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Alcohol UsePurple TownNCT07919639

Evaluation of Purple Town

A study testing Purple Town prevention program and Purple town mobile game in people with Alcohol Use and Cannabis Use, run by Paris Nanterre University at 1 site in France.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

Purple Town is a media literacy-based prevention and harm reduction program that uses a mobile game, with or without accompanying facilitated workshops, to raise young people's awareness of the risks associated with alcohol and cannabis use. Read more about this study

Who is it for?
Ages 18 to 25 yearsHealthy volunteers can take part
Conditions the study is for
Alcohol Use, Cannabis Use, Health Literacy
What is being tested?
Purple Town prevention program and Purple town mobile game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
352 participants
Where
1 siteFrance
Study dates
4 Jan 2022to 11 Jul 2023
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 25 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Aged 18 to 25 years
  • Registered user at a participating community-based youth center (NEETs)
  • Access to a smartphone with internet access
  • Provision of written informed consent

Who cannot join

  • None

Trial locations and contacts

1 site in 1 country.

France1 site
  • Laboratoire de Psychopathologie et Processus de Santé

    Paris

Other trials in France

About this study

Official title: Evaluation of Purple Town, a Prevention Program Using a Mobile Game to Address Young People's Exposure to Alcohol and Cannabis Marketing

Purple Town is a media literacy-based prevention and harm reduction program that uses a mobile game, with or without accompanying facilitated workshops, to raise young people's awareness of the risks associated with alcohol and cannabis use. The program aims to develop critical thinking about marketing messages and encourage the adoption of protective behavioral strategies. This study evaluated the effectiveness of the program through a cluster randomized controlled trial (CRCT) among youth.

Being tested
Purple Town prevention program, Purple town mobile game
Keywords
NEET, Media literacy, Serious game, Cluster Randomized Controlled Trial, Alcohol Marketing, Cannabis Marketing
Medical subject headings
Alcohol Drinking

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Purple Town prevention programBehavioural

    Purple Town is a media literacy-based prevention and harm reduction program that uses the Purple Town mobile game, with accompanying facilitated workshops, to raise young people's awareness of the risks associated with alcohol and cannabis use.

  • Purple town mobile gameOther

    Purple Town is a real-time simulation and strategy game in which players can play as each of three different factions competing to change the fate of a city: 1) the alcohol industry (Tease Company), 2) cannabis dealers (Weedeal), and 3) prevention professionals (League Action) (Fig. 1). The city is divided into five distinct neighborhoods, each characterized by a unique demographic profile (e.g., the business district, where the majority of residents are in their 40s, or the university district, which is predominantly populated by young adults).

Study groups in NCT07919639
Study groupRoleWhat they receive
Game-only groupExperimentalParticipants assigned to the game-only group received a brief introduction to the game and completed one supervised trial session (i.e., one full play-through of the game) with a facilitator. They were then instructed to independently complete up to 15 sessions on their smartphone over the following 15-day period, at a frequency of their choosing.
Receives: Other: Purple town mobile game
Game + workshops groupExperimentalParticipants in the game + workshops group followed the same protocol as the game-only group. In addition, they attended two 2-hour group sessions led by prevention professionals who were specifically trained to deliver the program.
Receives: Behavioral: Purple Town prevention program
Control groupNo interventionParticipants in the control group completed only the baseline and posttest assessments, at 15-day interval.

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Skepticism Toward Marketing Scale score

    Assessed using the Skepticism Toward Marketing Scale. Measured on a 5-point Likert scale ranging from 1 ("Strongly disagree") to 5 ("Strongly agree"). Total scores range from a minimum of 10 to a maximum of 50 for alcohol marketing, and from 10 to 35 for cannabis marketing. Higher scores indicate greater critical skepticism toward marketing (a better outcome).

    Measured: Baseline (T1) and 2-week follow-up (T2)

  2. Substance Knowledge Questionnaire score

    Assessed using the Knowledge About Substance Use Questionnaire (True/False/Don't know items). Correct answers receive 1 point and incorrect/don't know answers receive 0 points. Total scores range from a minimum of 0 to a maximum of 10 for alcohol knowledge, and from 0 to 13 for cannabis knowledge. Higher scores indicate greater factual knowledge (a better outcome).

    Measured: Baseline (T1) and 2-week follow-up immediately post-intervention (T2)

  3. Awareness of Marketing Influence Strategies Questionnaire score

    Assessed using the Awareness of Marketing Influence Strategies Questionnaire. Measured on a 5-point Likert scale ranging from 1 ("Never") to 5 ("Always"). Total scores range from a minimum of 9 to a maximum of 45 for alcohol, and from 5 to 25 for cannabis. Higher scores indicate greater awareness of marketing strategies (a better outcome).

    Measured: Baseline (T1) and 2-week follow-up immediately post-intervention (T2)

  4. Protective Behavioral Intentions Questionnaire score

    Assessed using the Protective Behavioral Intentions Questionnaire. Measured on a 5-point Likert scale ranging from 1 ("Not at all likely") to 5 ("Very likely"). Total scores range from a minimum of 5 to a maximum of 25 for alcohol, and from 5 to 25 for cannabis. Higher scores indicate a stronger intention to adopt risk reduction strategies (a better outcome).

    Measured: Baseline (T1) and 2-week follow-up immediately post-intervention (T2)

  5. Alcohol and Cannabis Lifetime Use Questionnaire Status

    Assessed using self-administered questions evaluating lifetime experimentation with alcohol and cannabis (binary outcome: Yes/No)

    Measured: Baseline (T1) and 2-week follow-up immediately post-intervention (T2)

Secondary outcomes (3)
  1. In-game Application Telemetry Logs

    Objective usage data recorded directly by the Purple Town mobile game server, collected as the total number of completed game sessions per participant.

    Measured: Over the 15-day intervention period

  2. Attitudes Toward Substance Use Semantic Differential Scale score

    Assessed using the Attitudes Toward Substance Use Osgood Semantic Differential Scale (9 bipolar adjective pairs). Each item is rated on a 7-point scale ranging from 1 to 7. Total scores range from a minimum of 7 to a maximum of 63. Higher scores indicate more positive attitudes toward substance use (a worse/more favorable toward risky behavior outcome).

    Measured: Baseline (T1) and 2-week follow-up immediately post-intervention (T2)

  3. Substance Use Intentions Questionnaire score

    Assessed using the Substance Use Intentions Questionnaire. Measured on a 5-point Likert scale ranging from 1 ("Not at all likely") to 5 ("Very likely"). Scores range from a minimum of 1 to a maximum of 5 per item. Higher scores indicate higher intention to consume substances (a worse outcome).

    Measured: Baseline (T1) and 2-week follow-up immediately post-intervention (T2)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted5 Nov 2026
  2. Study start4 Jan 2022
  3. Primary completion11 Jul 2023
  4. Study completion11 Jul 2023

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Prevention
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
352 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT07919639
Sponsor's protocol ID
00012022-23
Acronym
Purple Town
Status last verified
Oct 2026
First submitted
24 Oct 2026
Last updated
5 Nov 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Purple Town prevention program and Purple town mobile game in people with Alcohol Use and Cannabis Use, run by Paris Nanterre University at 1 site in France.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 5 Nov 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in France. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Skepticism Toward Marketing Scale score (time frame: Baseline (T1) and 2-week follow-up (T2)). The study lists 5 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 5 Nov 2026.

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