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MenopauseNCT07800793

Effects of a Mobile Game in Menopausal Women

A study testing Menopause Mobile Game in people with Menopause and Brain Fog, run by Medipol University at 1 site in Turkey (Türkiye).

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

The goal of this clinical trial is to evaluate the effect of a mobile game-based cognitive intervention on brain fog and psychological well-being in menopausal women aged 45-55 years. Read more about this study

Who is it for?
Ages 45 to 55 years, women only
Conditions the study is for
Menopause, Brain Fog, Psychological Well-being
What is being tested?
Menopause Mobile Game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
82 participants
Where
1 siteTurkey (Türkiye)
Study dates
15 Oct 2026to 15 Dec 2027
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 45 to 55 years
  • Women only
  • No healthy volunteers
  • Adult

Who may be able to join

  • Women aged 45-55 years
  • Able to read and write in Turkish
  • Able to use a smartphone (Android or iOS)
  • Amenorrhea for at least 12 months
  • Willing to participate and provide written informed consent

Who cannot join

  • Diagnosis of serious neurological disorders such as dementia, Alzheimer's disease, epilepsy, or multiple sclerosis
  • Diagnosis of severe psychiatric disorders such as major depression, bipolar disorder, or schizophrenia
  • Regular use of medications that may significantly affect cognitive function, including antiepileptics, antiparkinsonian drugs, antipsychotics, or antidepressants
  • Participation in cognitive training, memory training, or a similar digital intervention within the last 6 months
  • Visual, auditory, or motor impairments that would prevent the use of the mobile application
  • Participants scoring within the lowest 25% quartile (Q1) on the Brain Fog Scale

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Turkey (Türkiye)1 site
  • İstanbul Medipol University Mega Hospital

    Istanbul, Mrs

    Nazire BAHAR, Lecturer, 905540070907, naziresel@gmail.com

    Nazire BAHAR, Lecturer

Other trials in Turkey (Türkiye)

About this study

Official title: The Effects of Mobile Gaming on Brain Fog and Psychological Well-Being Among Menopausal Women

The goal of this clinical trial is to evaluate the effect of a mobile game-based cognitive intervention on brain fog and psychological well-being in menopausal women aged 45-55 years. The main questions it aims to answer are:

Are Brain Fog Scale scores lower among women in the mobile game intervention group compared with women in the control group? Are Warwick-Edinburgh Mental Well-Being Scale scores higher among women in the mobile game intervention group compared with women in the control group? Do women participating in the mobile game intervention demonstrate greater reductions in Brain Fog Scale scores and greater improvements in Warwick-Edinburgh Mental Well-Being Scale scores after the intervention compared with their baseline measurements?

Read more

Researchers will compare participants receiving the mobile game-based cognitive intervention with participants receiving routine follow-up only to determine the effectiveness of the intervention on brain fog and psychological well-being.

Participants will:

Complete baseline assessments using the Brain Fog Scale and the Warwick-Edinburgh Mental Well-Being Scale.

Be randomly assigned to either the intervention group or the control group. Use the cognitive training mobile game for 15 minutes per day, 5 days per week, for 6 weeks if assigned to the intervention group.

Receive routine follow-up only if assigned to the control group. Complete post-intervention assessments at the end of the 6-week study period.

Read the detailed description

Menopause is a natural stage in a woman's life characterized by hormonal changes that may affect physical, psychological, and cognitive health. In addition to vasomotor symptoms, many women report cognitive difficulties during the menopausal transition, commonly referred to as "brain fog." Brain fog encompasses subjective experiences such as reduced concentration, forgetfulness, slower information processing, and difficulties in maintaining attention. These cognitive challenges may negatively influence daily functioning, work productivity, self-confidence, and overall quality of life.

Psychological well-being is another important aspect of women's health during menopause. Hormonal fluctuations, aging-related changes, and psychosocial factors may contribute to declines in well-being. Cognitive difficulties and psychological well-being are closely interrelated, as persistent cognitive concerns may increase emotional distress and negatively affect individuals' perceptions of their mental health and well-being.

Digital health interventions have gained increasing attention as accessible and scalable approaches for supporting health promotion and symptom management. Among these interventions, mobile games offer opportunities to engage users through interactive and motivating activities while facilitating learning and cognitive stimulation. Cognitive training exercises delivered through mobile games may support cognitive functions such as attention, working memory, cognitive flexibility, verbal fluency, and visual memory. However, evidence regarding the effectiveness of mobile game-based cognitive interventions specifically designed for menopausal women remains limited.

The mobile game used in this study was developed to provide cognitive training through gamified activities targeting multiple cognitive domains. The intervention incorporates structured exercises intended to support attention, memory, problem-solving, and cognitive flexibility while promoting sustained engagement through an interactive digital format.

This study will investigate whether participation in a mobile game-based cognitive intervention can improve cognitive functioning related to brain fog and enhance psychological well-being among menopausal women. The findings are expected to contribute to the growing evidence base on non-pharmacological digital interventions and may support the development of accessible, low-cost, and sustainable approaches for promoting cognitive and psychological health during menopause.

Being tested
Menopause Mobile Game
Keywords
menopause, brain fog, psychological well-being
Medical subject headings
Mental Fatigue, Psychological Well-Being

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Menopause Mobile GameBehavioural

    Also called Menopause Education and Self-Management Mobile Game

    Participants in the intervention group will use a mobile game specifically designed for menopausal women to support cognitive functioning. The game includes interactive exercises and activities targeting attention, memory, processing speed, and other cognitive skills. Participants will use the mobile game throughout the intervention period in addition to routine care.

Study groups in NCT07800793
Study groupRoleWhat they receive
Menopause Mobile Game InterventionExperimentalParticipants will use a mobile game developed to address brain fog symptoms during menopause.
Receives: Behavioral: Menopause Mobile Game
Routine Care ControlNo interventionParticipants will receive routine care and will not use the mobile game during the study period.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Brain fog

    Change in Brain Fog Scale total score from baseline to post-intervention. The Brain Fog Scale is a 30-item instrument assessing cognitive, physical, and psychological symptoms of brain fog. Total scores range from 30 to 150, with higher scores indicating greater brain fog severity (worse outcome).

    Measured: Baseline and Week 6

Secondary outcomes (1)
  1. Change in Warwick-Edinburgh Mental Well-Being

    The effect of the mobile game intervention on psychological well-being among menopausal women will be assessed using the Warwick-Edinburgh Mental Well-Being Scale. Total scores range from 14 to 70, with higher scores indicating better mental well-being. Changes in total scores from baseline to Week 6 will be evaluated.

    Measured: Baseline and Week 6

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted2 Sep 2026
  2. Study start15 Oct 2026 (estimated)
  3. Primary completion15 Sep 2027 (estimated)
  4. Study completion15 Dec 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Health services research
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
82 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07800793
Sponsor's protocol ID
E-10840098-50.04-5261
Status last verified
Aug 2026
First submitted
30 Aug 2026
Last updated
17 Sep 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Individual participant data (IPD) will not be publicly shared because the study involves sensitive health-related information collected from participants. Data will be used solely for the purposes of this research and will be reported in aggregate form to protect participant confidentiality.

Questions about this trial

What is this clinical trial studying?

A study testing Menopause Mobile Game in people with Menopause and Brain Fog, run by Medipol University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 17 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Nazire BAHAR (905540070907, naziresel@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Brain fog (time frame: Baseline and Week 6). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 17 Sep 2026.

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