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Social AnxietyNCT07914699

Effects of Tabletop Role-Playing Games on Nursing Students

A study testing Tabletop Role-Playing Game Program in people with Social Anxiety and Self Confidence, run by Kocaeli University at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This randomized controlled study evaluates the effects of a four-month tabletop role-playing game (TTRPG) program on self-confidence, social anxiety, and mental well-being among undergraduate nursing students. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
What is being tested?
Tabletop Role-Playing Game Program
Could I receive a placebo?
No, everyone receives an active treatment
How many people
230 participants
Where
1 siteTurkey (Türkiye)
Study dates
5 Sep 2025to 20 Jan 2026
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Being enrolled in the first, second, third, or fourth year of the undergraduate nursing programme at Kocaeli University during the 2025-2026 academic year.
  • Voluntarily agreeing to participate in the study.
  • Being able to speak and understand Turkish.
  • Having no previous experience with tabletop role-playing games (TTRPGs).
  • Providing informed consent to participate in the study.

Who cannot join

  • Not attending the TTRPG sessions during the intervention period, according to the predefined study criteria.

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Kocaeli University

    Kocaeli

Other trials in Turkey (Türkiye)

About this study

Official title: Effects of Tabletop Role-Playing Games on Self-Confidence, Social Anxiety, and Mental Well-being Among Nursing Students: A Randomized Controlled Study

This randomized controlled study evaluates the effects of a four-month tabletop role-playing game (TTRPG) program on self-confidence, social anxiety, and mental well-being among undergraduate nursing students. TTRPGs are collaborative games in which participants create and portray fictional characters in a structured fictional setting, with dice used to determine the outcomes of certain actions. Nursing students are randomly assigned to a TTRPG intervention group or a no-intervention control group. Self-confidence, social anxiety, and mental well-being are assessed at baseline, at month 2, and at month 4 using validated self-report scales.

Read the detailed description

Nursing education can be demanding and may be associated with psychological challenges, including reduced self-confidence, social anxiety, and difficulties in maintaining mental well-being. Innovative and engaging approaches that may support nursing students' psychological well-being are therefore of interest. Tabletop role-playing games (TTRPGs) provide a collaborative and interactive environment in which participants create and portray fictional characters, communicate with other players, solve problems, make decisions, and respond to changing situations within a structured fictional setting. The use of dice adds an element of uncertainty and allows different outcomes to emerge during gameplay.

This study investigates whether participation in a structured TTRPG program improves self-confidence and mental well-being and reduces social anxiety among nursing students. Students are stratified by academic year and randomly allocated to an intervention group or a control group using a computer-generated allocation sequence with sequentially prepared opaque sealed envelopes.

The intervention group participates in face-to-face TTRPG sessions informed by Dungeons \& Dragons gameplay mechanics, delivered in 60-minute sessions twice weekly for four months in small groups of approximately seven students. A game leader facilitates the sessions according to a standardized study protocol. The intervention is designed as an educational and recreational activity, not as a therapeutic or psychological treatment. The control group receives no study intervention and continues usual academic and social activities.

Outcomes are assessed at baseline, at month 2 (mid-intervention), and at month 4 (end of intervention) using the Self-Confidence Scale, the Liebowitz Social Anxiety Scale (anxiety and avoidance subscales), and the Warwick-Edinburgh Mental Well-being Scale. Changes in these outcomes are compared between and within groups over time.

Being tested
Tabletop Role-Playing Game Program
Keywords
Tabletop Role-Playing Games, Role Playing, Game-Based Learning, Nursing Students, Nursing Education, Mental Health
Medical subject headings
Psychological Well-Being

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Tabletop Role-Playing Game ProgramBehavioural

    A structured, face-to-face tabletop role-playing game program delivered in 60-minute sessions twice weekly for four months in small groups of approximately seven students, using printed game materials, character sheets, dice, and the Dungeons \& Dragons rulebook. Each participant creates a fictional character; a trained game leader presents the scenario and facilitates the narrative, while students communicate, plan strategies, make individual and group decisions, and solve problems within the game. Sessions are recreational and collaborative and do not include psychotherapy or counselling. Session structure, frequency, duration, and facilitation procedures are standardized across groups.

Study groups in NCT07914699
Study groupRoleWhat they receive
Tabletop Role-Playing Game (TTRPG) ProgramExperimentalUndergraduate nursing students (stratified by academic year) participate in a structured, face-to-face tabletop role-playing game (TTRPG) program informed by Dungeons \& Dragons gameplay mechanics, delivered in 60-minute sessions twice weekly for four months in small groups of approximately seven students. Outcomes are assessed at baseline, month 2, and month 4.
Receives: Behavioral: Tabletop Role-Playing Game Program
Control: Usual Academic ActivitiesNo interventionUndergraduate nursing students (stratified by academic year) receive no study intervention and continue their usual academic and social activities during the four-month study period. Outcomes are assessed at baseline, month 2, and month 4.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in Self-Confidence Total Score Measured by the Self-Confidence Scale

    Self-confidence is measured with the Turkish Self-Confidence Scale (Akın, 2007), a 33-item self-report instrument rated on a 5-point Likert scale (1 = never, 5 = always). The total score is reported as the mean item score, ranging from 1 (minimum) to 5 (maximum); higher scores indicate greater self-confidence.

    Measured: Baseline, month 2 (mid-intervention), and month 4 (end of intervention)

Secondary outcomes (3)
  1. Change in Social Fear/Anxiety Measured by the Liebowitz Social Anxiety Scale Fear/Anxiety Subscale

    Social fear/anxiety is measured with the fear/anxiety subscale of the Turkish version of the Liebowitz Social Anxiety Scale (LSAS). Each of the 24 social and performance situations is rated for fear/anxiety from 0 (none) to 3 (severe). Subscale scores range from 0 (minimum) to 72 (maximum); higher scores indicate greater social fear/anxiety (worse outcome).

    Measured: Baseline, month 2 (mid-intervention), and month 4 (end of intervention)

  2. Change in Social Avoidance Measured by the Liebowitz Social Anxiety Scale Avoidance Subscale

    Social avoidance is measured with the avoidance subscale of the Turkish version of the Liebowitz Social Anxiety Scale (LSAS). Each of the 24 social and performance situations is rated for avoidance from 0 (never) to 3 (usually). Subscale scores range from 0 (minimum) to 72 (maximum); higher scores indicate greater social avoidance (worse outcome).

    Measured: Baseline, month 2 (mid-intervention), and month 4 (end of intervention)

  3. Change in Mental Well-being Measured by the Warwick-Edinburgh Mental Well-being Scale (WEMWBS)

    Mental well-being is measured with the Turkish version of the Warwick-Edinburgh Mental Well-being Scale, a 14-item self-report instrument rated on a 5-point Likert scale (1 = none of the time, 5 = all of the time). Total scores range from 14 (minimum) to 70 (maximum); higher scores indicate greater mental well-being.

    Measured: Baseline, month 2 (mid-intervention), and month 4 (end of intervention)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted4 Nov 2026
  2. Study start5 Sep 2025
  3. Primary completion5 Sep 2025
  4. Study completion20 Jan 2026

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Parallel groups
Model description
Participants were randomly assigned to an intervention group receiving tabletop role-playing game sessions or a control group. Outcomes were assessed repeatedly over the study period.
Masking
None (open label)
Enrolment
230 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07914699
Sponsor's protocol ID
202537
Other IDs
1919B012413400
Status last verified
Oct 2026
First submitted
9 Oct 2026
Last updated
4 Nov 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Individual participant data will not be shared with other researchers because no data-sharing plan has been established. The study data will be handled confidentially to protect participants' privacy and comply with applicable ethical requirements.

Questions about this trial

What is this clinical trial studying?

A study testing Tabletop Role-Playing Game Program in people with Social Anxiety and Self Confidence, run by Kocaeli University at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 4 Nov 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in Self-Confidence Total Score Measured by the Self-Confidence Scale (time frame: Baseline, month 2 (mid-intervention), and month 4 (end of intervention)). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 4 Nov 2026.

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