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Autism Spectrum DisorderNCT07765277

The Effect of Exergame-Supported Training on Reaction Time and Agility

A study testing Exergame Training in people with Autism Spectrum Disorder, run by Princess Nourah Bint Abdulrahman University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study looks at whether a type of exercise video game, called an exergame, can help adolescent boys with autism spectrum disorder (ASD) who play table tennis react faster and move more quickly (agility) during play. Twenty-four adolescent male table tennis players with mild ASD are taking part. Read more about this study

Who is it for?
Ages 10 to 19 years, men only
Conditions the study is for
Autism Spectrum Disorder
What is being tested?
Exergame Training
Could I receive a placebo?
No, everyone receives an active treatment
How many people
24 participants
Where
1 siteTurkey (Türkiye)
Study dates
25 Apr 2025to 20 Jul 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 10 to 19 years
  • Men only
  • No healthy volunteers
  • Child, Adult

Who may be able to join

  • Confirmed diagnosis of mild autism spectrum disorder (ASD), made by a child psychiatrist in accordance with DSM-5 criteria
  • Adolescent age
  • Competed in national table tennis competitions at least once
  • No orthopaedic disability
  • Not engaging in any exercise or training other than table tennis training Parental consent obtained

Who cannot join

  • Orthopaedic disability
  • Participation in exercise or training other than table tennis
  • Absence of parental consent
  • Absence of a confirmed ASD diagnosis

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Aksaray University

    Aksaray

Other trials in Turkey (Türkiye)

About this study

Official title: The Effect of Exergame-Supported Training on Reaction Time and Agility in Adolescent Table Tennis Players With Autism Spectrum Disorder

This study looks at whether a type of exercise video game, called an exergame, can help adolescent boys with autism spectrum disorder (ASD) who play table tennis react faster and move more quickly (agility) during play. Twenty-four adolescent male table tennis players with mild ASD are taking part. Half of them add 20 minutes of exergame training, using a light-based reaction device, to their usual table tennis practice twice a week for 8 weeks. The other half continue their usual table tennis practice only, without the exergame. Reaction time is measured using a light-based reaction device, and agility is measured using a standard running drill (the T-test), before and after the 8-week period. This study aims to find out whether exergame training added to regular practice can help young table tennis players with ASD react and move faster during matches.

Read the detailed description

Autism spectrum disorder (ASD) is associated with a high prevalence of motor impairments, including deficits in reaction time and agility, both of which are key determinants of performance in table tennis. Despite the growing participation of individuals with ASD in competitive table tennis, no prior study has examined whether exergame-based training can improve these two performance components in this population.

This study uses a quasi-experimental design with a non-equivalent control group (allocation is by training centre rather than individual randomization, as sufficient eligible participants were not available at a single centre). Participants in the exercise group replace 20 minutes of their routine training with exergame training using a commercially available light-reaction device (BlazePod), delivered one-to-one under their usual club coach's supervision, twice weekly for 8 weeks across four progressively increasing difficulty levels (16 sessions total, 320 minutes of exergame training). The control group continues routine table tennis training only, matched for total session duration. Training protocols were developed by a multidisciplinary team including table tennis coaches experienced with athletes with disabilities and a special education expert, and all coaches received a standardised briefing and training manual before the intervention began.

Outcomes are assessed at baseline and after the 8-week intervention. Reaction time is assessed with the same light-reaction device used in training, and agility is assessed with a standard T-test protocol using photoelectric timing.

Reporting follows CONSORT 2010 guidance as closely as applicable to a non-randomized design, supplemented by the TREND statement for non-randomized designs.

Being tested
Exergame Training
Keywords
Exergame, Reaction time, Video game-based exercise, Agility, Autism spectrum disorder, Motor skills
Medical subject headings
Autism Spectrum Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Exergame TrainingBehavioural

    Sensor-based exergame training using the BlazePod system (BlazePod Ltd., Tel Aviv, Israel), a light-reaction device with pods that illuminate according to programmable parameters (colour, duration, randomisation). Participants extinguished lit pods as quickly as possible using their hand (weeks 1 of each difficulty level) or a table tennis bat (week 2 of each difficulty level). Pod spacing and set duration (20-50 seconds) increased progressively across 4 difficulty levels over 8 weeks. Sessions were delivered one-to-one, supervised by the participant's own club coach following a standardised training manual and briefing.

Study groups in NCT07765277
Study groupRoleWhat they receive
Control GroupNo interventionArm Description: Participants continued their routine table tennis training only (50 minutes per session), twice weekly for 8 weeks, with no exergame component added.
Exergame Training GroupExperimentalParticipants continued their routine table tennis training (30 minutes per session) and additionally undertook 20 minutes of exergame training using a light-reaction device (BlazePod), delivered one-to-one under supervision of their club coach, twice weekly for 8 weeks across 4 progressively increasing difficulty levels (16 sessions total; 320 minutes of exergame training).
Receives: Behavioral: Exergame Training

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Reaction Time

    Outcome Measure Description: Average reaction time measured using the BlazePod light-reaction system. Pods were secured to the table in a triangular pattern at 20 cm intervals. Using the device's "random mode," "single colour (blue)," and "15 seconds" settings, participants extinguished illuminated pods as quickly as possible with their dominant hand; average reaction time was recorded as the performance metric.

    Measured: Baseline (pre-intervention) and immediately after the 8-week training programme (post-intervention)

  2. Agility

    Outcome Measure Description: Agility measured using the T-test protocol. A cone was placed 9.14 m from the starting point, with two additional cones placed 4.57 m to the right and left of it. Participants ran straight to the second cone, side-shuffled to the third, fourth, and back to the second cone, then ran backward to the start. Time to complete the course was recorded using a photoelectric electronic stopwatch (accuracy 0.01 s).

    Measured: Baseline (pre-intervention) and immediately after the 8-week training programme (post-intervention)

Secondary outcomes (2)
  1. Height

    Height (cm) will be recorded as a descriptive anthropometric variable for the study sample, assessed to characterise participants and to check for between-group differences unrelated to the training intervention.

    Measured: Baseline and post-intervention (Week 8)

  2. Body Weight

    Body weight (kg) will be recorded as a descriptive anthropometric variable for the study sample, assessed to characterise participants and to check for between-group differences unrelated to the training intervention.

    Measured: Baseline and post-intervention (Week 8)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted14 Aug 2026
  2. Study start25 Apr 2025
  3. Primary completion15 Jul 2026
  4. Study completion20 Jul 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Non-randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
24 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07765277
Sponsor's protocol ID
PNU-15
Status last verified
Aug 2026
First submitted
5 Aug 2026
Last updated
14 Aug 2026
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Questions about this trial

What is this clinical trial studying?

A study testing Exergame Training in people with Autism Spectrum Disorder, run by Princess Nourah Bint Abdulrahman University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 14 Aug 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Reaction Time (time frame: Baseline (pre-intervention) and immediately after the 8-week training programme (post-intervention)). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 14 Aug 2026.

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