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Anxiety Wounds and InjuriesHealingNCT07909798

Healing Through Play

A study of Anxiety Wounds and Injuries, run by Al-Zaytoonah University of Jordan at 1 site in Jordan.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Wound dressing is a common procedure for children with injuries or wounds. The procedure can cause pain, fear, and anxiety. Children may also experience changes in heart rate and breathing when they feel distressed. Finding simple ways to help children cope with wound dressing may improve their experience of care. Read more about this study

Who is it for?
Ages 6 to 12 yearsHealthy volunteers can take part
Conditions the study is for
Anxiety Wounds and Injuries
Could I receive a placebo?
No, everyone receives an active treatment
How many people
60 participants
Where
1 siteJordan
Study dates
4 Apr 2026to 7 Jun 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 6 to 12 years
  • All sexes
  • Healthy volunteers accepted
  • Child

Who may be able to join

  • Children aged 6-12 years.
  • Children undergoing wound dressing at the surgical department of Souad Kafafi University Hospital, 6th of October City, Egypt.
  • Children whose wound-dressing procedure allowed the use of an interactive smartphone game during the procedure.
  • Children able to understand and respond to the study's pain and anxiety assessment tools, with assistance appropriate to their age when needed.
  • Parent or legal guardian willing to provide informed consent, with child assent obtained when appropriate and required by the approved protocol.

Who cannot join

  • Children with conditions that prevented them from safely or comfortably using a smartphone during wound dressing.
  • Children with cognitive, developmental, or communication difficulties that prevented reliable completion of the study assessments.
  • Children who were clinically unstable or required emergency treatment that took priority over study procedures.

Trial locations and contacts

1 site in 1 country.

Jordan1 site
  • Al zaytoonah University

    Amman, 00000

Other trials in Jordan

About this study

Official title: Healing Through Play: Changes in Pain, Anxiety, and Physiological Responses Associated With Interactive Digital Games Among Children Undergoing Wound Dressing

Wound dressing is a common procedure for children with injuries or wounds. The procedure can cause pain, fear, and anxiety. Children may also experience changes in heart rate and breathing when they feel distressed. Finding simple ways to help children cope with wound dressing may improve their experience of care.

This study examined changes in pain, anxiety, and physiological responses associated with playing interactive digital games during wound dressing. The study included 60 children aged 6-12 years who received wound dressing at the surgical department of Souad Kafafi University Hospital in 6th of October City, Egypt.

Read more

Each child selected an age-appropriate smartphone game and began playing approximately 1-2 minutes before wound dressing. The child continued playing throughout the procedure. Pain and anxiety were assessed, and physiological measurements, including pulse rate, breathing rate, and oxygen saturation, were recorded. The time required to complete wound dressing was also documented.

Measurements taken before and after the intervention were compared to examine changes associated with the use of digital games. The study aimed to determine whether interactive games could be a practical, child-friendly distraction to help children cope with pain and anxiety during wound dressing.

The findings may help nurses and other healthcare professionals consider the role of interactive digital games in pediatric wound care. Because the study used a single-group design without a separate control group, changes observed after the intervention cannot be attributed to the games alone.

Read the detailed description

Wound dressing is an essential component of wound management in pediatric healthcare. However, dressing changes may cause procedural pain, anxiety, fear, and physiological responses associated with distress. These experiences can make the procedure more difficult for children and may affect their willingness to cooperate with healthcare professionals.

Non-pharmacological distraction is one approach used to support children during painful or uncomfortable procedures. Interactive digital games may redirect attention away from the procedure by engaging children in age-appropriate activities. Smartphone games are readily accessible and may offer a practical distraction strategy in clinical settings.

This study investigated changes in children's pain, anxiety, physiological responses, and wound-dressing duration associated with the use of interactive digital games during wound dressing.

Study Design and Setting

A one-group pretest-posttest quasi-experimental study was conducted at the surgical department of Souad Kafafi University Hospital, 6th of October City, Egypt, from February to July 2026. A purposive sample of 60 children aged 6-12 years undergoing wound dressing participated in the study.

All participants received the digital-game intervention. Measurements obtained before the intervention were compared with those obtained after the intervention. The study did not include a separate control group.

Intervention Procedures

Each child selected an age-appropriate smartphone game according to their preference. The game was started approximately 1-2 minutes before the wound-dressing procedure and continued throughout dressing.

The intervention was intended to provide an engaging distraction during wound care. It was used as a supportive, non-pharmacological approach and was not intended to replace necessary wound care, prescribed pain management, or other clinically indicated treatment.

Assessment Procedures

Pain, anxiety, physiological responses, and procedure duration were assessed before and after the intervention according to the study protocol.

Pain was assessed using the Wong-Baker FACES Pain Rating Scale. Anxiety was measured using an adapted 20-item scale based on the Beck Anxiety Inventory. Physiological measurements included pulse rate, respiratory rate, and peripheral oxygen saturation. The time required to complete wound dressing was also recorded.

The assessment tools and procedures were used to examine changes in children's reported pain and anxiety and their physiological responses during the wound-dressing experience.

Data Analysis

Pre-intervention and post-intervention measurements were compared using paired statistical analyses, as appropriate for the data. Statistical significance was assessed using the prespecified significance threshold of p < 0.05.

Interpretation and Potential Significance

The study provides information about the feasibility and potential value of incorporating interactive digital games into pediatric wound care. Changes observed in pain, anxiety, physiological measurements, and dressing duration may help inform future research and nursing practice.

The single-group pretest-posttest design limits the ability to establish a causal relationship between game use and observed changes. Other factors, including the nature of the wound, the dressing procedure, usual pain management, children's individual characteristics, and familiarity with the clinical environment, may have influenced the findings Further research using a suitable comparison grou

Being tested
Usual Care
Keywords
Digital game Anxiety Pediatric wound care Children Procedural anxiety Wound dressing Digital therapeutic intervention
Medical subject headings
Wounds and Injuries

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Usual CareBehavioural

    Participants in the usual care control arm received the routine wound care provided by the clinical team according to the institution's standard practice. No study-specific digital game intervention was administered to this arm.

Study groups in NCT07909798
Study groupRoleWhat they receive
Interactive Digital Game During Wound DressingExperimentalChildren aged 6-12 years undergoing wound dressing received an interactive digital-game intervention. Each child selected an age-appropriate smartphone game and began playing approximately 1-2 minutes before wound dressing, continuing throughout the procedure. Pain, anxiety, pulse rate, respiratory rate, oxygen saturation, and wound-dressing duration were assessed according to the study protocol. Pre-intervention and post-intervention measurements were compared. All participants received the intervention; there was no separate control group.
Receives: Behavioral: Usual Care
Usual Care Control GroupExperimentalChildren aged 6-12 years undergoing wound dressing received usual wound care without the interactive digital-game intervention. Pain, anxiety, physiological responses, and wound-dressing duration were assessed according to the study protocol.
Receives: Behavioral: Usual Care

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in Anxiety Level Among Children Undergoing Wound Care

    Anxiety levels were assessed using the study-specified anxiety assessment instrument. Anxiety scores were compared between the digital game intervention group and the usual care control group to evaluate the effect of the intervention on anxiety associated with pediatric wound care.

    Measured: Immediately before and immediately after the wound-care procedure.

Secondary outcomes (1)
  1. Child's Behavioral Response During Wound Care

    The child's behavioral response during the wound-care procedure was assessed using the study-specified behavioral assessment method. Results were compared between the intervention and control groups.

    Measured: During the wound-care procedure

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted2 Nov 2026
  2. Study start4 Apr 2026
  3. Primary completion5 May 2026
  4. Study completion7 Jun 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Parallel groups
Model description
This is a single-arm, one-group pretest-posttest quasi-experimental study. All participants received an interactive digital-game intervention during wound dressing. Outcomes measured before and after the intervention were compared to examine changes in pain, anxiety, physiological responses, and wound-dressing duration. There was no separate control group, and participants were not randomized.
Masking
None (open label)
Enrolment
60 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07909798
Sponsor's protocol ID
58-1-2026
Acronym
Healing
Status last verified
Oct 2026
First submitted
25 Oct 2026
Last updated
2 Nov 2026
Results posted
No
Data monitoring committee
Yes
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes

Questions about this trial

What is this clinical trial studying?

A study of Anxiety Wounds and Injuries, run by Al-Zaytoonah University of Jordan at 1 site in Jordan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 3 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 2 Nov 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Jordan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in Anxiety Level Among Children Undergoing Wound Care (time frame: Immediately before and immediately after the wound-care procedure.). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 2 Nov 2026; AzTrials last refreshed its copy on 3 Nov 2026.

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