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Advanced CancerNCT07825051

Healing Gardens: Leveraging Serious Games to Deliver Accessible Pain-CBT and Pharmacologic Support for Patients With Advanced Cancer Managing Pain

A study testing Healing Gardens content development/refinement activities and Healing Gardens serious game in people with Advanced Cancer and Cancer Pain, run by Dana-Farber Cancer Institute at 2 sites in United States.

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

This study is being done to determine the feasibility and acceptability of Healing Gardens, a standalone mobile health serious game designed to deliver pain-CBT and cancer pain education to help patients with advanced cancer manage chronic pain. Read more about this study

Who is it for?
Ages 18 years and older
Conditions the study is for
Advanced Cancer, Cancer Pain, Chronic Pain
What is being tested?
Healing Gardens content development/refinement activities and Healing Gardens serious game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
46 participants
Where
2 sitesUnited States
Study dates
13 Feb 2027to 1 Jun 2030
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Age ≥ 18 years
  • Patient is diagnosed with a locally advanced or metastatic solid tumor malignancy, either undergoing active treatment or receiving treatment for an advanced cancer or are receiving supportive/palliative care at DFCI
  • Chronic pain related to cancer or treatment (> pain score of 4 on a 0-10 scale on average over the past two weeks, Numeric Rating Scale)
  • Own/use a compatible device (e.g., smartphone, laptop)

Who cannot join

  • Patients in survivorship: patients who have completed their treatment regimens, are not actively receiving curative or palliative treatment for an advanced cancer, or have a cancer that is in remission
  • Cognitive impairment that would interfere with study participation, as judged by the treating clinician (e.g. delirium, dementia)
  • Inability to speak English (the intervention has not yet been translated to other languages)
  • Enrolled in hospice
  • Currently hospitalized
  • Pain primarily related to a recent surgery (within the last 2 weeks)
  • Conditions that hinder device use (e.g., vision impairment)
  • We will exclude adults who are unable to consent, individuals who are not yet adults (infants, children, teenagers), pregnant women, and prisoners.

Trial locations and contacts

2 sites in 1 country. Contact the study team or a site near you to ask about taking part.

Desiree R Azizoddin, PsyD contact

626-826-7984

Desiree_azizoddin@DFCI.Harvard.edu

Desiree Azizoddin, PsyD contact

626-826-7984

Desiree_azizoddin@DFCI.Harvard.edu

United States2 sites
  • Dana-Farber Cancer Institute

    Boston, Massachusetts, 02215

    Desiree R Azizoddin, PsyD, 626-826-7984, Desiree_azizoddin@DFCI.Harvard.edu

  • Dana-Farber Cancer Institute at South Shore

    Weymouth, Massachusetts, 02190

    Meredith Faggen, MD, 781-624-4800, Meredith_Faggen@dfci.harvard.edu

Other trials in United States

About this study

This study is being done to determine the feasibility and acceptability of Healing Gardens, a standalone mobile health serious game designed to deliver pain-CBT and cancer pain education to help patients with advanced cancer manage chronic pain.

Read the detailed description

This is a single-site, interventional feasibility/pilot study evaluating Healing Gardens, a technology-based serious game intervention designed to deliver pain-CBT and cancer pain education for patients with advanced cancer and chronic pain. The study is intended to refine the intervention and establish its initial feasibility, acceptability, and usability through Cohort A content refinement/user acceptability testing and Cohort B pre-pilot testing.

Study procedures include screening and recruitment from DFCI outpatient oncology and palliative care clinics and DFCI satellite clinics at South Shore Health; baseline assessments; medical record abstraction; qualitative interviews and optional focus group/community advisory board activities for Cohort A; usability and acceptability surveys for both cohorts; and, for Cohort B, at-home use of the Healing Gardens game for up to 12 weeks with study contacts to address technical issues and complete end-of-study assessments. Study procedures may be conducted in person, by phone, or through secure HIPAA-compliant video platforms.

It is expected that up to 46 participants will take part in this study, including up to 25 participants in Cohort A and up to 21 participants in Cohort B.

Participation length varies by cohort. Cohort A participants will complete a 30-60 minute interview/user acceptability testing session and may optionally participate in community advisory board meetings up to twice monthly during Year 1. Cohort B participants will test the game at home for up to 12 weeks and complete baseline and end-of-study assessments and a 30-60 minute semi-structured interview. Overall subject accrual and participation are expected to occur over approximately 29 months. There is no long-term follow-up for this study.

This is a DF/HCC PI-sponsored study with funding/support listed from Dana-Farber/Harvard Cancer Center and the National Cancer Institute/NIH/DHHS (R34CA308746, pending).

Being tested
Healing Gardens content development/refinement activities, Healing Gardens serious game
Keywords
advanced cancer, cancer pain, chronic pain in patients with cancer
Medical subject headings
Cancer Pain, Chronic Pain

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Healing Gardens content development/refinement activitiesBehavioural

    Participant feedback activities used to optimize the Healing Gardens serious game and related patient-facing content.

  • Healing Gardens serious gameBehavioural

    A story-led mHealth serious game delivering pain-CBT and cancer pain education, including pain psychoeducation, pain coping skills, cognitive restructuring, and safe/effective opioid use content.

Study groups in NCT07825051
Study groupRoleWhat they receive
Content Development and RefinementActive comparatorParticipants complete a baseline assessment, a semi-structured interview for content development and refinement and/or optional focus groups, and usability/acceptability surveys.
Receives: Behavioral: Healing Gardens content development/refinement activities
Pre-pilot User Acceptability TestingExperimentalParticipants complete a baseline assessment, at-home testing of the Healing Gardens game for up to 12 weeks, a semi-structured debriefing interview, and end-of-intervention surveys.
Receives: Behavioral: Healing Gardens serious game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Mean Score of Acceptability E-Scale

    Acceptability E-scale is a 6-item self-reported measure of participant acceptability of the intervention. Each item is rated on a 5-point Likert scale, yielding a total score ranging from 6 to 30, with higher scores indicating greater acceptability of the intervention. The intervention will be considered acceptable if the mean score exceeds 24 out of 30. (Tariman et al., Appl Nurs Res 2011)

    Measured: At completion of the participant's game testing period (up to 12 weeks)

  2. Mean Score of System Usability Survey (SUS)

    SUS is a 10-item questionnaire used to assess the usability of the intervention. SUS is scored on a scale 0-100 with higher scores representing better acceptability. A score of 75 or higher is deemed acceptable.

    Measured: At completion of the participant's game testing period (up to 12 weeks)

  3. Module Completion Rate

    Module completion rate is defined as the proportion of participants who complete at least 75% of intervention modules (4 of 5 modules).

    Measured: At completion of the participant's game testing period (up to 12 weeks)

  4. Recruitment Success Rate

    Recruitment success rate is defined as the proportion of months during the enrollment period in which at least 8 participants provided informed consent.

    Measured: During the 12-month enrollment period beginning in Year 2 of the study.

  5. Retention Rate

    Retention rate is defined as the proportion of participants who complete the follow-up assessments and provide study data.

    Measured: At completion of the participant's game testing period (up to 12 weeks after enrollment, with enrollment beginning in Year 2).

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted17 Sep 2026
  2. Study start13 Feb 2027 (estimated)
  3. Primary completion1 Jun 2030 (estimated)
  4. Study completion1 Jun 2030 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Supportive care
Allocation
Non-randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
46 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07825051
Sponsor's protocol ID
26-075
Other IDs
R34CA308746
Status last verified
Sep 2026
First submitted
14 Sep 2026
Last updated
17 Sep 2026
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: The Harvard Cancer Consortium encourages and supports the responsible and ethical sharing of data from clinical trials. De-identified participant data from the final research dataset used in the published manuscript may only be shared under the terms of a Data Use Agreement. Requests may be directed to: \[contact information for Sponsor Investigator or designee\]. The protocol and statistical analysis plan will be made available on Clinicaltrials.gov only as required by federal regulation or as a condition of awards and agreements supporting the research.

Questions about this trial

What is this clinical trial studying?

A study testing Healing Gardens content development/refinement activities and Healing Gardens serious game in people with Advanced Cancer and Cancer Pain, run by Dana-Farber Cancer Institute at 2 sites in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 8 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 17 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 2 sites in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Desiree R Azizoddin, PsyD (626-826-7984, Desiree_azizoddin@DFCI.Harvard.edu), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Mean Score of Acceptability E-Scale (time frame: At completion of the participant's game testing period (up to 12 weeks)). The study lists 5 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 17 Sep 2026.

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