 2026
- First submitted
- 3 Aug 2026
- Last updated
- 15 Oct 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- Yes: Individual participant data (IPD) that underlie the results reported in this article, after de-identification, will be made available upon reasonable request to the corresponding author (yesereskicioglu@duzce.edu.tr). Data will be shared for purposes of independent verification and secondary analysis, beginning immediately following publication with no end date. Requests should include a methodologically sound proposal.
Study at a glance
From the registry record, last updated by the sponsor on 15 Oct 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effect of a Sports-Based Cognitive Game Development Program on Attention Level and Prefrontal EEG Theta/Beta Ratio
- ClinicalTrials.gov ID
- NCT07749937
- Acronym / sponsor ID
- E-78187535-050.04-426788
- Keywords
- Attention, EEG Theta/Beta Ratio, Athletes, Cognitive Performance, Game Development Program
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 95 participants (actual)
- Lead sponsor
- Duzce UniversityUniversity, hospital or other
- Study start
- 1 Feb 2026 (actual)
- Primary completion
- 30 Apr 2026 (actual)
- Study completion
- 30 Apr 2026 (actual)
- First posted
- 6 Aug 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
This study examined whether a 12-week sports-based cognitive game program improves selective attention and changes resting frontal brain-wave activity in physically active university students.
One hundred active students (18-23 years) at Düzce University completed baseline tests and were then randomly assigned by computer to an experimental group (n = 50) or a control group (n = 50). The experimental group took part in a basketball-based cognitive game program twice a week for 12 weeks (24 sessions, about 45 minutes each). The games required participants to respond to visual and verbal signals with specific movements, to remember and update information, and to make quick decisions, with difficulty increasing over the 12 weeks. The control group received no program and continued their daily lives.
Selective attention was measured with the d2 Attention Test, and resting brain-wave activity was measured with a single EEG electrode at the frontal midline (Fz) as the theta/beta ratio. Both measurements were taken before and after the 12-week period. Participants in the experimental group who missed more than two sessions were excluded from the analysis.
Detailed description
Design: Single-center, two-arm, parallel-group randomized controlled trial with pre-test and post-test measurements, conducted at Düzce University, Faculty of Sport Sciences (Türkiye), between December 2025 and March 2026. The trial was registered retrospectively after data collection had been completed.
Participants and allocation: One hundred physically active university students aged 18-23 years without a neurological or psychiatric diagnosis in the previous six months were enrolled after giving written informed consent. After baseline measurements, participants were randomly assigned by one member of the research team using computer-generated random allocation (1:1) to the experimental group (n = 50) or the control group (n = 50). Allocation concealment by a third party was not used, and participants and assessors were not blinded to group allocation.
Intervention: The experimental group took part in a basketball-based sports cognitive game development program delivered twice weekly for 12 weeks (24 sessions of 45 minutes) by the same researcher. The program had five phases with progressively increasing cognitive load: (1) adaptation and basic cognitive infrastructure (weeks 1-2), (2) attention and reaction development (weeks 3-4), (3) decision making and strategy (weeks 5-8), (4) concentration and multitask performance (weeks 9-10), and (5) reinforcement and transfer to sport (weeks 11-12). Each session included greeting and orientation (3 min), warm-up (5 min), sport-based cognitive games (15 min), table-based cognitive games (15 min), and evaluation and closing (7 min). Difficulty was increased for the whole group according to a predefined plan (number of stimulus-response rules, rule reversals and no-go signals, working-memory load, time pressure and dual tasking). Delivery was documented with structured session control forms, and attendance was recorded at every session. Participants who were absent from more than two of the 24 sessions were excluded from the analysis (n = 5), so 95 participants (experimental 45, control 50) were analyzed.
Control condition: The control group received no intervention and continued their daily lives without contact with the research team until the post-test.
Outcome measures: (1) d2 Attention Test (Turkish adaptation), TN-E score = total number of items processed minus total errors (omission + commission); higher scores indicate better performance. (2) Resting EEG theta/beta ratio at Fz (linked-earlobe reference), recorded with a NeXus-10 Mk II amplifier and BioTrace+ software during a 10-min eyes-closed rest (256 samples/s; first and last 30 s discarded; automatic artifact rejection at ±100 µV; at least 8 min of artifact-free data; FFT with 2-s Hanning-windowed epochs and 75% overlap; theta 4-8 Hz, beta 13-21 Hz; ratio of absolute powers). The theta/beta ratio is treated as an exploratory neurophysiological measure. Both outcomes were assessed at baseline and after 12 weeks; the d2 test and EEG were performed on the same day, d2 first, separated by at least 30 min.
Statistical analysis: Each outcome was analyzed with a 2 (group) x 2 (time) mixed-design ANOVA, with the Group x Time interaction as the primary test. Simple effects were examined with paired and independent/Welch t-tests with Bonferroni correction (three comparisons per outcome, alpha = .0167). Effect sizes are reported with 95% confidence intervals (partial eta squared, Cohen's d, and the pre-post-control effect size dppc2 with bootstrap confidence intervals). As a supplementary analysis, ANCOVA was performed on post-test scores with pre-test score as covariate and gender as a fixed factor. The a priori sample size (128 participants) was not reached; a sensitivity analysis indicated a minimum detectable between-group effect of d = 0.58 for the analyzed sample.
Ethics: Approved by the Düzce University Scientific Research and Publication Ethics Committee (No. E-78187535-050.04-426788).
Study design
- Primary purpose
- Basic science
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
- Model description
- Participants were randomly assigned to one of two parallel arms: an experimental group receiving a 12-week sports-based cognitive game development program (24 sessions, twice weekly) in addition to regular sports training, or a control group continuing regular sports training only. Both arms were followed concurrently for 12 weeks with pre- and post-intervention assessments.
| Arm | Type | Receives |
|---|---|---|
| Experimental Group | Experimental | Behavioral: Sports-Based Cognitive Game Development ProgramParticipants received a 12-week sports-based cognitive game development program (24 sessions, twice weekly, 45 min/session) in addition to regular sports training. |
| Control Group | No intervention | –Participants continued their regular sports training without any additional intervention during the 12-week period. |
Who may qualify
- Ages
- 18 to 25 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult
Key inclusion criteria (6 listed)
- Actively engaged in sports/regular athletic training
- No neurological or psychiatric diagnosis in the past six months
- Continuing a regular exercise program throughout the study period
- Full participation in all intervention sessions (for experimental group) or willingness to continue regular life (for control group)
- Aged 18-25 years
Key exclusion criteria (3 listed)
- Neurological or psychiatric diagnosis within the past six months
- Inability to attend the required number of sessions
- Withdrawal of informed consent
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Sports-Based Cognitive Game Development ProgramA structured, five-stage sports-based cognitive game development program delivered twice weekly for 12 weeks (24 sessions total, 45 minutes per session), in addition to participants' regular sports training. The program followed a gradual cognitive load principle across five stages: (1) adaptation and basic cognitive infrastructure, (2) attention and reaction development, (3) decision-making and strategy, (4) concentration and multitasking performance, and (5) reinforcement and transfer to sport. Each session included five components: greeting and orientation (3 min), attention warm-up exercises (5 min), cognitive reaction games (15 min), strategy and decision-making games (15 min), and evaluation/closing (7 min). Sessions were delivered by a single PhD-level sport sciences researcher. | Behavioural | Experimental Group |
Primary outcome
d2 Attention Test Total Net Error (TNE) Score
Time frame: Baseline (pre-test) and after 12 weeks (post-test)
Selective attention performance measured by the Total Net Error (TNE) score of the d2 Attention Test, calculated as TNE = TN (total correctly marked targets) - E2 (commission errors). Higher scores indicate better selective attention performance.
Fz EEG Theta/Beta Ratio
Time frame: Baseline (pre-test) and after 12 weeks (post-test)
Prefrontal EEG theta (4-8 Hz) to beta (13-21 Hz) power ratio, recorded from the Fz electrode using the Nexus 10 Mk II device during a 10-minute eyes-closed resting condition. Lower ratios indicate better attention regulation and prefrontal inhibitory capacity.
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 15 Oct 2026.
- Individual participant dataSharing planned: Yes. Individual participant data (IPD) that underlie the results reported in this article, after de-identification, will be made available upon reasonable request to the corresponding author (yesereskicioglu@duzce.edu.tr). Data will be shared for purposes of independent verification and secondary analysis, beginning immediately following publication with no end date. Requests should include a methodologically sound proposal.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
Yeşer Eroğlu Eskicioğlu, PhD principal investigator
Duzce University
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Sports-Based Cognitive Game Development Program in people with Selective Attention and Attention Performance in Athletes, run by Duzce University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 6 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 15 Oct 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
d2 Attention Test Total Net Error (TNE) Score (time frame: Baseline (pre-test) and after 12 weeks (post-test)). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 Oct 2026.