Clinical trials: Game-based Education
Obesity
Virtual Sprouts: Web-based Gardening Games to Teach Nutrition and Combat Obesity
The purpose of this study is to develop, disseminate, and evaluate a web-based nutrition and gardening game using interactive, multiplatform and mobile gaming, rich narrative, a pedagogical agent, meaningful play, and…
- Trial name
- NCT02017158
- Testing
- Virtual Sprouts
- Where
- 2 sites in United States
- Volunteers
- 180 people, healthy volunteers welcome
- Sponsor
- University of Southern California
Nutrition Assessment, Education
The Effect of Board Game-Based Nutrition Education on Primary School Children
The purpose of this study to design a board game that will enable primary school children to recognize foods by enabling them to distinguish between healthy and unhealthy foods by going beyond the traditional education patterns…
- Conditions
- Nutrition Assessment, Education, Child Behavior
- Trial name
- NCT05894174
- Testing
- Board Game
- Where
- Turkey (Türkiye)
- Volunteers
- 50 people, healthy volunteers welcome
- Sponsor
- Istanbul Kent University
Diabetes Mellitus, Type 1, Behavior, Health
Game-based Pediatric Diabetes Education
The goal of this study is to evaluate the impact of a mobile app video game called Digital Vaccine for Type 1 Diabetes (DVx-T1D)™, proposed as a low-risk, non-invasive, digital therapeutic candidate for behavior change in…
- Trial name
- DVx-T1D (NCT06264258)
- Testing
- DVx-T1D™ app
- Where
- United States
- Volunteers
- 80 people, healthy volunteers welcome
- Sponsor
- Carnegie Mellon University
Help PE Teachers Learn and Develop the Critical Skills Needed to Create a Positive Teaching Environment
We Designed and Implemented the 'MASTER Framework' as a Theoretical Framework to Guide the Design and Delivery of PE and Sports.
Our research team is committed to improving the quality of physical education in China. Based on the needs of teachers and sports coaches in China, we designed and implemented the 'MASTER Framework' as a theoretical framework to…
- Trial name
- NCT06496464
- Testing
- Intervention
- Volunteers
- 200 people, healthy volunteers welcome
- Sponsor
- Soochow University
Attention Deficit Hyperactivity Disorder, Autism Spectrum Disorder
GroundsKeeper: A Qualitative Study of Applied Game-based Interactives in Special Education Programs
The purpose of this study is to examine the use of, and reaction to, one particular software application(GroundsKeeper) delivered on unique platform - Sifteo cubes (www.sifteo.com).
- Conditions
- Attention Deficit Hyperactivity Disorder, Autism Spectrum Disorder, Pervasive Developmental Disorder, Asperger's Disorder
- Trial name
- NCT01808066
- Testing
- Groundskeeper
- Where
- United States
- Volunteers
- 21 people
- Sponsor
- CogCubed, Corp
Well-being in Elementary School Children, Mental Health in Elementary School Children
A Cluster-randomized Control Trial of PAX Good Behavior Game in Swedish Elementary Schools
Two important challenges that primary school in Sweden is confronted by are increasing levels of mental illness among children and adolescents and increasing rates of stress related symptoms and sick leave associated with mental…
- Conditions
- Well-being in Elementary School Children, Mental Health in Elementary School Children, Work-related Stress in Teachers, Academic Performance in Elementary School Children
- Trial name
- NCT05407623
- Testing
- PAX Good Behavior Game, Count on Me!, Collegial Learning Community
- Where
- Sweden
- Volunteers
- 2,184 people
- Sponsor
- Linnaeus University
Asthma in Children, Asthma Chronic
Evaluation of Pharmacist-guided Digital-based Asthma Education for Indonesian Children With Asthma
Poor adherence and self-management in children with asthma results in poorly controlled asthma and increased morbidity. Pharmacists could take important roles in delivering asthma education to ensure that children can manage…
- Conditions
- Asthma in Children, Asthma Chronic, Asthma
- Trial name
- MIRACLE (NCT05432440)
- Testing
- The digital asthma education program
- Where
- 4 sites in Indonesia
- Volunteers
- 50 people
- Sponsor
- Udayana University
Nursing, Hysterectomy
The Effect of Game-Based Virtual Reality Application on the Development of Postoperative Care Skills of Nursing Students for Hysterectomy
This study aimed to determine the effect of game-based virtual reality application on nursing students' self-confidence in postoperative care knowledge, skills, satisfaction and learning following hysterectomy surgery.
- Conditions
- Nursing, Hysterectomy, Game-Based Learning
- Trial name
- NCT06585098
- Testing
- game based learning
- Where
- Turkey (Türkiye)
- Volunteers
- 84 people, healthy volunteers welcome
- Sponsor
- Ege University
Nursing Teaching Pedagogy, Conversational AI Nursing Education Serious Game
Artificial Intelligence-Based Emergency Triage Education Tool in Enhancing Clinical Critical Thinking and Triage Practice
The study aims to develop an artificial intelligence (AI) based emergency triage education tool for providing critical thinking and questioning skills training to nursing students.
- Trial name
- NCT06811987
- Testing
- Instructor-led AI-Triage educational serious game, Self play AI-Triage educational serious game
- Volunteers
- 350 people, healthy volunteers welcome
- Sponsor
- Hong Kong Metropolitan University
Dental Education and Special Care Dentistry
Comparison of Game-Based Learning and Model Arm Practice for Teaching Intravenous Cannulation to Dental Students
This randomized controlled study aimed to compare the effectiveness of game-based learning (GBL) and model arm practice in teaching peripheral intravenous cannulation (PIVC) skills to final-year dental students.
- Trial name
- NCT07060924
- Testing
- Game-Based Learning (GBL), Model Arm Practice
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Ankara University
Oral Health
Interactive Video- and Game-Based Oral Health Education for 11-Year-Old Schoolchildren
The goal of this cluster randomised controlled trial is to learn if an interactive video- and game-based oral health education intervention helps improve oral health outcomes among 11-year-old schoolchildren in Pulau Pinang…
- Trial name
- NCT07097324
- Testing
- Video- and Game-Based Oral Health Education, Conventional Oral Health Talk
- Where
- Malaysia
- Volunteers
- 220 people, healthy volunteers welcome
- Sponsor
- Universiti Sains Malaysia
Stress Response
Comparison of the Escape Room and Storytelling Methods in Learning the Stress Response
The goal of this randomised controlled study is to evaluate the effects of storytelling and escape room methods on the level of learning about stress response of nursing students and students' opinions about these methods.
- Trial name
- NCT05865509
- Testing
- Escape room, Storytelling
- Where
- Turkey (Türkiye)
- Volunteers
- 35 people, healthy volunteers welcome
- Sponsor
- Ankara Medipol University
Mental Health, Physical Fitness
Mixed PE Program Using Sports Games and Ball Sports in Left-Behind Children
This randomized controlled trial evaluates whether a 12-week school-based physical education program that combines cooperative sports games and ball sports can improve mental health and physical fitness in rural left-behind…
- Conditions
- Mental Health, Physical Fitness, Left-Behind Children
- Trial name
- MIXPE-LBC (NCT07452302)
- Testing
- Mixed Physical Education Program, Usual Physical Education
- Where
- China
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Anhui Normal University
Gamification
Gather.Town Gaming for Pregnant Adolescents With Depression Literacy
Aim The study seeks to: 1. To assess the effect of the Gather.town gaming intervention on promoting depression literacy among pregnant adolescents in Thailand. 2.
- Trial name
- NCT06468020
- Testing
- The Gather.town gaming intervention
- Volunteers
- 64 people, healthy volunteers welcome
- Sponsor
- National Taiwan University
Clinical Decision-Making and Problem-Solving Skills in Nursing Education
Mobile Game Simulation for Nursing Students' Decision-Making
This study will test whether an interactive mobile game-based simulation program helps first-year nursing students improve their decision-making and problem-solving skills.
- Trial name
- NCT07774026
- Testing
- Interactive Mobile Game-Based Simulation Educational Program
- Volunteers
- 258 people, healthy volunteers welcome
- Sponsor
- Delta University for Science and Technology
Day Surgery
Education for Children Who Will Have Planned Surgery With Web-based and Therapeutic Game Method
This research was planned to determine the effects of the web-based education given at home to children aged 7-12 in planned surgeries and the therapeutic game method applied in the hospital on pre-operative anxiety and fear…
- Trial name
- NCT05320614
- Testing
- Web-Based Education, Routine maintenance Training
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 78 people, healthy volunteers welcome
- Sponsor
- Muğla Sıtkı Koçman University
Gamified Learning, Gimkit
Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
This randomized controlled trial aims to examine the effect of Gimkit-based game-enhanced learning on achievement motivation, academic performance, and game experience among first-year nursing students during respiratory system…
- Conditions
- Gamified Learning, Gimkit, Game Based Learning, Nursing Students
- Trial name
- NCT07309939
- Testing
- Gimkit Game-Based Learning
- Where
- Turkey (Türkiye)
- Volunteers
- 114 people, healthy volunteers welcome
- Sponsor
- Suleyman Demirel University
Physical Inactivity, Adolescent Obesity
Effects of Volleyball Intervention on Health-related Fitness in Primary School Students
The goal of this study is to find out if doing a 16-week volleyball program integrated in physical education classes at school can make primary school students stronger, faster, and have better endurance.
- Conditions
- Physical Inactivity, Adolescent Obesity, Physical Fitness, Body Composition
- Trial name
- NCT05853770
- Testing
- TGfU volleyball intervention, Regular physical education classes
- Where
- Serbia
- Volunteers
- 88 people, healthy volunteers welcome
- Sponsor
- University of Nis
Executive Function
Brain Games to Improve Executive Function in São Paulo, Brazil
A growing body of research has highlighted the critical importance of children's self-regulation and executive function skills for their school performance as well as for their later life outcomes.
- Trial name
- NCT03491488
- Testing
- Brain Games
- Where
- Brazil
- Volunteers
- 600 people, healthy volunteers welcome
- Sponsor
- University of Sao Paulo
Midwifery Student
The Effect of Gamification-Based Instructional Design Developed
Turkish) Abstract: Purpose: Considering the importance of postpartum hemorrhage management in reducing preventable maternal deaths and the key role midwives play in providing this care, it is important to increase the knowledge…
- Trial name
- PPH-GamEd (NCT07207590)
- Testing
- web-based gamification application, control group: traditional classroom learning techniques
- Where
- Turkey (Türkiye)
- Volunteers
- 150 people, healthy volunteers welcome
- Sponsor
- Cukurova University