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ExerciseNCT07885644

Gamified Versus Regular Exercise Snacks on Stationary Bikes, as One 10-Minute or Two 5-Minute Sessions a Day, for Children in an Inclusive Primary School

A study testing Stationary cycling with game display, Stationary cycling with regular display and One 10-minute ride per riding day in people with Exercise and Sedentary Behavior, run by Macao Polytechnic University.

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Opening soon. The study is approved but enrolment has not started yet. Sites may already take enquiries.

Official record

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Trial summary

The goal of this pilot clinical trial is to learn how short exercise breaks, often called exercise snacks, on stationary exercise bikes can best be offered during the school day to students in Primary 4 to 6 at an inclusive primary school in Macao, including autistic students. Read more about this study

Who is it for?
Ages 6 to 15 yearsHealthy volunteers can take part
Conditions the study is for
Exercise, Sedentary Behavior, Child Behavior
What is being tested?
Stationary cycling with game display, Stationary cycling with regular display and One 10-minute ride per riding day
Could I receive a placebo?
No, everyone receives an active treatment
How many people
48 participants
Where
No sites listed yet
Study dates
19 Oct 2026to 31 Dec 2026
Phase
Interventional

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 6 to 15 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • Student in Primary 4 to 6 at the participating school
  • Written informed consent from a parent or legal guardian and the student's own assent; students with special educational needs use a pictorial assent procedure
  • Completed parental health screening questionnaire
  • Tall enough to pedal normally with the seat at its lowest position, checked during a trial ride
  • Able to complete 5-minute and 10-minute rides and brief self-ratings with verbal or visual prompts

Who cannot join

  • Heart, lung or metabolic disease diagnosed by a physician that requires restriction of physical activity
  • History of photosensitive epilepsy, or seizures of unknown cause
  • Lower-limb injury or surgery in the past 3 months that affects pedaling
  • Unable to get on and off the bike safely, as judged by the physical education teacher and the inclusive-education coordinator

About this study

Official title: Interface Effects and Within-Day Scheduling of Gamified Exercise Snacks in an Inclusive Primary School: A Pilot Randomized Controlled Trial

The goal of this pilot clinical trial is to learn how short exercise breaks, often called exercise snacks, on stationary exercise bikes can best be offered during the school day to students in Primary 4 to 6 at an inclusive primary school in Macao, including autistic students. It will also learn whether the program is practical and safe in an inclusive school.

The main questions it aims to answer are:

Read more

When the bike screen shows a game with points and a ranking among the four riders in the group, do students ride farther per scheduled minute than when the same screen shows a regular display with a cartoon cyclist, heart rate, distance and time remaining? Is any extra riding on game days larger when the 10 minutes are ridden at once than when they are split into two 5-minute rides, and is it accompanied by better or worse feelings during and after the ride? When the same 10 minutes are split into two 5-minute rides, do students receive the same riding dose and are they as focused on their classwork afterwards? How many planned rides actually happen and are completed, and what support do autistic students need?

The investigators expect students to ride more on game days. Whether that extra riding comes with better or worse feelings, and whether it depends on ride length. The comparison with the waitlist group only estimates how large the differences are, to help plan a larger study.

Thirty-two riders ride in fixed groups of four on 3 fixed school days a week for 8 weeks, 10 minutes a day: one 10-minute ride a day for 4 weeks and two 5-minute rides a day for the other 4 weeks. Within each 4-week period, the display shown to a group on each riding day is randomly assigned, with equal numbers of game and regular-display days, and the same virtual tracks are used under both displays. Riders wear a heart-rate arm band and answer a few picture-supported questions before, during and after each ride. Trained observers, who do not know which display or schedule students are on, record how focused students are on their classwork in the lesson after riding. Sixteen waitlist students follow the usual school routine, complete the same assessments, and receive access to the bikes after the study. All students complete a short tablet attention task and questionnaires about exercise motivation and quality of life before and after the 8 weeks.

Being tested
Stationary cycling with game display, Stationary cycling with regular display, One 10-minute ride per riding day, Two 5-minute rides per riding day
Keywords
Exercise snacks, Physical activity breaks, Exergaming, Special educational needs, Gamification
Medical subject headings
Motor Activity, Sedentary Behavior, Child Behavior

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Stationary cycling with game displayBehavioural

    Riding a stationary exercise bike whose screen shows a video game.

  • Stationary cycling with regular displayBehavioural

    Riding the same bike with the screen showing only a timer, pedaling rate and heart rate, with no game elements.

  • One 10-minute ride per riding dayBehavioural

    One 10-minute ride per riding day on 3 fixed school days a week for 8 weeks.

  • Two 5-minute rides per riding dayBehavioural

    Two 5-minute rides per riding day, about 3 to 5 hours apart, giving the same daily total as the one-ride schedule.

Study groups in NCT07885644
Study groupRoleWhat they receive
Cycling 1: Continuous Schedule FirstExperimental16 riders. Weeks 1 to 4: one 10-minute ride per riding day. Weeks 5 to 8: two 5-minute rides per riding day. Riders ride in a fixed group of four on 3 fixed school days a week for 8 weeks, and the group's screen alternates between the racing game and the regular dashboard across riding days in a randomized order.
Receives: Behavioral: Stationary cycling with game display; Behavioral: Stationary cycling with regular display; Behavioral: One 10-minute ride per riding day; Behavioral: Two 5-minute rides per riding day
Cycling 2: Distributed Schedule FirstExperimental16 riders. Weeks 1 to 4: two 5-minute rides per riding day. Weeks 5 to 8: one 10-minute ride per riding day. Riders ride in a fixed group of four on 3 fixed school days a week for 8 weeks, and the group's screen alternates between the racing game and the regular dashboard across riding days in a randomized order.
Receives: Behavioral: Stationary cycling with game display; Behavioral: Stationary cycling with regular display; Behavioral: One 10-minute ride per riding day; Behavioral: Two 5-minute rides per riding day
WaitlistNo intervention16 students who follow the usual school routine during the study and complete the same assessments. They receive the same access to the bikes after the study.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Distance per scheduled minute (km/min) recorded by the stationary-bike software on each riding day

    Sum of distance (km) recorded across all study rides on a scheduled riding day, divided by the 10-minute daily budget. Both displays run the same virtual track so the distance algorithm is identical. Refused rides scored 0; days not offered or absent excluded from the denominator; lost measurements treated as missing. Higher values indicate more riding output.

    Measured: Up to 8 weeks

Secondary outcomes (14)
  1. Mean heart rate (beats per minute) in the last 60 seconds of each ride, measured by an arm-worn optical heart-rate sensor

    Mean of sensor readings over the final 60 s, also as % of age-predicted maximum (208 - 0.7 × age). Rides included only if sensor coverage ≥ 80% with no gap > 60 s. Higher values indicate higher intensity.

    Measured: Up to 8 weeks

  2. Minutes per riding day in the target heart-rate zone, measured by an arm-worn optical heart-rate sensor

    Minutes with heart rate between 60% and 80% of age-predicted maximum, summed across rides on a riding day; range 0-10. Used to compare received intensity between one 10-min ride and two 5-min rides.

    Measured: Up to 8 weeks

  3. Affect during the ride, measured by the Feeling Scale

    Single-item Feeling Scale (Hardy \& Rejeski, 1989), -5 (very bad) to +5 (very good), reported by pointing to a pictorial card at minute 5 of a 10-min ride and minute 2.5 of each 5-min ride. Higher scores indicate more positive affect.

    Measured: Up to 8 weeks

  4. Affect after the ride, measured by the Feeling Scale

    Single-item Feeling Scale, -5 (very bad) to +5 (very good), completed privately on a tablet. Higher scores indicate more positive affect.

    Measured: Up to 8 weeks

  5. Post-ride enjoyment score on a study-specific 0-10 numeric rating item

    "How much did you like this ride", 0 (not at all) to 10 (very much). Higher scores indicate greater enjoyment.

    Measured: Up to 8 weeks

  6. Perceived exertion after the ride, measured by the OMNI Bike Scale for children

    Perceived exertion is assessed within 5 minutes after each ride using the OMNI Bike Scale for children (Robertson et al., 2000), a pictorial 0-10 scale showing a child cycling up an increasingly steep hill. Scores range from 0 (extremely easy) to 10 (extremely hard). Higher scores indicate greater perceived exertion. The scale is presented on a tablet with the standard pictorial anchors and Chinese translations of the verbal anchors; children respond by pointing or tapping, with the item read aloud by study staff if needed.

    Measured: Up to 8 weeks

  7. Perceived competence and perceived pressure scores on two study-specific 0-10 numeric rating items

    Competence: "How well did you ride today", 0-10, higher = greater competence. Pressure: "Did you feel pushed to ride", 0-10, higher = greater pressure. Reported separately.

    Measured: Up to 8 weeks

  8. Proportion of intervals on-task in a 20-minute classroom window after riding, measured by momentary time sampling by blinded observers

    Proportion (0-1) of 10-s intervals coded on-task in the classroom window beginning at 14:05 on each riding day, and at 10:40 on two-ride days, for riders who rode that day and their waitlist classmates. Fixed observer pool unaware of allocation and display; 20% of windows double-coded. Higher = more on-task.

    Measured: Up to 8 weeks

  9. Percentage of scheduled riding opportunities offered, attended, refused, stopped early and completed, from the study attendance log

    Offered and attended use all scheduled opportunities as denominator; refused, stopped early and completed use offered-and-present opportunities. Unit: %.

    Measured: Up to 8 weeks

  10. Percentage of rides rated more enjoyable, about the same, or less enjoyable than the previous ride, on a study-specific three-category item

    Three categories; reported as % of rides in each category by display and schedule. Not applicable on the first ride; on two-ride days "previous ride" is the earlier ride that day.

    Measured: Up to 8 weeks

  11. Change in exercise motivation measured by the Behavioural Regulation in Exercise Questionnaire-2, children's version (C-BREQ-2)

    18 items in five subscales (amotivation, external, introjected, identified, intrinsic regulation), each item scored 0 (not true for me) to 4 (very true for me); subscale score is the item mean (0-4). Higher intrinsic and identified scores indicate more autonomous motivation (better); higher amotivation and external scores indicate less autonomous motivation (worse).

    Measured: Baseline and week 9

  12. Change in health-related quality of life measured by the KIDSCREEN-10 Index

    10 items scored 1-5, sum 10-50 converted to T-score (mean 50, SD 10). Higher = better. Pilot estimate, riding vs waitlist.

    Measured: Baseline and week 9

  13. Change in inhibitory control measured by the Flanker task reverse-coded reaction-time interference score

    A computerised Flanker task administered on a tablet (PsyToolkit). For each participant, mean reaction time (milliseconds) is computed for correct congruent and incongruent trials; the reverse-coded interference score is mean congruent minus mean incongruent reaction time, so that higher scores indicate better inhibitory control. Accuracy (%) is reported alongside.

    Measured: Baseline and week 9

  14. Facial Expression Valence Index From Camera-Based Facial Expression Recognition

    percentage points, calculated for each ride as the percentage of valid camera samples classified as happy minus the percentage classified as sad, angry, fearful, disgusted or contemptuous; range -100 to 100, with higher values indicating more positive facial expression. Measurement tool: camera-based facial expression recognition system mounted above the bike screen, which classifies each sample of the rider's face as neutral, happy, sad, angry, surprised, fearful, disgusted or contemptuous; only these classifications are stored. The percentage of samples in each category is also reported.

    Measured: Up to 8 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted21 Oct 2026
  2. Study start19 Oct 2026 (estimated)
  3. Primary completion18 Dec 2026 (estimated)
  4. Study completion31 Dec 2026 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Crossover
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
48 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07885644
Sponsor's protocol ID
FCSD/DPPESS-007/2026
Status last verified
Oct 2026
First submitted
27 Sep 2026
Last updated
21 Oct 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

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