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Ankle FracturesNCT07906002

Virtual Reality-Integrated Rehabilitation Versus Conventional Balance Therapy Following Ankle Fracture

A study testing Virtual Reality Balance System (VR-Training) and Standard Physical Therapy (Conventional Exercise) in people with Ankle Fractures and Joint Stiffness, run by Dr Aneeqa Sultan at 2 sites in Pakistan.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study compares virtual reality-based balance training with conventional balance therapy in adults recovering from an ankle fracture after a period of immobilization. A total of 22 adults aged 18-60 years who were medically cleared to bear full weight on the affected leg participated in the study. Read more about this study

Who is it for?
Ages 18 to 60 years
Conditions the study is for
Ankle Fractures, Joint Stiffness, Postural Balance
What is being tested?
Virtual Reality Balance System (VR-Training) and Standard Physical Therapy (Conventional Exercise)
Could I receive a placebo?
No, everyone receives an active treatment
How many people
22 participants
Where
2 sitesPakistan
Study dates
10 Apr 2026to 15 Sep 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 60 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • Adults aged 18-60 years, of any sex.
  • Individuals with medically confirmed closed malleolar ankle fractures managed surgically or conservatively.
  • Individuals who have completed immobilization and have been medically cleared for full weight-bearing.
  • Individuals who are ambulatory, with or without an assistive device, and have minimal pain.
  • Individuals willing to provide informed consent and comply with the study protocol.

Who cannot join

  • Individuals with neurological disorders affecting balance or mobility.
  • Individuals with severe, uncorrectable visual impairment or active vestibular disorders.
  • Individuals with infection, fracture non-union, or severe pain.
  • Individuals with cognitive impairment that prevents understanding or following instructions.
  • Individuals with photosensitive epilepsy or severe motion sickness.
  • Individuals with concurrent major lower-limb injuries.

Trial locations and contacts

2 sites in 1 country.

Pakistan2 sites
  • Ghurki Trust Teaching Hospital

    Lahore, Punjab Province

  • Mayo Hospital Lahore

    Lahore, Punjab Province

Other trials in Pakistan

About this study

Official title: Effectiveness of Virtual Reality-Integrated Rehabilitation Versus Conventional Balance Therapy Following Ankle Fracture: A Randomized Controlled Trial

This study compares virtual reality-based balance training with conventional balance therapy in adults recovering from an ankle fracture after a period of immobilization.

A total of 22 adults aged 18-60 years who were medically cleared to bear full weight on the affected leg participated in the study. Participants were randomly assigned to two groups: one received virtual reality-based balance training, and the other received conventional balance exercises.

Read more

Both groups received supervised rehabilitation sessions lasting 30 minutes, three to five times per week, for six to eight weeks. The virtual reality group performed interactive weight-shifting and balance activities with visual feedback, while the conventional therapy group performed exercises such as single-leg standing, balance board activities, BOSU ball exercises, and ankle strengthening.

Balance and ankle movement were assessed before and after the intervention. The study evaluated balance using the Berg Balance Scale, dynamic postural control using the Star Excursion Balance Test, and active ankle dorsiflexion range of motion using a goniometer. The study was designed to compare the outcomes of the two rehabilitation approaches following ankle fracture.

Read the detailed description

Background

Ankle fractures are common lower-limb injuries that may require surgical fixation or conservative management with immobilization. Following immobilization, patients may experience ankle joint stiffness, reduced muscle strength, impaired proprioception, decreased dorsiflexion range of motion, and difficulties with balance and walking. These problems can affect functional recovery and postural stability.

Conventional physical therapy commonly includes balance exercises, single-leg standing, balance board activities, and ankle strengthening. Virtual reality (VR)-based rehabilitation offers interactive exercises and visual feedback that may help patients practice controlled weight shifting and dynamic balance activities.

Study Objective

This study compared the effectiveness of virtual reality-integrated rehabilitation with conventional balance therapy in adults recovering from ankle fractures following immobilization.

Study Design and Participants

This was a single-blind randomized controlled trial involving 22 adults aged 18-60 years recruited from orthopedic rehabilitation departments in Lahore, Pakistan. Participants had medically confirmed closed malleolar ankle fractures, managed surgically or conservatively, and had been cleared for full weight-bearing ambulation. Participants were randomly allocated in a 1:1 ratio to two groups, with 11 participants in each group. Outcome assessors were blinded to group allocation.

Intervention Group: Virtual Reality-Based Balance Training

Participants received supervised rehabilitation using a virtual reality balance system. Each session lasted 30 minutes and included 15 minutes of dynamic weight-shifting exercises with visual center-of-gravity feedback, followed by 15 minutes of interactive balance tasks involving target matching, obstacle avoidance, and multidirectional postural adjustments. Exercise difficulty was adjusted according to participant performance.

Comparison Group: Conventional Balance Therapy

Participants received a supervised conventional balance therapy program lasting 30 minutes per session. Exercises included static single-leg standing, tandem standing, wobble board balancing, BOSU ball stability exercises, and ankle strengthening with resistance bands. Exercise difficulty was progressed by the therapist according to clinical tolerance.

Both groups received treatment three to five days per week for six to eight weeks, with approximately 20-24 sessions.

Outcome Measures

Outcomes were assessed at baseline and immediately after the intervention.

  1. Berg Balance Scale (BBS): Used to assess balance and functional performance across 14 tasks. Total scores range from 0 to 56, with higher scores indicating better balance performance.
  2. Star Excursion Balance Test (SEBT): Used to evaluate dynamic postural control, including posteromedial reach and the overall composite score. Reach distances were normalized to leg length and expressed as percentages.
  3. Active Ankle Dorsiflexion Range of Motion: Measured in degrees using a universal goniometer to assess active sagittal-plane ankle movement.

Statistical Analysis

Within-group changes were assessed using the Wilcoxon signed-rank test, while between-group comparisons were performed using the Mann-Whitney U test.

Study Purpose

The study was designed to compare changes in balance, dynamic postural control, and ankle dorsiflexion range of motion following virtual reality-based rehabilitation and conventional balance therapy in adults recovering from ankle fractures.

Being tested
Virtual Reality Balance System (VR-Training), Standard Physical Therapy (Conventional Exercise)
Keywords
Virtual Reality, Ankle Fracture, Balance Training, Berg Balance Scale, Star Excursion Balance Test, Range of Motion, Rehabilitation
Medical subject headings
Ankle Fractures

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual Reality Balance System (VR-Training)Behavioural

    Supervised digital feedback training program. Participants stand on an integrated sensor platform facing an interactive screen displaying center-of-mass displacement. Exercises involve target matching, obstacle dodging, and controlled postural weight shifts. Adaptive difficulty scales with user performance to enhance motor recalibration.

  • Standard Physical Therapy (Conventional Exercise)Behavioural

    Supervised manual balance therapy. Interventions include single-leg stance drills, tandem standing, balance board tilting, BOSU ball balancing, and manual resistance ankle exercises. Difficulty is manually progressed by the physical therapist based on clinical tolerance.

Study groups in NCT07906002
Study groupRoleWhat they receive
VR-Based Balance TrainingExperimentalParticipants complete interactive virtual reality-integrated balance training using the VR-Balance System. Sessions last 30 minutes, 3 to 5 days per week for 6 to 8 weeks (total 20-24 sessions). The program includes 15 minutes of guided center-of-gravity weight shifting with visual feedback and 15 minutes of gamified multidirectional dynamic balance tasks.
Receives: Behavioral: Virtual Reality Balance System (VR-Training)
Conventional Balance TherapyActive comparatorParticipants receive a standardized conventional balance physical therapy program. Sessions last 30 minutes, 3 to 5 days per week for 6 to 8 weeks (total 20-24 sessions). Exercises consist of static single-leg stance, wobble board balancing, BOSU ball stability exercises, and TheraBand lower-limb strengthening.
Receives: Behavioral: Standard Physical Therapy (Conventional Exercise)

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in Static Balance Measured by the Berg Balance Scale (BBS)

    The Berg Balance Scale assesses balance and functional performance across 14 standardized tasks. Total scores range from 0 to 56, with higher scores indicating better balance control. Change from baseline to post-intervention will be evaluated.

    Measured: Baseline and immediately after the 6-to-8-week intervention

  2. Change in Dynamic Postural Control Measured by the Star Excursion Balance Test (SEBT)

    The Star Excursion Balance Test assesses dynamic balance using posteromedial reach and the overall composite score. Reach distance is normalized to leg length and expressed as a percentage. Higher percentages indicate better dynamic stability. Change from baseline to post-intervention will be evaluated.

    Measured: Baseline and immediately after the 6-to-8-week intervention

Secondary outcomes (1)
  1. Change in Active Ankle Dorsiflexion Range of Motion

    Active weight-bearing ankle dorsiflexion range of motion is measured in degrees using a universal goniometer. An increase in degrees indicates improved ankle dorsiflexion. Change from baseline to post-intervention will be evaluated.

    Measured: Baseline and immediately after the 6-to-8-week intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted30 Oct 2026
  2. Study start10 Apr 2026
  3. Primary completion20 Aug 2026
  4. Study completion15 Sep 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
This study used a parallel-group design in which participants were randomly assigned to one of two groups. Group A received virtual reality-based balance training, while Group B received conventional balance therapy. Both groups underwent supervised rehabilitation sessions for 6 to 8 weeks.
Masking
Double blind
Who is masked
Care provider, Outcomes assessor
Enrolment
22 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07906002
Sponsor's protocol ID
SU91-MSRSW-F24-030
Status last verified
Oct 2026
First submitted
25 Oct 2026
Last updated
30 Oct 2026
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Reality Balance System (VR-Training) and Standard Physical Therapy (Conventional Exercise) in people with Ankle Fractures and Joint Stiffness, run by Dr Aneeqa Sultan at 2 sites in Pakistan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 30 Oct 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 2 sites in Pakistan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in Static Balance Measured by the Berg Balance Scale (BBS) (time frame: Baseline and immediately after the 6-to-8-week intervention). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 30 Oct 2026.

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