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Fine Motor SkillsVR-FADNCT07859345

Effects of Virtual Reality-Based Interventions on Fine Motor and Activities of Daily Living Skills in Children Aged 5-10 Years With Autism Spectrum Disorder

A study testing Leap Motion-Based Virtual Reality Intervention in people with Fine Motor Skills and Occupational Performance, run by Beyza Asli Bilsel.

Not yet recruiting

Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Sites and contacts
Official record
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Trial summary

This study will investigate the effects of a Leap Motion-based virtual reality intervention on fine motor skills and daily living performance in children aged 5-10 years with autism spectrum disorder (ASD). Read more about this study

Who is it for?
Ages 5 to 10 yearsHealthy volunteers can take part
What is being tested?
Leap Motion-Based Virtual Reality Intervention
Could I receive a placebo?
No, everyone receives an active treatment
How many people
20 participants
Where
No sites listed yet
Study dates
1 Oct 2026to 27 Apr 2027
Phase
Interventional
Are there results?
Not yet: the study is under way

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 5 to 10 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • Children aged 5-10 years. A diagnosis of autism spectrum disorder (ASD). Currently receiving occupational therapy services at the study setting. Ability to follow simple verbal instructions and participate in structured intervention activities.
  • Ability to use the Leap Motion-based virtual reality system with appropriate assistance if needed.
  • Written informed consent obtained from a parent or legal guardian.

Who cannot join

  • Presence of a neurological, orthopedic, or other medical condition that significantly affects upper-extremity motor performance.
  • Severe visual or hearing impairment that prevents participation in the intervention.
  • Significant behavioral difficulties that prevent completion of the assessment or intervention sessions.
  • Previous experience with the same Leap Motion-based virtual reality intervention, if applicable.
  • Failure to complete the required assessment or intervention sessions.

Trial locations and contacts

No sites are listed yet. Contact the study team or a site near you to ask about taking part.

Beyza Asli BİLSEL, Assistant Professor contact

+90 534 310 86 86

beyza.bilsel@atlas.edu.tr

About this study

This study will investigate the effects of a Leap Motion-based virtual reality intervention on fine motor skills and daily living performance in children aged 5-10 years with autism spectrum disorder (ASD). Children with ASD may experience difficulties in motor coordination, hand use, attention, and daily activities, which may affect their participation in everyday life.

The study will include children with ASD who attend occupational therapy sessions and meet the study eligibility criteria. Participants will receive a structured virtual reality-based intervention using Leap Motion technology. The intervention will provide controlled, repetitive, and task-oriented activities involving hand and finger movements.

Read more

Fine motor skills, daily living performance, and cognitive functioning will be assessed before and after the intervention using standardized assessment tools, including the Nine Hole Peg Test, the Canadian Occupational Performance Measure, and the Mini-Mental State Examination. Changes in fine motor performance and daily living performance from before to after the intervention will be examined.

The study aims to determine whether a Leap Motion-based virtual reality intervention may support fine motor skills and functional performance in children with ASD.

Read the detailed description

Recent research has increasingly explored the use of virtual reality (VR) and technology-assisted approaches to support motor performance and functional abilities in children with autism spectrum disorder (ASD). Technology-based interventions can provide structured, repetitive, and predictable task environments, which may facilitate practice and allow performance to be monitored under standardized conditions.

Leap Motion is a contact-free motion capture technology that detects three-dimensional hand and finger movements using infrared sensors. Its ability to capture parameters such as movement speed, accuracy, and coordination provides an opportunity to deliver interactive tasks involving targeted hand and finger movements. The contact-free nature of the technology may also be useful for children who experience sensory sensitivities or difficulties tolerating physical equipment during therapeutic activities.

Previous studies suggest that technology-assisted interventions may provide advantages such as immediate visual feedback, repeated task practice, adjustable task difficulty, and opportunities for performance-based progression. These characteristics may support engagement and motor learning while allowing activities to be adapted to individual performance levels.

Although VR-based approaches have been increasingly investigated in pediatric rehabilitation, further research is needed to clarify their effects on fine motor performance and functional daily living outcomes in children with ASD. In particular, examining Leap Motion-based applications may provide additional information about the potential of contact-free hand-tracking technology as an approach for supporting fine motor performance and functional abilities.

Therefore, this study will investigate the effects of a Leap Motion-based VR intervention on fine motor skills and daily living performance in children aged 5-10 years with ASD. Changes in selected motor and functional outcomes before and after the intervention will be examined.

Being tested
Leap Motion-Based Virtual Reality Intervention
Keywords
Daily Living Activities, Autism Spectrum Disorder, Fine Motor Skills, Virtual Reality
Medical subject headings
Autism Spectrum Disorder

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Leap Motion-Based Virtual Reality InterventionBehavioural

    Participants will receive structured, task-oriented virtual reality activities using Leap Motion technology to practice hand and finger movements and support fine motor performance.

Study groups in NCT07859345
Study groupRoleWhat they receive
Leap Motion-Based Virtual Reality InterventionExperimentalParticipants will receive a structured Leap Motion-based virtual reality intervention designed to support fine motor skills and functional performance.
Receives: Behavioral: Leap Motion-Based Virtual Reality Intervention

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Fine Motor Performance

    Fine motor performance will be assessed using the Nine Hole Peg Test (NHPT). The test measures the time required to place and remove nine pegs, with shorter completion times indicating better fine motor performance.

    Measured: Baseline and immediately after completion of the intervention

Secondary outcomes (1)
  1. Occupational Performance and Satisfaction

    Occupational performance and satisfaction will be assessed using the Canadian Occupational Performance Measure (COPM). Participants and their caregivers will identify occupational problems that are important in daily life, and performance and satisfaction with these activities will be rated. Higher scores indicate better self-perceived occupational performance and satisfaction.

    Measured: At baseline and immediately after completion of the intervention.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted5 Oct 2026
  2. Study start1 Oct 2026 (estimated)
  3. Primary completion1 Oct 2026 (estimated)
  4. Study completion27 Apr 2027 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Not applicable
Intervention model
Single group
Model description
A single group of children with autism spectrum disorder will receive the Leap Motion-based virtual reality intervention. Fine motor skills and daily living performance will be assessed before and after the intervention to examine changes following the intervention.
Masking
None (open label)
Enrolment
20 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07859345
Sponsor's protocol ID
ATLAS-2026-09-30-01
Acronym
VR-FAD
Status last verified
Sep 2026
First submitted
30 Sep 2026
Last updated
5 Oct 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Publications

  • Talkar T, Williamson JR, Hannon D, Rao HM, Yuditskaya S, Claypool K, Sturim D, Nowinski L, Saro H, Stamm C, Mody M, McDougle CJ, Quatieri TF. Assessment of speech and fine motor coordination in children with autism spectrum disorder. IEEE Access. 2020;8:127535-127545. doi: 10.1109/ACCESS.2020.3007348. Epub 2020 Jul 10.

    PubMed 33747676
  • Falivene A, Scaccabarozzi G, Busti Ceccarelli S, Molteni M, Klingels K, Verbecque E, Storm FA, Biffi E, Crippa A. Virtual Reality-Based Postural Balance Training in Autistic Children: A Pilot Randomized Controlled Trial. J Clin Med. 2025 Aug 8;14(16):5616. doi: 10.3390/jcm14165616.

    PubMed 40869441
  • Abdel Ghafar MA, Abdelraouf OR, Harraz EM, Seyam MK, Morsy WE, Amin WM, Abd-Elfattah HM. Virtual Reality Rehabilitation Helps to Improve Postural Balance in Children with Autism Spectrum Disorder: A Randomized Control Trial. Phys Occup Ther Pediatr. 2025;45(4):423-436. doi: 10.1080/01942638.2025.2466555. Epub 2025 Mar 6.

    PubMed 40051021
  • Mohd Nordin A, Ismail J, Kamal Nor N. Motor Development in Children With Autism Spectrum Disorder. Front Pediatr. 2021 Sep 15;9:598276. doi: 10.3389/fped.2021.598276. eCollection 2021.

    PubMed 34604128

Questions about this trial

What is this clinical trial studying?

A study testing Leap Motion-Based Virtual Reality Intervention in people with Fine Motor Skills and Occupational Performance, run by Beyza Asli Bilsel.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: opening soon, as of the sponsor's last update on 5 Oct 2026. Status can change between updates, so confirm with the study contact before making plans.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

This study is still under way. Results are not available in the source record yet.

How can a doctor refer a patient or contact the research team?

Contact Beyza Asli BİLSEL, Assistant Professor (+90 534 310 86 86, beyza.bilsel@atlas.edu.tr), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Fine Motor Performance (time frame: Baseline and immediately after completion of the intervention). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT07859345, which also lists 4 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 5 Oct 2026.

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