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Motor LearningNCT07849504

Video Modeling on Shot-Put Acquisition

A study testing Video expert Modeling, Video self-modeling and Peer-to-peer learning video in people with Motor Learning and Physical Activities, run by High Institute of Sports and Physical Education of Kef at 1 site in Tunisia.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Video modeling is widely used in motor skill instruction, yet its optimal modality and timing within a session remain unclear, particularly for complex athletic tasks. This study compared three video feedback modalities, including video self-modeling, video expert-modeling, and peer-to-peer learning video… Read more about this study

Who is it for?
Ages 19 to 25 yearsHealthy volunteers can take part
What is being tested?
Video expert Modeling, Video self-modeling and Peer-to-peer learning video
Could I receive a placebo?
No, everyone receives an active treatment
How many people
176 participants
Where
1 siteTunisia
Study dates
1 Apr 2026to 17 Jun 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 19 to 25 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Aged 19-25 years.
  • Enrolled as a sport science student.
  • No prior competitive experience in shot put.
  • Regularly engaged in sports practice for approximately 6 hours per week.

Who cannot join

  • History of musculoskeletal injury affecting upper-limb or trunk function
  • Sustaining a neuromuscular or sensorimotor injury during the experimental protocol
  • Absence from more than two learning sessions.

Trial locations and contacts

1 site in 1 country.

Tunisia1 site
  • Nejmeddine Ouerghi

    El Kef, Boulifa, 7100

Other trials in Tunisia

About this study

Official title: Video Modeling Variants and Temporal Scheduling Effects on Shot-Put Acquisition

Video modeling is widely used in motor skill instruction, yet its optimal modality and timing within a session remain unclear, particularly for complex athletic tasks. This study compared three video feedback modalities, including video self-modeling, video expert-modeling, and peer-to-peer learning video, administered at three session phases (warm-up, during the learning session, and after the learning session) on shot-put learning outcomes in novice university students. Sport science students aged 19-25 years were assigned to nine experimental groups and one control group in a 3 × 3 between-subjects factorial randomized controlled trial over nine weeks. Physical performance, technical score, selective attention, and episodic memory were assessed at three time points: the predictive session test (week 1), formative session test (week 5), and summative session test (week 9).

Read the detailed description

Video modeling is widely used in motor skill instruction, yet the optimal video modality and timing within a training session remain unclear, particularly for complex athletic skills. This study compared three video-based learning modalities, including video self-modeling, video expert-modeling, and peer-to-peer learning video, administered at three different phases of a training session (during the warm-up, during the learning session, or after the learning session) on shot-put learning outcomes in novice university students. A total of 176 university students (122 males and 54 females) participated in the study. Participants were allocated to 10 groups, consisting of one control group and nine experimental groups, with group sizes ranging from 16 to 20 participants. The groups were based on existing administrative classes. The 10 groups were: (1) control group (n = 20); (2) peer-to-peer learning video during warm-up (n = 19); (3) video expert-modeling during warm-up (n = 17); (4) video self-modeling during warm-up (n = 17); (5) peer-to-peer learning video during the learning session (n = 16); (6) video expert-modeling during the learning session (n = 17); (7) video self-modeling during the learning session (n = 17); (8) peer-to-peer learning video after the learning session (n = 19); (9) video expert-modeling after the learning session (n = 17); and (10) video self-modeling after the learning session (n = 17). Shot-put learning outcomes were assessed using physical performance (throwing distance), technical performance score, release velocity, selective attention, and episodic memory. Assessments were conducted at three time points: the predictive session test at week 1, the formative session test at week 5, and the summative session test at week 9.

Being tested
Video expert Modeling, Video self-modeling, Peer-to-peer learning video, Control group
Keywords
Video Technology, Physical Education, Sport Science Students, Motor Skill Learning, Shot-Put, Video Modeling, Motor Learning
Medical subject headings
Motor Activity

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Video expert ModelingBehavioural

    Students watched a video demonstration of the shot put by an expert during 5-min, at a time that differed according to the condition: during warm-up phase (post-warm-up transition interval), during the session (the final shot-put simulation exercise), or after the learning session (the cool-down phase).

  • Video self-modelingBehavioural

    Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase).

  • Peer-to-peer learning videoBehavioural

    Student pairs analyzed their own recorded videos for 5 minutes at a time that differed according to the condition: during the warm-up phase in each learning session (post-warm-up transition interval), during the learning session (the final shot-put simulation exercise), or after the learning session (the cool-down phase).

  • Control groupBehavioural

    The same shot-put learning program was implemented without the use of video-based learning.

Study groups in NCT07849504
Study groupRoleWhat they receive
Peer-to-peer learning video group during warm-upExperimentalStudent pairs analyzed their own recorded videos during the warm-up in each learning session over 9 weeks.
Receives: Behavioral: Peer-to-peer learning video
Video expert modeling group during warm-upExperimentalEach student viewed an expert-modeling video for 5 minutes during the warm-up phase in each learning session over 9 weeks.
Receives: Behavioral: Video expert Modeling
Video self-modeling group during warm-upExperimentalEach student viewed their own video for 5 minutes during the warm-up phase in each learning session over 9 weeks.
Receives: Behavioral: Video self-modeling
Peer-to-peer learning video group during learningExperimentalStudent pairs analyzed their own recorded videos during the learning phase in each session over 9 weeks.
Receives: Behavioral: Peer-to-peer learning video
Video expert modeling group during learningExperimentalEach student viewed an expert-modeling video for 5 minutes during the learning phase in each session over 9 weeks.
Receives: Behavioral: Video expert Modeling
Video self-modeling group during learningExperimentalEach student viewed their own video for 5 minutes during the learning phase in each session over 9 weeks.
Receives: Behavioral: Video self-modeling
Peer-to-peer learning video group after learningExperimentalStudent pairs analyzed their own recorded videos after the learning phase in each session over 9 weeks.
Receives: Behavioral: Peer-to-peer learning video
Video expert modeling group after learningExperimentalEach student viewed an expert-modeling video for 5 minutes after the learning phase in each session over 9 weeks.
Receives: Behavioral: Video expert Modeling
Video self-modeling group after learningExperimentalEach student viewed their own video for 5 minutes after the learning phase in each session over 9 weeks.
Receives: Behavioral: Video self-modeling
Control groupActive comparatorParticipants in the control group maintained their normal learning activities in physical education.
Receives: Behavioral: Control group

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Shot-put throwing distance (m)

    The distance of the shot-put throw, measured in meters. The best performance across three trials at each assessment was used for analysis

    Measured: Week 1, Week 5, and Week 9

  2. Shot-put technical execution score

    Technical execution was assessed by two independent raters using a standardized evaluation grid covering five phases of the throw: preparation, push, inclination, extension, and follow-through. Each phase was rated on a three-point scale (1 = not achieved, 2 = partially achieved, 3 = fully achieved), yielding a total score ranging from 5 to 15 points. The mean score across the three trials at each assessment was used for analysis

    Measured: Week 1, Week 5, and Week 9

  3. Shot-put release velocity (m/s)

    Shot release velocity, expressed in m/s, was determined from video recordings using Kinovea motion analysis software

    Measured: Week 1, Week 5, and Week 9

Secondary outcomes (3)
  1. Go/No-Go response time (ms)

    Response time during Go trials was recorded in milliseconds using the Go/No-Go task administered through the CogniFit online cognitive assessment platform.

    Measured: Week 1, Week 5, and Week 9

  2. Go/No-Go inhibitory control accuracy (%)

    Inhibitory control was assessed using the Go/No-Go task. Accuracy during No-Go trials was recorded as the percentage of correct responses using the CogniFit online cognitive assessment platform.

    Measured: Week 1, Week 5, and Week 9

  3. d2 attention test performance

    The d2 attention test was used to assess selective attention by requiring participants to identify target stimuli among distracting stimuli within a limited time. The percentage of correct responses and the total time required to complete the task, measured in milliseconds, were recorded at each assessment.

    Measured: Week 1, Week 5, and Week 9

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted30 Sep 2026
  2. Study start1 Apr 2026
  3. Primary completion17 Jun 2026
  4. Study completion17 Jun 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
176 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07849504
Sponsor's protocol ID
NJ_MB_Video_Modeling
Status last verified
Sep 2026
First submitted
22 Sep 2026
Last updated
30 Sep 2026
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Video expert Modeling, Video self-modeling and Peer-to-peer learning video in people with Motor Learning and Physical Activities, run by High Institute of Sports and Physical Education of Kef at 1 site in Tunisia.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 30 Sep 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Tunisia. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Shot-put throwing distance (m) (time frame: Week 1, Week 5, and Week 9). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Sep 2026.

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