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COVID-19NCT07758309

Online Games to Help Canadian and U.S. Adults Identify COVID-19 and Vaccine Misinformation: Three Sequential Randomized Studies

A study testing Gamified misinformation refutation quiz in people with COVID-19 and Vaccine Hesitancy, run by University of South Carolina at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

COVID-19 misinformation contributed to vaccine hesitancy and preventable illness. This record covers three sequential randomized studies (conducted in Canada and the United States, November-December 2020) testing whether a brief online game helps adults identify COVID-19 and vaccine misinformation. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
Conditions the study is for
COVID-19, Vaccine Hesitancy, Health Misinformation
What is being tested?
Gamified misinformation refutation quiz
Could I receive a placebo?
No, everyone receives an active treatment
How many people
3,637 participants
Where
1 siteUnited States
Study dates
20 Nov 2020to 28 Dec 2020
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Adults aged 18 or older
  • Trial 1: Canadian residents residing outside Quebec, with internet access, able to complete the questionnaire in English
  • Trials 2-3: Amazon Mechanical Turk workers located in the United States, with a HIT approval rate of at least 95% and more than 100 approved HITs.

Who cannot join

  • Trial 1: employment in market research, advertising, media, or by a political party

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Online

    Columbia, South Carolina, 29208

Other trials in United States

About this study

Official title: Leveraging Digital Tools to Increase COVID-19 Vaccine Adoption

COVID-19 misinformation contributed to vaccine hesitancy and preventable illness. This record covers three sequential randomized studies (conducted in Canada and the United States, November-December 2020) testing whether a brief online game helps adults identify COVID-19 and vaccine misinformation. In the game, participants judged whether statements about COVID-19 or COVID-19 vaccines were true or false and immediately received the correct answer with a brief evidence-based explanation, delivered in a game-like format with points, ranks, and feedback. Study 1 (Canada, n = 2,018) randomized participants to complete the knowledge assessment either before playing the game or immediately after playing it. Studies 2 (U.S., n = 822) and 3 (U.S., n = 797) compared the game against the identical corrective content presented as plain text, for general COVID-19 misinformation and vaccine-specific misinformation, respectively. The hypothesis was that gamified corrective information produces more accurate knowledge than non-gamified information. The primary outcome was accuracy in identifying true and false claims; vaccination intention was a secondary outcome.

Read the detailed description

This protocol comprised three sequential randomized controlled studies evaluating digital educational interventions to counter COVID-19 misinformation, conducted under a single IRB approval (University of South Carolina, Pro00099400) with study specific amendments. The University of South Carolina Institutional Review Board determined the study to be exempt before participant enrollment. A fourth study in the research program, conducted under a separate IRB approval (Pro00122534), is registered separately. Study 1 enrolled a national non-probability online panel sample in Canada (Nanos Research); Study 2 enrolled a U.S. MTurk sample on general COVID-19 misinformation; Study 3 enrolled a U.S. MTurk sample on vaccine misinformation. This record registers the three completed trials retrospectively. All three trials used the same intervention platform: a true/false quiz over circulating misinformation items, each response followed immediately by item-level refutational feedback (correct answer plus brief evidence-based explanation) embedded in a gamified interface (points, ranks, response-contingent feedback).

Trial 1 (Canada, N = 2,018; non-probability online panel fielded by Nanos Research, December 4-14, 2020; general COVID-19 content, 6 items): both arms received identical quiz-and-game content; arms differed in timing of the knowledge assessment within the single session (in Control assessed before playing, in Game immediately after).

Trial 2 (United States, N = 822; Amazon Mechanical Turk, November-December 2020; general COVID-19 content, 19 items): Game versus active-text control receiving the identical refutational content as a static text.

Trial 3 (United States, N = 797; Amazon Mechanical Turk, November-December 2020; vaccine-specific content, 17 items): same two-arm design as Trial 2.

All trials were single session. Knowledge accuracy was the primary outcome; vaccination intention was secondary. Data quality exclusions were applied at analysis: item-level missingness on the knowledge scale (Trial 1) and duplicate/non-U.S. IP screening plus, in the Game arm, completion code validation (Trials 2 and 3).

Being tested
Gamified misinformation refutation quiz, Refutational text (active control)
Keywords
misinformation, refutation, gamification, serious games, health education, vaccine hesitancy, infodemic, belief change, debunking, online intervention
Medical subject headings
COVID-19, Vaccination Hesitancy, Communication, Health Education

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Gamified misinformation refutation quizBehavioural

    Single-session online game: participants judge true/false statements about COVID-19 (Trials 1-2) or COVID-19 vaccines (Trial 3) and immediately after each response receive the correct answer with a brief evidence-based refutation, within a gamified interface (points, ranks, feedback). 6-19 knowledge items depending on trial.

  • Refutational text (active control)Behavioural

    Identical evidence-based refutational content presented as a single static text block without game elements or item-level feedback. Participants confirmed reading the text before completing the post-intervention assessments.

Study groups in NCT07758309
Study groupRoleWhat they receive
Trial 1: Assessment-First ControlOtherCompleted the knowledge assessment before receiving the gamified refutation quiz (single session).
Receives: Behavioral: Gamified misinformation refutation quiz
Trial 1: GameExperimentalPlayed the gamified refutation quiz using general COVID-19 items with immediate per-item feedback, followed by the post-intervention assessments.
Receives: Behavioral: Gamified misinformation refutation quiz
Trial 2: Text ControlActive comparatorJudged all general COVID-19 items, then received all refutational content as a single static text block without game elements, confirmed reading the text, and then completed the post-intervention assessments.
Receives: Behavioral: Refutational text (active control)
Trial 2: GameExperimentalPlayed the gamified refutation quiz using general COVID-19 items with immediate per-item feedback, followed by the post-intervention assessments.
Receives: Behavioral: Gamified misinformation refutation quiz
Trial 3: Text ControlActive comparatorJudged all vaccine-specific items, then received all refutational content as a single static text block without game elements, confirmed reading the text, and then completed the post-intervention assessments.
Receives: Behavioral: Refutational text (active control)
Trial 3: GameExperimentalPlayed the gamified refutation quiz using vaccine-specific items with immediate per-item feedback, followed by the post-intervention assessments.
Receives: Behavioral: Gamified misinformation refutation quiz

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Mean Knowledge Accuracy Score

    Mean score across true/false misinformation items, ranging from 0 to 1, with higher scores indicating greater accuracy. Trial 1 included 6 items, Trial 2 included 19 items, and Trial 3 included 17 items. In Trials 1 and 2, "Unsure" responses received 0.5 points; Trial 3 used forced-choice true/false responses.

    Measured: Single session (Day 1). Assessed immediately post-intervention in all intervention and text-control arms; in Trial 1's assessment-first control arm, assessed at the start of the session before game exposure.

Secondary outcomes (3)
  1. Vaccination Intention Score - Trial 1

    Single self-report item scored from 1 to 4, with higher scores indicating greater intention to receive a COVID-19 vaccine.

    "Are you interested, somewhat interested, somewhat not interested or not interested in receiving a vaccine for COVID-19 when it is available in Canada?" [Interested / Somewhat interested / Somewhat not interested / Not interested]

    Measured: Immediately post-intervention (single session, Day 1); control arm assessed at session start before game exposure.

  2. Vaccination Intention Score - Trial 2

    Single self-report item scored from 1 to 4, with higher scores indicating greater intention to receive a COVID-19 vaccine.

    "How likely or unlikely are you to do the following actions in the future in response to the new coronavirus? - Receive a vaccine for COVID-19 when it is available in the US" [Not at all / Unlikely / Likely / Certain]

    Measured: Immediately post-intervention (single session, Day 1).

  3. Vaccination Intention Score - Trial 3

    Single self-report item scored from 1 to 6, with higher scores indicating greater intention to receive a COVID-19 vaccine.

    "How likely or unlikely are you to receive a COVID-19 vaccine when one becomes available to you?" [Not at all likely / Very unlikely / Somewhat unlikely / Somewhat likely / Very likely / Extremely likely]

    Measured: Baseline before randomization and immediately post-intervention during the single study session, Day 1.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted11 Aug 2026
  2. Study start20 Nov 2020
  3. Primary completion28 Dec 2020
  4. Study completion28 Dec 2020

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Model description
Three sequential, independently fielded two-arm parallel randomized trials under one protocol. Trial 1 (Canada): assessment before vs. assessment after gamified quiz (general COVID-19 misinformation). Trials 2-3 (U.S.): gamified quiz vs. identical content as static text (general COVID-19 and vaccine-specific misinformation, respectively). Participants were randomized only between the two arms of their respective trial and were never randomized among all six arms.
Masking
None (open label)
Enrolment
3,637 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07758309
Sponsor's protocol ID
Pro00099400
Other IDs
2030273, 1330729
Status last verified
Jul 2026
First submitted
31 Jul 2026
Last updated
11 Aug 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: Deidentified per-trial analysis-ready datasets and a data dictionary underlying published results will be available from the authors on reasonable request. Ethnicity is shared in grouped form and geographic region withheld to limit re-identification risk.

Questions about this trial

What is this clinical trial studying?

A study testing Gamified misinformation refutation quiz in people with COVID-19 and Vaccine Hesitancy, run by University of South Carolina at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 11 Aug 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Mean Knowledge Accuracy Score (time frame: Single session (Day 1). Assessed immediately post-intervention in all intervention and text-control arms; in Trial 1's assessment-first control arm, assessed at the start of the session before game exposure.). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 11 Aug 2026; AzTrials last refreshed its copy on 7 Nov 2026.

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