Autism Spectrum DisorderMBDG-ASDNCT07779525
Movement-Based Digital Game Intervention for Children With Autism Spectrum Disorder
A study testing Movement-Based Digital Games in people with Autism Spectrum Disorder, run by Burdur Mehmet Akif Ersoy University at 1 site in Turkey (Türkiye).
Trial summary
The goal of this study is to learn if movement-based digital games can help improve motor skills in children aged 6-10 years with Autism Spectrum Disorder (ASD). The main question this study aims to answer is: Do children who take part in movement-based digital games show greater improvement in motor skills than… Read more about this study
- Who is it for?
- Ages 6 to 10 years
- Conditions the study is for
- Autism Spectrum Disorder
- What is being tested?
- Movement-Based Digital Games
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 20 participants
- Where
- 1 siteTurkey (Türkiye)
- Study dates
- 14 May 2026to 24 Jul 2026
- Phase
- Interventional
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 6 to 10 years
- All sexes
- No healthy volunteers
- Child
Who may be able to join
- Children between 6 and 10 years of age.
- Formal diagnosis of mild or moderate Autism Spectrum Disorder (ASD) by a qualified physician.
- Able to understand and follow simple verbal instructions.
- Able to stand independently and perform basic locomotor movements.
- Regular attendance at the rehabilitation center during the study period.
- Written informed consent provided by a parent or legal guardian.
Who cannot join
- Orthopedic surgery within the previous 6 months.
- Additional neurological, orthopedic, or cardiovascular condition that could affect motor performance.
- Acute medical condition that prevents participation in regular physical activity.
- Expected attendance of less than 80% of the planned intervention sessions.
Trial locations and contacts
1 site in 1 country.
Turkey (Türkiye)1 site
Burdur Special Education and Rehabilitation Center
Burdur, Burdur, 15200
About this study
Official title: Effects of Movement-Based Digital Games on Motor Performance in Children With Autism Spectrum Disorder: A Randomized Controlled Trial
The goal of this study is to learn if movement-based digital games can help improve motor skills in children aged 6-10 years with Autism Spectrum Disorder (ASD).
The main question this study aims to answer is:
Read more
- Do children who take part in movement-based digital games show greater improvement in motor skills than children who continue their usual education and rehabilitation program?
Researchers will compare 10 children who take part in the movement-based digital game program with 10 children who continue their usual education and rehabilitation program.
Participants in the movement-based digital game group will:
- Play movement-based digital games twice a week for 10 weeks.
- Take part in game sessions lasting about 60 minutes.
- Complete motor skill assessments before, during, and after the program.
Participants in the control group will continue their usual education and rehabilitation program and complete the same motor skill assessments at the same time points.
Read the detailed description
This randomized controlled study was designed to examine the effects of researcher-developed movement-based digital games on motor performance in children aged 6-10 years with Autism Spectrum Disorder (ASD). The study used a parallel-group design with repeated assessments. A total of 20 children participated in the study and were assigned to either a movement-based digital game group (n = 10) or a control group (n = 10).
The movement-based digital games were developed by the research team through a systematic, user-centered, and iterative development process. The development process included a review of the relevant literature and movement-related learning outcomes, preparation of game designs, interdisciplinary expert evaluation, revision of the games based on expert feedback, software development, and pilot testing.
The games were designed to encourage children to actively interact with the digital environment through body movements. The game activities included tasks involving balance, coordination, locomotor skills, object control, hand-eye coordination, bilateral coordination, rhythm, reaching, jumping, changing direction, body awareness, and target-directed movements. The difficulty of the movement tasks was progressively increased during the program.
An interdisciplinary panel of 10 experts reviewed the digital games before implementation. The games were evaluated in terms of educational and developmental appropriateness, suitability for children with ASD, motor skill content, clarity of instructions, visual design, feedback mechanisms, safety, technical functionality, and usability. The games were revised based on expert feedback and pilot tested before the main study.
Children in the movement-based digital game group participated in the program in addition to their usual education and rehabilitation program. The program was conducted over 10 weeks, with two sessions per week, for a total of 20 sessions. Each session lasted approximately 60 minutes and included a warm-up, movement-based digital game activities, and a cool-down. Children in the control group continued their usual education and rehabilitation program during the same period.
Motor performance was assessed at three time points during the study: before the program, at the midpoint of the program, and after completion of the program. The same assessment schedule was applied to both groups.
- Conditions
- Autism Spectrum Disorder
- Being tested
- Movement-Based Digital Games
- Keywords
- Autism, Motor Performance, Digital Games, Movement-Based Digital Games
- Medical subject headings
- Autism Spectrum Disorder, Autistic Disorder
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
Movement-Based Digital GamesBehavioural
A 10-week program consisting of 20 sessions (60 min each) involving structured, whole-body digital games designed to target balance, coordination, and locomotor skills in children with ASD.
| Study group | Role | What they receive |
|---|---|---|
| Experimental Group | Experimental | Participants received a researcher-developed movement-based digital game program consisting of 20 sessions delivered twice weekly over a 10-week period, with each session lasting approximately 60 minutes, in addition to their routine educational and rehabilitation program. Receives: Behavioral: Movement-Based Digital Games |
| Control Group | No intervention | Participants continued their routine educational and rehabilitation program without any additional digital game or physical activity interventions. |
What is being measured
The primary outcome is the main question the study is designed to answer.
Motor Performance assessed by Bruininks-Oseretsky Test of Motor Proficiency, Second Edition-Short Form (BOT-2 SF) Total Score
The BOT-2 SF is a standardized performance-based assessment used to evaluate gross and fine motor proficiency. The BOT-2 Total Score is calculated from 14 performance tasks covering subdomains such as balance, manual dexterity, coordination, and strength/agility. Higher scores indicate better overall motor performance.
Measured: Baseline (Pre-test), Week 5 (Mid-test), and Week 10 (Post-test)
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted21 Aug 2026
- Study start14 May 2026
- Primary completion24 Jul 2026
- Study completion24 Jul 2026
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Autism Spectrum DisorderStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Enrolment
- 20 participants (actual)
Sponsor and investigators
- Lead sponsor
- Burdur Mehmet Akif Ersoy University
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07779525
- Sponsor's protocol ID
- 224S961
- Other IDs
- 224S961, GO 2026/3137
- Acronym
- MBDG-ASD
- Status last verified
- Aug 2026
- First submitted
- 10 Aug 2026
- Last updated
- 21 Aug 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
Study at a glance
From the registry record, last updated by the sponsor on 21 Aug 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Effects of Movement-Based Digital Games on Motor Performance in Children With Autism Spectrum Disorder: A Randomized Controlled Trial
- ClinicalTrials.gov ID
- NCT07779525
- Acronym / sponsor ID
- MBDG-ASD / 224S961
- Conditions
- Autism Spectrum Disorder
- Keywords
- Autism, Motor Performance, Digital Games, Movement-Based Digital Games
- Study type
- Interventional
- Recruitment status
- Completed
- Enrolment
- 20 participants (actual)
- Lead sponsor
- Burdur Mehmet Akif Ersoy UniversityUniversity, hospital or other
- Study start
- 14 May 2026 (actual)
- Primary completion
- 24 Jul 2026 (actual)
- Study completion
- 24 Jul 2026 (actual)
- First posted
- 21 Aug 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
The goal of this study is to learn if movement-based digital games can help improve motor skills in children aged 6-10 years with Autism Spectrum Disorder (ASD).
The main question this study aims to answer is:
- Do children who take part in movement-based digital games show greater improvement in motor skills than children who continue their usual education and rehabilitation program?
Researchers will compare 10 children who take part in the movement-based digital game program with 10 children who continue their usual education and rehabilitation program.
Participants in the movement-based digital game group will:
- Play movement-based digital games twice a week for 10 weeks.
- Take part in game sessions lasting about 60 minutes.
- Complete motor skill assessments before, during, and after the program.
Participants in the control group will continue their usual education and rehabilitation program and complete the same motor skill assessments at the same time points.
Detailed description
This randomized controlled study was designed to examine the effects of researcher-developed movement-based digital games on motor performance in children aged 6-10 years with Autism Spectrum Disorder (ASD). The study used a parallel-group design with repeated assessments. A total of 20 children participated in the study and were assigned to either a movement-based digital game group (n = 10) or a control group (n = 10).
The movement-based digital games were developed by the research team through a systematic, user-centered, and iterative development process. The development process included a review of the relevant literature and movement-related learning outcomes, preparation of game designs, interdisciplinary expert evaluation, revision of the games based on expert feedback, software development, and pilot testing.
The games were designed to encourage children to actively interact with the digital environment through body movements. The game activities included tasks involving balance, coordination, locomotor skills, object control, hand-eye coordination, bilateral coordination, rhythm, reaching, jumping, changing direction, body awareness, and target-directed movements. The difficulty of the movement tasks was progressively increased during the program.
An interdisciplinary panel of 10 experts reviewed the digital games before implementation. The games were evaluated in terms of educational and developmental appropriateness, suitability for children with ASD, motor skill content, clarity of instructions, visual design, feedback mechanisms, safety, technical functionality, and usability. The games were revised based on expert feedback and pilot tested before the main study.
Children in the movement-based digital game group participated in the program in addition to their usual education and rehabilitation program. The program was conducted over 10 weeks, with two sessions per week, for a total of 20 sessions. Each session lasted approximately 60 minutes and included a warm-up, movement-based digital game activities, and a cool-down. Children in the control group continued their usual education and rehabilitation program during the same period.
Motor performance was assessed at three time points during the study: before the program, at the midpoint of the program, and after completion of the program. The same assessment schedule was applied to both groups.
Study design
- Primary purpose
- Treatment
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- None (open label)
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Experimental Group | Experimental | Behavioral: Movement-Based Digital GamesParticipants received a researcher-developed movement-based digital game program consisting of 20 sessions delivered twice weekly over a 10-week period, with each session lasting approximately 60 minutes, in addition to their routine educational and rehabilitation program. |
| Control Group | No intervention | –Participants continued their routine educational and rehabilitation program without any additional digital game or physical activity interventions. |
Who may qualify
- Ages
- 6 to 10 years
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Child
Key inclusion criteria (6 listed)
- Children between 6 and 10 years of age.
- Formal diagnosis of mild or moderate Autism Spectrum Disorder (ASD) by a qualified physician.
- Able to understand and follow simple verbal instructions.
- Able to stand independently and perform basic locomotor movements.
- Regular attendance at the rehabilitation center during the study period.
Key exclusion criteria (4 listed)
- Orthopedic surgery within the previous 6 months.
- Additional neurological, orthopedic, or cardiovascular condition that could affect motor performance.
- Acute medical condition that prevents participation in regular physical activity.
- Expected attendance of less than 80% of the planned intervention sessions.
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| Movement-Based Digital GamesA 10-week program consisting of 20 sessions (60 min each) involving structured, whole-body digital games designed to target balance, coordination, and locomotor skills in children with ASD. | Behavioural | Experimental Group |
Primary outcome
Motor Performance assessed by Bruininks-Oseretsky Test of Motor Proficiency, Second Edition-Short Form (BOT-2 SF) Total Score
Time frame: Baseline (Pre-test), Week 5 (Mid-test), and Week 10 (Post-test)
The BOT-2 SF is a standardized performance-based assessment used to evaluate gross and fine motor proficiency. The BOT-2 Total Score is calculated from 14 performance tasks covering subdomains such as balance, manual dexterity, coordination, and strength/agility. Higher scores indicate better overall motor performance.
Results and safety
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 21 Aug 2026.
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
1 site in 1 country: see every site and its status.
Questions about this trial
What is this clinical trial studying?
A study testing Movement-Based Digital Games in people with Autism Spectrum Disorder, run by Burdur Mehmet Akif Ersoy University at 1 site in Turkey (Türkiye).
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 6 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: finished, as of the sponsor's last update on 21 Aug 2026. Status can change between updates, so confirm with the study contact before making plans.
Where is the study taking place?
The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Motor Performance assessed by Bruininks-Oseretsky Test of Motor Proficiency, Second Edition-Short Form (BOT-2 SF) Total Score (time frame: Baseline (Pre-test), Week 5 (Mid-test), and Week 10 (Post-test)). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 21 Aug 2026; AzTrials last refreshed its copy on 31 Oct 2026.