Nursing Students' Care Awareness and EmpathyNCT07884292
Development of the '1 Situation-5 Minutes' Game and Evaluation of Its Impact on Care Awareness and Empathy: A Mixed-Methods Study
A study testing "1 Situation-5 Minutes" game in people with Nursing Students' Care Awareness and Empathy, run by Muş Alparslan University.
Trial summary
Nursing education requires innovative, student-centered teaching strategies that support the development of clinical competence, critical thinking, clinical decision-making, communication skills, and patient-centered care. Read more about this study
- Who is it for?
- Ages 18 years and older
- Conditions the study is for
- Nursing Students' Care Awareness and Empathy
- What is being tested?
- "1 Situation-5 Minutes" game
- Type of treatment
- Lifestyle or therapy programme
- Could I receive a placebo?
- No, everyone receives an active treatment
- How many people
- 100 participants
- Where
- No sites listed yet
- Study dates
- Oct 2026to Dec 2026
- Phase
- Interventional
- Are there results?
- Not yet: the study is under way
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 years and older
- All sexes
- No healthy volunteers
- Adult, Older adult
Who may be able to join
- Voluntarily participate in the study
- Have participated in the "1 Situation-5 Minutes" game
Who cannot join
- Refusing to participate in interviews or failing to provide sufficient data
Trial locations and contacts
No sites are listed yet. Contact the study team or a site near you to ask about taking part.
About this study
Nursing education requires innovative, student-centered teaching strategies that support the development of clinical competence, critical thinking, clinical decision-making, communication skills, and patient-centered care. Health assessment is a fundamental component of nursing curricula, enabling students to systematically collect and interpret patient data, distinguish normal from abnormal findings, and plan appropriate nursing care. However, clinical learning may be challenged by limited practice opportunities, high levels of student stress and anxiety, fear of making errors, and difficulties integrating theoretical knowledge with clinical practice. These challenges highlight the need for accessible and engaging educational approaches that strengthen students' professional development.
Game-based learning has emerged as a promising educational strategy for enhancing student motivation, active participation, knowledge acquisition, and clinical reasoning. In nursing education, it may also support the development of empathy, an essential component of patient-centered care. Empathy enables nursing students to understand patients' feelings, perspectives, and experiences and to incorporate this understanding into care delivery. Nevertheless, evidence regarding the combined effects of brief, practical game-based educational interventions on nursing students' care awareness and empathy remains limited.
Read more
This study aims to develop the "One Situation-Five Minutes" game and evaluate its effects on nursing students' care awareness and empathy using a mixed-methods research design. The intervention is designed as a brief, accessible, and student-centered learning activity that encourages students to consider clinical situations, recognize patients' needs, and reflect on the emotional and professional dimensions of nursing care. The educational approach is informed by Self-Determination Theory, which emphasizes the importance of autonomy, competence, and relatedness in promoting intrinsic motivation and meaningful learning.
The study will assess changes in nursing students' care awareness and empathy following participation in the game-based intervention. The qualitative component will explore students' experiences and perceptions of the intervention, providing further insight into its educational value and potential contributions to professional development. By integrating quantitative and qualitative findings, the study seeks to provide a comprehensive understanding of the intervention's effects and its applicability in nursing education.
The findings are expected to contribute to the evidence base for game-based learning in nursing education and inform the development of innovative teaching strategies that promote care awareness, empathy, and patient-centered nursing practice.
Read the detailed description
This study will be conducted using a mixed-methods research design. The study is planned within the framework of a concurrent convergent design, in which quantitative and qualitative data are collected and analyzed simultaneously. In this approach, after the quantitative and qualitative data are analyzed independently, the findings will be synthesized to provide a holistic interpretation. The mixed-methods approach aims to reveal not only the measurable effects of game-based learning applications in nursing education but also students' experiences, perceptions, and meaning-making processes. Therefore, the study will evaluate quantitative variables, such as empathy levels, alongside qualitative processes, such as care awareness and game experience.
- Being tested
- "1 Situation-5 Minutes" game
- Keywords
- "1 Situation-5 Minutes" Game, Mixed Method
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
"1 Situation-5 Minutes" gameBehavioural
Implementation of the "1 Scenario-5 Minutes" Game The "1 Scenario-5 Minutes" game is an innovative teaching activity developed to help students improve their ethical decision-making skills, gain ethical awareness, and enhance their ability to analyze clinical and professional scenarios after completing the ethics course content.
| Study group | Role | What they receive |
|---|---|---|
| "1 Situation-5 Minutes" game | Experimental | Not described Receives: Behavioral: "1 Situation-5 Minutes" game |
| Control | No intervention | Not described |
What is being measured
The primary outcome is the main question the study is designed to answer.
Kiersma-Chen Empathy Scale Turkish Version (KCES-TR)
The scale consists of two subscales: cognitive empathy (7 items) and affective empathy (6 items). The Cronbach's alpha coefficient for the total scale was found to be 0.85, and the test-retest reliability coefficient was 0.989. The results of confirmatory factor analysis confirmed the two-factor structure and demonstrated that the Turkish version of the scale is a valid and reliable measurement tool. Higher scores on this scale indicate a higher level of empathy.
Measured: Two months
Interview Form
During the interview, participants will be asked the following questions: 1. How would you describe your experience during the "1 Situation-5 Minutes" game? 2. How did this game help you understand the concept of care? 3. Do you think the game increased your awareness of care? In what ways? 4. How did this game influence your perspective on the importance of care in nursing? 5. How motivated did you feel to learn during the game? Why? Finally, 6. What do you see as the strengths and limitations of this game in developing your awareness of care? The interview consists of these 6 questions.
Measured: Two months
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted20 Oct 2026
- Study startOct 2026 (estimated)
- Primary completionNov 2026 (estimated)
- Study completionDec 2026 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for Nursing Students' Care Awareness and EmpathyStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Interventional
- Phase
- Phase N/A
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Model description
- Parallel Assignment
- Masking
- Triple blind
- Who is masked
- Participant, Investigator, Outcomes assessor
- Enrolment
- 100 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Muş Alparslan University
- Sponsor type
- University, hospital or other
- Responsible party
- Sponsor
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT07884292
- Sponsor's protocol ID
- samedkaya
- Status last verified
- Oct 2026
- First submitted
- 13 Oct 2026
- Last updated
- 20 Oct 2026
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
Study at a glance
From the registry record, last updated by the sponsor on 20 Oct 2026. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- Development of the '1 Situation-5 Minutes' Game and Evaluation of Its Impact on Care Awareness and Empathy: A Mixed-Methods Study
- ClinicalTrials.gov ID
- NCT07884292
- Acronym / sponsor ID
- samedkaya
- Keywords
- "1 Situation-5 Minutes" Game, Mixed Method
- Study type
- Interventional
- Recruitment status
- Not yet recruiting
- Enrolment
- 100 participants (estimated)
- Lead sponsor
- Muş Alparslan UniversityUniversity, hospital or other
- Study start
- Oct 2026 (estimated)
- Primary completion
- Nov 2026 (estimated)
- Study completion
- Dec 2026 (estimated)
- First posted
- 20 Oct 2026 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Nursing education requires innovative, student-centered teaching strategies that support the development of clinical competence, critical thinking, clinical decision-making, communication skills, and patient-centered care. Health assessment is a fundamental component of nursing curricula, enabling students to systematically collect and interpret patient data, distinguish normal from abnormal findings, and plan appropriate nursing care. However, clinical learning may be challenged by limited practice opportunities, high levels of student stress and anxiety, fear of making errors, and difficulties integrating theoretical knowledge with clinical practice. These challenges highlight the need for accessible and engaging educational approaches that strengthen students' professional development.
Game-based learning has emerged as a promising educational strategy for enhancing student motivation, active participation, knowledge acquisition, and clinical reasoning. In nursing education, it may also support the development of empathy, an essential component of patient-centered care. Empathy enables nursing students to understand patients' feelings, perspectives, and experiences and to incorporate this understanding into care delivery. Nevertheless, evidence regarding the combined effects of brief, practical game-based educational interventions on nursing students' care awareness and empathy remains limited.
This study aims to develop the "One Situation-Five Minutes" game and evaluate its effects on nursing students' care awareness and empathy using a mixed-methods research design. The intervention is designed as a brief, accessible, and student-centered learning activity that encourages students to consider clinical situations, recognize patients' needs, and reflect on the emotional and professional dimensions of nursing care. The educational approach is informed by Self-Determination Theory, which emphasizes the importance of autonomy, competence, and relatedness in promoting intrinsic motivation and meaningful learning.
The study will assess changes in nursing students' care awareness and empathy following participation in the game-based intervention. The qualitative component will explore students' experiences and perceptions of the intervention, providing further insight into its educational value and potential contributions to professional development. By integrating quantitative and qualitative findings, the study seeks to provide a comprehensive understanding of the intervention's effects and its applicability in nursing education.
The findings are expected to contribute to the evidence base for game-based learning in nursing education and inform the development of innovative teaching strategies that promote care awareness, empathy, and patient-centered nursing practice.
Detailed description
This study will be conducted using a mixed-methods research design. The study is planned within the framework of a concurrent convergent design, in which quantitative and qualitative data are collected and analyzed simultaneously. In this approach, after the quantitative and qualitative data are analyzed independently, the findings will be synthesized to provide a holistic interpretation. The mixed-methods approach aims to reveal not only the measurable effects of game-based learning applications in nursing education but also students' experiences, perceptions, and meaning-making processes. Therefore, the study will evaluate quantitative variables, such as empathy levels, alongside qualitative processes, such as care awareness and game experience.
Study design
- Primary purpose
- Other
- Allocation
- Randomised
- Intervention model
- Parallel groups
- Masking
- Triple blind (participant, investigator, outcomes assessor)
- Number of arms
- 2
- Model description
- Parallel Assignment
| Arm | Type | Receives |
|---|---|---|
| "1 Situation-5 Minutes" game | Experimental | Behavioral: "1 Situation-5 Minutes" game |
| Control | No intervention | – |
Who may qualify
- Ages
- 18 years and older
- Sex
- All
- Healthy volunteers
- Not accepted
- Age groups
- Adult, Older adult
Key inclusion criteria (2 listed)
- Voluntarily participate in the study
- Have participated in the "1 Situation-5 Minutes" game
Key exclusion criteria (1 listed)
- Refusing to participate in interviews or failing to provide sufficient data
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| "1 Situation-5 Minutes" gameImplementation of the "1 Scenario-5 Minutes" Game The "1 Scenario-5 Minutes" game is an innovative teaching activity developed to help students improve their ethical decision-making skills, gain ethical awareness, and enhance their ability to analyze clinical and professional scenarios after completing the ethics course content. | Behavioural | "1 Situation-5 Minutes" game |
Primary outcome
Kiersma-Chen Empathy Scale Turkish Version (KCES-TR)
Time frame: Two months
The scale consists of two subscales: cognitive empathy (7 items) and affective empathy (6 items). The Cronbach's alpha coefficient for the total scale was found to be 0.85, and the test-retest reliability coefficient was 0.989. The results of confirmatory factor analysis confirmed the two-factor structure and demonstrated that the Turkish version of the scale is a valid and reliable measurement tool. Higher scores on this scale indicate a higher level of empathy.
Interview Form
Time frame: Two months
During the interview, participants will be asked the following questions: 1. How would you describe your experience during the "1 Situation-5 Minutes" game? 2. How did this game help you understand the concept of care? 3. Do you think the game increased your awareness of care? In what ways? 4. How did this game influence your perspective on the importance of care in nursing? 5. How motivated did you feel to learn during the game? Why? Finally, 6. What do you see as the strengths and limitations of this game in developing your awareness of care? The interview consists of these 6 questions.
Results and safety
This study is still under way. Results are not available in the source record yet.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 20 Oct 2026.
Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part.
Questions about this trial
What is this clinical trial studying?
A study testing "1 Situation-5 Minutes" game in people with Nursing Students' Care Awareness and Empathy, run by Muş Alparslan University.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 2 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: opening soon, as of the sponsor's last update on 20 Oct 2026. Status can change between updates, so confirm with the study contact before making plans.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
This study is still under way. Results are not available in the source record yet.
How can a doctor refer a patient or contact the research team?
Contact Abdulsamed KAYA, Ph.D. (+905364400551, kaya.abdulsamed@gmail.com), or a site near the patient. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
Kiersma-Chen Empathy Scale Turkish Version (KCES-TR) (time frame: Two months). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 20 Oct 2026.