AzTrials
AzTrials

Autism DisorderNCT07803172

Artificial Intelligence-Supported Digital Game and Exercise Applications in Children With Autism and Typically Developing Children

A study testing Movement-Based Digital Game Intervention in people with Autism Disorder, run by Burdur Mehmet Akif Ersoy University at 1 site in Turkey (Türkiye).

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
Search all trials

Trial summary

The goal of this study is to learn how artificial intelligence-supported digital games and exercise activities affect children with autism spectrum disorder and typically developing children aged 6 to 10 years. Read more about this study

Who is it for?
Ages 6 to 10 yearsHealthy volunteers can take part
Conditions the study is for
Autism Disorder
What is being tested?
Movement-Based Digital Game Intervention
Could I receive a placebo?
No, everyone receives an active treatment
How many people
60 participants
Where
1 siteTurkey (Türkiye)
Study dates
30 Sep 2026to 30 Jan 2027
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 6 to 10 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • Children aged 6-10 years.
  • Written informed consent from a parent or legal guardian.
  • Ability to understand and follow simple verbal instructions.
  • Ability to stand independently and perform basic locomotor movements.
  • For participants in the ASD groups: a physician-confirmed diagnosis of autism -spectrum disorder (ASD) with mild to moderate severity.
  • For typically developing participants: typical development without a diagnosis of ASD or another neurodevelopmental disorder.
  • For typically developing participants: no known neurological, orthopedic, or cardiovascular condition that would interfere with participation in the study activities.

Who cannot join

  • Orthopedic surgery within the previous 6 months.
  • Presence of a neurological, orthopedic, or cardiovascular condition that may limit participation in movement-based activities.
  • An acute health condition that prevents participation in physical activity.
  • For typically developing participants: presence of a diagnosed neurodevelopmental disorder.
  • Inability to complete the planned assessments or participate safely in the study activities.
  • For participants assigned to an intervention group: expected attendance of less than 80% of the planned intervention sessions.

Trial locations and contacts

1 site in 1 country. Contact the study team or a site near you to ask about taking part.

Emine Busra Yılmaz, Ph. D. contact

905544819866

eminebusray@gmail.com

Turkey (Türkiye)1 site
  • Burdur Mehmet Akif Ersoy University

    Burdur, Burdur, 15030

    Emine Yilmaz, 05544819866, ebyilmaz@mehmetakif.edu.tr

Other trials in Turkey (Türkiye)

About this study

Official title: Examining the Effects of Artificial Intelligence-Supported Digital Game and Exercise Applications on Children With Autism and Typically Developing Children With a Holistic Approach

The goal of this study is to learn how artificial intelligence-supported digital games and exercise activities affect children with autism spectrum disorder and typically developing children aged 6 to 10 years. The main questions it aims to answer are:

Do the digital game and exercise activities improve children's motor skills? Do the activities affect repetitive behaviors, working memory, and brain activity?

Read more

Researchers will compare children who take part in the digital game and exercise activities with children who do not take part in these activities.

Participants will complete assessments before and after the study. Children in the intervention group will take part in artificial intelligence-supported digital game and exercise activities. Researchers will assess children's motor skills, working memory, behaviors, and brain activity.

Read the detailed description

This study will examine the effects of artificial intelligence-supported digital game and exercise applications on children with autism spectrum disorder and typically developing children using a holistic approach. The study will include 60 children aged 6 to 10 years, including 30 children with autism spectrum disorder and 30 typically developing children.

Participants will be assigned to intervention and control groups. The intervention group will include 15 children with autism spectrum disorder and 15 typically developing children. The control group will include 15 children with autism spectrum disorder and 15 typically developing children. Children in the intervention group will participate in artificial intelligence-supported digital game and exercise activities, while children in the control group will not receive this intervention.

The study will examine changes in motor skills, repetitive behaviors, working memory, and brain activity. Quantitative assessments will include standardized measures and electroencephalography (EEG). Qualitative information will also be collected from parents to provide a broader understanding of children's experiences and development.

Conditions
Autism Disorder
Being tested
Movement-Based Digital Game Intervention
Keywords
Artificial Intelligence, Digital Games, Electroencephalography
Medical subject headings
Autistic Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Movement-Based Digital Game InterventionBehavioural

    The intervention consists of a 10-week movement-based digital game program specifically developed for children aged 6-10 years. Participants in the intervention groups will attend two sessions per week, with each session lasting approximately 60 minutes. Sessions include warm-up, movement-based digital game activities, and cool-down. The digital games are delivered using an interactive projection system and require children to perform active body movements in response to visual and game-based tasks. Activities progressively target balance, coordination, locomotor skills, object control, hand-eye coordination, bilateral coordination, rhythm, reaching, jumping, changing direction, body awareness, and target-directed movements. Game difficulty and movement demands are progressively adjusted throughout the intervention period.

Study groups in NCT07803172
Study groupRoleWhat they receive
ASD Intervention GroupExperimentalChildren with autism spectrum disorder assigned to the intervention group will participate in the artificial intelligence-supported digital game and exercise program.
Receives: Behavioral: Movement-Based Digital Game Intervention
ASD Control GroupNo interventionChildren with autism spectrum disorder assigned to the control group will not participate in the artificial intelligence-supported digital game and exercise intervention.
Typically Developing Intervention GroupExperimentalTypically developing children assigned to the intervention group will participate in the artificial intelligence-supported digital game and exercise program.
Receives: Behavioral: Movement-Based Digital Game Intervention
Typically Developing Control GroupNo interventionTypically developing children assigned to the control group will not participate in the artificial intelligence-supported digital game and exercise intervention.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Motor Skill Performance

    Motor proficiency in the 30 children with autism spectrum disorder and 30 typically developing children will be assessed using the Bruininks-Oseretsky Test of Motor Proficiency, Second Edition, Short Form (BOT-2 SF).

    The BOT-2 SF consists of 12 items representing eight motor skill areas: Fine Motor Precision, Fine Motor Integration, Manual Dexterity, Bilateral Coordination, Balance, Running Speed and Agility, Upper-Limb Coordination, and Strength. Raw performance scores for individual items are converted to point scores according to the BOT-2 scoring procedures and summed to obtain a Total Point Score.

    The BOT-2 SF Total Point Score ranges from 0 to 88. Higher scores indicate better overall motor proficiency, whereas lower scores indicate poorer motor proficiency.

    Measured: Baseline and immediately after the 10-week intervention

  2. Repetitive Behaviors Assessed With the TEDÖ-R-TV

    Repetitive behaviors in the 30 children with autism spectrum disorder will be assessed using the Repetitive Behavior Scale-Revised-Turkish Version (RBS-R-TV). The scale consists of 43 items covering six domains of repetitive behavior: Stereotyped Behavior, Self-Injurious Behavior, Compulsive Behavior, Ritualistic Behavior, Sameness Behavior, and Restricted Behavior. Each item is rated on a 4-point scale from 0 to 3. The total score ranges from 0 to 129. Higher scores indicate greater severity of repetitive behaviors and, therefore, a worse outcome, whereas lower scores indicate less severe repetitive behaviors.

    Measured: Baseline and immediately after the 10-week intervention

  3. Working Memory Assessed With the Working Memory Scale (ÇBÖ)

    Working memory will be assessed using the Working Memory Scale (ÇBÖ) developed by Ergül, Özgür-Yılmaz, and Demir. The Working Memory Scale for Children Aged 5-10 Years will be used to assess working memory performance in children with autism spectrum disorder and typically developing children. The scale consists of nine subtests grouped into four dimensions: Verbal Short-Term Memory (Digit Recall, Word Recall, and Nonword Recall), Visual Short-Term Memory (Pattern Matrix and Block Recall), Verbal Working Memory (Backward Digit Recall and First-Word Recall), and Visual Working Memory (Odd-One-Out and Spatial Discrimination). Each item includes two trials, and one point is awarded for each sequence correctly recalled or identified in the required order. The total raw score ranges from 0 to 86, with higher scores indicating better working memory performance.

    Measured: Baseline and immediately after the 10-week intervention

  4. Brain Activity Assessed With Electroencephalography (EEG)

    Brain activity will be assessed using electroencephalography (EEG) before and after the intervention. EEG recordings will be used to evaluate changes in brain activity associated with the artificial intelligence-supported digital game and exercise intervention.

    Measured: Baseline and immediately after the 10-week intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted3 Sep 2026
  2. Study start30 Sep 2026 (estimated)
  3. Primary completion30 Dec 2026 (estimated)
  4. Study completion30 Jan 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Non-randomised
Intervention model
Parallel groups
Model description
Participants with autism spectrum disorder and typically developing participants will be assigned to intervention or control groups and followed in parallel.
Masking
None (open label)
Enrolment
60 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07803172
Sponsor's protocol ID
224S961-MAIN
Other IDs
224S961
Status last verified
Sep 2026
First submitted
31 Aug 2026
Last updated
15 Sep 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Individual participant data (IPD) will not be shared due to participant privacy and confidentiality considerations. The study involves children, including children with autism spectrum disorder, and the informed consent process does not include provisions for sharing individual-level data with other researchers.

Questions about this trial

What is this clinical trial studying?

A study testing Movement-Based Digital Game Intervention in people with Autism Disorder, run by Burdur Mehmet Akif Ersoy University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 7 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 15 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Emine Busra Yılmaz, Ph. D. (905544819866, eminebusray@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Motor Skill Performance (time frame: Baseline and immediately after the 10-week intervention). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 15 Sep 2026.

Free account

Keep searching with a free account

You’ve used your 3 free searches for this session. Log in or create a free AzTrials account to keep searching clinical trials and save the ones you want to follow.

Create a free accountLog in