Clinical trials: Cognitive Games
Effect of Superstarch on Soccer Performance
Superstarch and Physical/Cognitive Performance Following a Simulated Soccer Game
To assess the efficacy of a hydrothermally modified starch supplement (Superstarch made byGeneration UCAN) vs isoenergetic placebo (glucose) on exercise performance, execution of specific soccer skills, and on cognitive function…
- Trial name
- NCT02667340
- Testing
- Superstarch
- Volunteers
- 15 people, healthy volunteers welcome
- Sponsor
- University of Western Ontario, Canada
General Population of Children Aged 3 to 5 Years Old
Early Development of Academic Skills in the Classroom
This is a two-arm cluster randomized controlled trial. The two arms will be: 1) Intervention group, where the stimulation program will be implemented; and 2) Comparison group (active).
- Trial name
- JAPI (NCT05224700)
- Testing
- JAPI, Painting group
- Volunteers
- 754 people, healthy volunteers welcome
- Sponsor
- University of Talca
Mental Health Issue, Development, Child
Development, Usability and Feasibility Pilot Study of a Videogame
Mental health disorders are one of the leading causes of illness globally. The importance of psychosocial skills acquired in early childhood, such as executive functions, inhibitory control, emotional regulation, and social…
- Conditions
- Mental Health Issue, Development, Child, Cognitive Ability, General
- Trial name
- Japi-1 (NCT07048119)
- Testing
- Japi 1.0
- Where
- Chile
- Volunteers
- 317 people, healthy volunteers welcome
- Sponsor
- Universidad de los Andes, Chile
Cognitive Change, Child Development
Conectar Jugando: Board Games in Elementary Classrooms (6-12 Years Old) to Improve Executive Functions
Executive functions are cognitive processes that have been frequently related to adequate academic performance in the scientific literature.
- Trial name
- CJ-Aula (NCT05143294)
- Testing
- Conectar Jugando Classroom Program
- Where
- Spain
- Volunteers
- 1,200 people, healthy volunteers welcome
- Sponsor
- Brain In Game scientific-technical service
Attention Deficit Hyperactivity Disorder
Development of Virtual Reality-based Interventions to Strengthen Cognitive Skillsets Related to Attention Deficit Hyperactivity Disorder (ADHD): A Pilot Phase I and Randomized Controlled Phase II Trial
Background: Children with attention deficit hyperactivity disorder (ADHD) often have cognitive problems. It may be hard for them to control their behaviors, concentrate for long periods, or make decisions.
- Trial name
- NCT05608434
- Testing
- Non-adaptive Floreo VR control, Floreo Virtual Reality application
- Where
- United States
- Volunteers
- 219 people
- Sponsor
- National Institute of Mental Health (NIMH)
Caries, Tooth Decay
Improving Oral Health With Serious Games
This study investigated if computer games can be effective at changing the way children take care of their teeth. We a museum exhibit with 3D virtual reality games called "Attack of the S.
- Conditions
- Caries, Tooth Decay, Cavities, Gingivitis
- Trial name
- AOTSM (NCT02027597)
- Testing
- Attack of the S. Mutans, Follow-up, SnowWorld
- Where
- United States
- Volunteers
- 161 people, healthy volunteers welcome
- Sponsor
- University of Washington
Dementia, Mild Cognitive Impairment
Video Games to Track Cognitive Health
The purpose of this study is to assess cognitive function using a rapid, portable, computerized neurocognitive testing device in a wide variety of clinical settings.
- Conditions
- Dementia, Mild Cognitive Impairment, Cognitive Impairment, Cognitive Decline
- Trial name
- NCT03608722
- Testing
- SLUMS, MMSE, MoCA
- Volunteers
- 2,500 people, healthy volunteers welcome
- Sponsor
- BrainCheck, Inc.
Cerebral Palsy, Spastic, Hemiplegia, Spastic
Changes in Motor and Cognitive Function on Unilateral Spastic Cerebral Palsy, Associated With Videogame Therapy
The use of interactive applications associated with position and movement sensors has begun to spread as an option for the reinforcement of physical rehabilitation therapies in patients with congenital or acquired motor disorders…
- Trial name
- NCT05557305
- Testing
- Videogame therapy, Conventional therapy
- Where
- Mexico
- Volunteers
- 84 people
- Sponsor
- Universidad Nacional Autonoma de Mexico
ADHD
Effects of a Cognitive Training Program With Game Elements Among ADHD
This study examines the impact of cognitive training among participants with ADHD in Switzerland
- Trial name
- CogtrainADHD (NCT03799029)
- Testing
- Cognitive training
- Where
- Canada
- Volunteers
- 240 people, healthy volunteers welcome
- Sponsor
- University of Fribourg
Children With Motor Impairments
Utilizing an EEG-Based BCI Game to Evaluate Cognitive Skills in Children With Motor Impairments
This project aims to validate an EEG-based brain-computer interface (BCI) game as a cognitive assessment tool for children with motor impairments.
- Trial name
- NCT07109830
- Testing
- Cognitive assessment, NEPSY-II
- Where
- 2 sites in Canada
- Volunteers
- 73 people
- Sponsor
- University of Alberta
Emotion Regulation
Intervention in a Small-scale Study of Game Based Cognitive Change Skills
This activity will have the objectives of preliminary testing user satisfaction, the feasibility of the platform and its preliminary efficacy
- Trial name
- NCT05424601
- Testing
- Rethink game, PsyPills
- Where
- Romania
- Volunteers
- 165 people, healthy volunteers welcome
- Sponsor
- Babes-Bolyai University
Cognitive Change, Child Development
Conectar Jugando Online: Board Games to Improve Executive Function in School-age Children (CJ-Online)
Good development of executive functions at school has been related to a better adaptation of children in different areas of their daily life and, especially, with adequate academic performance.
- Trial name
- CJ-Online (NCT04823338)
- Testing
- Conectar Jugando Online Program
- Where
- Spain
- Volunteers
- 35 people, healthy volunteers welcome
- Sponsor
- Brain In Game scientific-technical service
Kindergarten Children
Board Games at Kindergarten (5 Years Old) to Improve Cognitive and Emotional Processes
Cognitive (i.e. executive functions, memory) and socio-emotional (i.e. affection recognition) processes emerges at first years. These processes have been frequently related to adequate academic performance in the scientific…
- Trial name
- NCT06304454
- Testing
- Board game intervention
- Where
- Spain
- Volunteers
- 26 people, healthy volunteers welcome
- Sponsor
- Brain In Game scientific-technical service
Surgery, Delirium - Postoperative
VR-Based Cognitive Stimulation Games for Delirium Prevention
This trial aims to evaluate the feasibility, safety, and acceptability of a virtual reality (VR)-based cognitive stimulation game to reduce postoperative delirium among older surgical patients at high risk due to pre-existing…
- Conditions
- Surgery, Delirium - Postoperative, Delirium
- Trial name
- NCT07641153
- Testing
- Virtual Reality Software, Virtual Reality movies, Nurse led control arm
- Where
- 2 sites in United States
- Volunteers
- 90 people
- Sponsor
- The Methodist Hospital Research Institute
Survivors of Childhood Cancer
Technological Gaming in Cancer Survivors (WINNERS)
HYPOTHESIS 1. Neurocognitive deficits in cancer survivors are underestimated. They represent a very limiting long-term side effect in this group of patients. 2.
- Trial name
- WINNERS (NCT06312969)
- Testing
- Video game based training
- Where
- Spain
- Volunteers
- 56 people, healthy volunteers welcome
- Sponsor
- Antonio Pérez Martínez
Cognitive Impairment, Physical Disability
Circle Game Collaborative--Freddie the Frog
Families who have children with disabilities experience more challenges in interacting with their children than families who have children without disabilities.
- Trial name
- NCT05522946
- Testing
- Gameplay between parent and child or adolescent with or without a disability
- Where
- United States
- Volunteers
- healthy volunteers welcome
- Sponsor
- Ohio State University
Cerebral Palsy
Game-Based Rehabilitation Platform for Children With Neurodevelopmental Disorders and Acquired Brain Injuries
This research project focuses on the evaluation of an engaging exercise and cognitive computer game-based platform and embedded assessment tools for use in clinical practice and its transition to use in the home, and elementary…
- Trial name
- NCT02728375
- Testing
- computer game based rehabilitation protocol, Conventional therapy protocol
- Where
- Canada
- Volunteers
- 60 people
- Sponsor
- University of Manitoba
Anxiety, Anxiety Disorders and Symptoms
Video Game Play to Alleviate Adolescent Anxiety
Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one possibility of doing so is via digital interventions.
- Trial name
- NCT05923944
- Testing
- Eco-Rescue, Bejelewed 3
- Where
- 3 sites in United States, Israel and 1 more
- Volunteers
- 150 people, healthy volunteers welcome
- Sponsor
- School of Health Sciences Geneva
Sports Physical Therapy
Acute Effects of Two Different Trainings on Balance and Performance in Young Footballers
The aim of this study is to investigate the acute effect of two different training on the balance and performance of healthy young football players.
- Trial name
- NCT03739658
- Testing
- Education
- Where
- Turkey (Türkiye)
- Volunteers
- 49 people, healthy volunteers welcome
- Sponsor
- Murat EMİRZEOĞLU
Amblyopia, Amblyopia Occlusion
Rehabilitation Training Games for Children With Amblyopia
A gamification product was developed to guide children with amblyopia to develop rehabilitation training habits by combining cognitive evaluation theory and occlusion therapy.
- Conditions
- Amblyopia, Amblyopia Occlusion, Child Behavior, Adherence, Treatment
- Trial name
- NCT06372548
- Testing
- Find You! Cure My Animal Friends, DuoBao Vision Training System
- Where
- China
- Volunteers
- 34 people
- Sponsor
- Zhu Dian