Clinical trials: Virtual Reality
Cardiopulmonary Resuscitation Training
Immersive Virtual Reality Versus Manikin-Based Simulation for Cardiopulmonary Resuscitation Training
This study compared two methods for teaching cardiopulmonary resuscitation (CPR) to undergraduate medical students: immersive virtual reality and manikin-based simulation.
- Trial name
- NCT07802873
- Testing
- Immersive Virtual Reality CPR Training, Manikin-Based Simulation
- Where
- Iran
- Volunteers
- 129 people, healthy volunteers welcome
- Sponsor
- Shiraz University of Medical Sciences
Pain, Education
Virtual Reality Pain Neuroscience Education for Middle School Students
Investigating the use of a Virtual Reality (VR) pain neuroscience education (PNE) platform with middle school students. The investigators have previously studied the use of PNE with in person educational sessions with middle…
- Conditions
- Pain, Education, Virtual Reality
- Trial name
- NCT04470375
- Testing
- Virtual Reality Pain Neuroscience Education
- Where
- United States
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- University of South Dakota
Virtual Reality
Exploring the Application of Virtual Reality in Enhancing Chest Percussion Techniques, Reducing Caregiver Stress, and Improving Teaching Effectiveness for Caregivers of Children With Pneumonia
This study intends to adopt a Randomized Controlled Trial (RCT) design to explore the application of virtual reality in training chest percussion techniques for children with pneumonia.
- Trial name
- NCT07048275
- Testing
- Virtual Reality Chest Percussion Teaching Program
- Where
- Taiwan
- Volunteers
- 60 people
- Sponsor
- National Taiwan University Hospital
E-Cig Use, Vaping
A Virtual Reality Videogame for E-cigarette Prevention in Teens
The use of the Invite Only VR, with the aim to prevent the initiation of e-cigarette use in teens by increasing their knowledge, decreasing their intentions to use e-cigarettes, influencing their harm perceptions and attitudes…
- Trial name
- NCT04054765
- Testing
- videogame, treatment as usual
- Where
- United States
- Volunteers
- 287 people, healthy volunteers welcome
- Sponsor
- Yale University
Cerebral Palsy
Project Falcon: Exploring a Virtual Reality-based Video Game for Young People With Cerebral Palsy
This study seeks to 1) adapt a low-cost controller, the Novint Falcon, and a set of video games that would provide rehabilitative feedback for young people with cerebral palsy, and 2) explore feasibility of the Falcon system and…
- Trial name
- NCT04298411
- Testing
- Falcon
- Where
- 2 sites in Canada
- Volunteers
- 14 people
- Sponsor
- Holland Bloorview Kids Rehabilitation Hospital
Virtual Reality Simulation
Virtual Reality-Based Simulation Training for Retrograde Anterior Column Acetabular Screw Placement in Orthopedic Residents
The goal of this study is to find out if virtual reality (VR) training helps orthopedic residents improve their skills in placing screws in the pelvic bone.
- Trial name
- NCT07515092
- Testing
- Virtual reality based simulation training, Standard Training
- Where
- Thailand
- Volunteers
- 20 people, healthy volunteers welcome
- Sponsor
- Bangkok Metropolitan Administration Medical College and Vajira Hospital
Laceration
VR for Lac Repairs in Peds Emergency Department
The goal of the clinical trial is to compare virtual reality to standard of care for laceration repairs in the pediatric emergency department.
- Trial name
- NCT06516003
- Testing
- Immersive Virtual Reality Goggles, Standard of Care
- Where
- United States
- Volunteers
- 91 people, healthy volunteers welcome
- Sponsor
- Eastern Virginia Medical School
Physical Health
iMOVE: Virtual Reality PT Versus Traditional PT
This pragmatic, crossover, randomized controlled study evaluates the efficacy of virtual reality assisted physical therapy (VRPT) for improving the physical activity of hospitalized children as compared to traditional physical…
- Trial name
- iMOVE (NCT05876156)
- Testing
- Virtual Reality Physical Therapy, Traditional Physical Therapy
- Where
- United States
- Volunteers
- 40 people
- Sponsor
- Stanford University
Specific Phobia, Specific Phobia, Situational
Using Immersive Virtual Reality to Treat Pediatric Anxiety
Anxiety is a common and impairing problem for children. The principle treatment for pediatric anxiety involves facing a child's fears in a stepwise approach through a therapeutic exercise called exposures.
- Conditions
- Specific Phobia, Specific Phobia, Situational, Specific Phobia, Animal, Specific Phobia, Natural Environment
- Trial name
- NCT04504773
- Testing
- Virtual Reality Exposure Therapy
- Where
- United States
- Volunteers
- 3 people
- Sponsor
- Johns Hopkins University
Virtual Reality, Distraction
Assessing the Effect of Virtual Reality Gamification on Anxiety and Pain Management During Extraction of MIH-affected Lower First Permanent Molars in Pediatric Patients
The aim of this study was to evaluate the effectiveness of gamified virtual reality in reducing anxiety and pain during the extraction of lower first molars with MIH under local anaesthesia.
- Conditions
- Virtual Reality, Distraction, Gamification, Tooth Extraction
- Trial name
- VRGAMIFICATION (NCT06964451)
- Testing
- Extraction tooth
- Where
- Serbia
- Volunteers
- 56 people
- Sponsor
- Rasa Mladenovic
Attention-Deficit/Hyperactivity Disorder
Social VR Based Intervention on Enhancing Social Interaction Skills in Children With AD/HD
The study targets children with diagnosed ADHD and aims to (1) develop a social virtual reality based (SocVR) intervention and (2) investigate its effects on improving the social skills and executive functioning of inhibitions…
- Trial name
- NCT05568446
- Testing
- Social virtual reality, Traditional social skills
- Volunteers
- 60 people
- Sponsor
- The Hong Kong Polytechnic University
Knowledge, Attitudes, Practice
Effectiveness of Metaverse-Based Immersive Technology Intervention for Oral Health Education: A Quasi-Experimental Study
To evaluate the effectiveness of pre- and post-intervention of oral health education using three interventions (conventional methods, mHealth, and the Metaverse platform) on the oral health status, knowledge, practices, and…
- Trial name
- NCT06543186
- Testing
- Oral health education lecture, Oral health education via mHealth on WhatsaApp, Oral health education via Metaverse platform on Meta-OHE
- Where
- 2 sites in Malaysia
- Volunteers
- 210 people, healthy volunteers welcome
- Sponsor
- Universiti Teknologi Mara
Social Anxiety Disorder (SAD), Social Phobia
Virtual Reality Based Cognitive Behavioral Therapy for Social Anxiety Among Youths in Hong Kong
This randomized controlled trial evaluates the effectiveness of a VR-based CBT intervention for social anxiety-driven depression among Hong Kong youth (ages 15-24).
- Trial name
- NCT06876779
- Testing
- VR intervention
- Volunteers
- 90 people, healthy volunteers welcome
- Sponsor
- Hong Kong Shue Yan University
Objective Pain and Discomfort, Subjective Pain and Discomfort
The Effect of Virtual Reality Distraction on Pain and Discomfort Associated With Bitewing Radiographs in Pediatric Patients
This study will be conducted at King Abdulaziz University Dental Hospital (KAUDH). Ethical approval was obtained from the Research Ethics Committee of the Faculty of Dentistry at King Abdulaziz University (32-03-25).
- Conditions
- Objective Pain and Discomfort, Subjective Pain and Discomfort, Behavior, Satisfaction
- Trial name
- NCT07376941
- Testing
- virtual reality device goggles
- Where
- Saudi Arabia
- Volunteers
- 90 people, healthy volunteers welcome
- Sponsor
- King Abdulaziz University
Cerebral Palsy
Fully Immersive Virtual Reality Applications in Children With Cerebral Palsy
This study was conducted in children diagnosed with Cerebral Palsy (CP); It is a prospective randomized clinical study planned to examine the effects of treadmill and bicycle ergometer applications combined with fully immersive…
- Trial name
- NCT06428292
- Testing
- Virtual reality device branded ''Meta Quest 2''
- Where
- Turkey (Türkiye)
- Volunteers
- 31 people
- Sponsor
- Omer Ayhan
Child, Preschool
How Young is Too Young for Virtual Reality? Determining Usability and Acceptability in Ages 2-6 in the Emergency Department
Children who present to the emergency department often require painful procedures (intravenous catheterization, laceration repair, fracture reduction, etc.).
- Trial name
- NCT03692377
- Testing
- Virtual Reality
- Where
- Canada
- Volunteers
- 100 people
- Sponsor
- University of British Columbia
Virtual Reality, Immersive Virtual Reality
Immersive Versus Passive Virtual Reality on Upper Limb Pain and Range of Motion in Pediatric Burn
The purpose of the present study was to declare the difference between using immersive virtual reality vs passive virtual reality on pain management and improvement of ROM post physiotherapy exercise and mobilization sessions in…
- Conditions
- Virtual Reality, Immersive Virtual Reality, Pediatric Burn, Passive Virtual Reality
- Trial name
- NCT06612892
- Testing
- Virtual reality games in immersive VR modality, Virtual reality show in passive VR modality:, traditional physiotherapy
- Where
- Egypt
- Volunteers
- 60 people
- Sponsor
- Cairo University
Burnout, Healthcare Workers, Burnout
Virtual Reality for Enhancing Self Compassion and Reducing Burnout Among Healthcare Providers
Healthcare providers in high-demand clinical settings are at high risk for burnout and secondary traumatic stress due to repeated exposure to patient trauma, which can compromise well-being and quality of care.
- Conditions
- Burnout, Healthcare Workers, Burnout, Burnout, Psychological, Self Compassion
- Trial name
- VR-CF-CBT (NCT07666867)
- Testing
- Compassion focused cognitive behavioral therapy sessions delivered via virtual reality headsets, Compassion focused cognitive behavioral therapy app based booklet
- Volunteers
- 52 people, healthy volunteers welcome
- Sponsor
- University of California, San Diego
Vaping, Smoking Cessation
Vaping Prevention and Vaping in Youth (Vapechat)
Many youth are addicted to nicotine due to increased nicotine vaping (e.g., e-cigarettes). Unfortunately, there are no effective interventions to help teens quit vaping.
- Trial name
- Vapechat (NCT06003439)
- Testing
- Virtual Reality Program, VR Program
- Where
- United States
- Volunteers
- 119 people, healthy volunteers welcome
- Sponsor
- Boston University
Dual Diagnosis, Risk Youth
Virtual Reality (VR-GINSO) as an Complement to Intervention for Alcohol and Cannabis Use in Youth in Residential Care
The goal of this RCT is to evaluate the effects of a virtual reality intervention on self-efficacy regarding alcohol and cannabis use among at-risk youth in various residential mental health treatment centers who have…
- Conditions
- Dual Diagnosis, Risk Youth, Antisocial Behavior
- Trial name
- VR-GINSO (NCT07834606)
- Testing
- Virtual Reality, Treatment as Usual (TAU)
- Where
- Spain
- Volunteers
- 50 people
- Sponsor
- Universidad Francisco de Vitoria