Clinical trials: Gamification in Health Education
- Condition Gamification in Health Education
- Age group Children (under 18)
- Accepts healthy volunteers yes
Gamified Learning, Gimkit
Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
This randomized controlled trial aims to examine the effect of Gimkit-based game-enhanced learning on achievement motivation, academic performance, and game experience among first-year nursing students during respiratory system…
- Conditions
- Gamified Learning, Gimkit, Game Based Learning, Nursing Students
- Trial name
- NCT07309939
- Testing
- Gimkit Game-Based Learning
- Where
- Turkey (Türkiye)
- Volunteers
- 114 people, healthy volunteers welcome
- Sponsor
- Suleyman Demirel University
Nicotine Dependence, Cigarettes, Cessation, Tobacco
Reducing Nicotine Addiction in Adolescent Smokers
Adolescents are at risk for tobacco use due to factors such as impulsivity, poor perception, desire to prove themselves, and insufficient neurological development.
- Conditions
- Nicotine Dependence, Cigarettes, Cessation, Tobacco, Cessation, Smoking, Adolescent Problem Behavior
- Trial name
- NCT05477342
- Testing
- Board Game, Tobacco Cesseation Education, Combined İntervention
- Where
- Turkey (Türkiye)
- Volunteers
- 103 people, healthy volunteers welcome
- Sponsor
- Ministry of National Education, Turkey
Gamification
Gather.Town Gaming for Pregnant Adolescents With Depression Literacy
Aim The study seeks to: 1. To assess the effect of the Gather.town gaming intervention on promoting depression literacy among pregnant adolescents in Thailand. 2.
- Trial name
- NCT06468020
- Testing
- The Gather.town gaming intervention
- Volunteers
- 64 people, healthy volunteers welcome
- Sponsor
- National Taiwan University
Gamification, Reproductive Health
Gamification in Family Planning Education: Impact on University Students
Family planning education is an important component of sexual and reproductive health education for young people. Innovative educational approaches, including gamification, may support student engagement and learning in family…
- Conditions
- Gamification, Reproductive Health, Family Planning, Students
- Trial name
- NCT06344754
- Testing
- Gamified Escape Room-Based Family Planning Education
- Where
- Turkey (Türkiye)
- Volunteers
- 38 people, healthy volunteers welcome
- Sponsor
- Lokman Hekim University
Gamification in Health Education, Health Education
Study on the Effect of a Gamified Health Education Programme on Primary School Children
This randomised study evaluates the effectiveness of Health Education through a Gamified Health Programme on diet, sedentary behaviour and daily physical activity in primary school children.
- Trial name
- BELLOTEX-SALUD (NCT07276412)
- Testing
- Intervention - A, Intervention - B, Intervention - C
- Where
- Spain
- Volunteers
- 500 people, healthy volunteers welcome
- Sponsor
- Universidad de Extremadura
Physical Activity
Gamified Exergaming Program in Primary School
This study evaluates the effects of an 8-week gamified cooperative exergaming program implemented during regular physical education lessons in primary school children.
- Trial name
- NCT07724002
- Testing
- Gamified Cooperative Exergaming Program, Conventional Physical Education
- Where
- Spain
- Volunteers
- 176 people, healthy volunteers welcome
- Sponsor
- University of Jaén