Clinical trials: Virtual Reality
Type 1 Diabetes
Can Mindfulness and Virtual Reality Reduce Stress in Young Adults With Type 1 Diabetes?
The goal of this study is to learn if Mindfulness-Based Stress Reduction (MBSR) can be delivered using virtual reality (VR) technology to emerging adults (youth 16-20 years old) with type 1 diabetes and high levels of stress…
- Trial name
- MBSR-VR (NCT07793097)
- Testing
- Mindfulness-Based Stress Reduction - Virtual Reality, Stress tip sheet
- Where
- 2 sites in United States
- Volunteers
- 48 people
- Sponsor
- Wayne State University
Shame
Decrease Trauma-related Shame With Virtual Reality: The Effectiveness of SHINE-VR
Suffering from PTSD in childhood can have detrimental formative consequences. Researchers have been eager to develop effective interventions and to enhance treatment motivation since the introduction of the diagnosis of PTSD in…
- Trial name
- SHINE-VR (NCT06384508)
- Testing
- SHINE-VR
- Where
- 5 sites in Netherlands
- Volunteers
- 6 people
- Sponsor
- Universiteit Leiden
Bipolar Disorder, VR
A Study to Evaluate the Efficacy of VR for Bipolar Disorder
Bipolar disorder is characterized by high morbidity, recurrence, disability, suicide and comorbidity rate which need novel, efficient, and safe treatment methods, and VR has demonstrate its efficacy in mental disease but not few…
- Conditions
- Bipolar Disorder, VR, Interventional Study
- Trial name
- NCT06399523
- Testing
- VR therapy
- Where
- China
- Volunteers
- 48 people
- Sponsor
- Shanghai Mental Health Center
Myopia, Prevention and Control
Effectiveness of Digital Defocus Vision Training With Low-Concentration Atropine on the Prevention and Control of Myopia in Children: A Clinical Study
Based on existing theories of myopia development and progression, our preliminary work has leveraged the features of virtual reality (VR) technology to digitally simulate myopic defocus signals through image-based emulation.
- Trial name
- NCT07724210
- Testing
- For the experimental group,Virtual reality-based digital defocus training combined with 0.02% atropine eye drops, For the control group, one drop of 0.02% atropine eye drops was instilled into each eye at bedtime daily, combined with full-time wear of fully corrected multi-zone positive optical defocus (DIMS) spe
- Where
- China
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Beijing Tongren Hospital
Virtual Reality Simulation, Virtual Reality
RA Anatomy - VRvST Study
Primary Objective: Score out of 44 on a validated test of anatomy and sono-anatomy Secondary Objective: Before training Handedness (Edinburgh Handedness Inventory) Subjective sleepiness (Karolinska scale) Motor reaction time…
- Conditions
- Virtual Reality Simulation, Virtual Reality, Education, Medical
- Trial name
- NCT07361913
- Testing
- 3D virtual reality anatomy teaching, Standard anatomy model teaching
- Volunteers
- 102 people, healthy volunteers welcome
- Sponsor
- Royal National Orthopaedic Hospital NHS Trust
Randomized
The Effect of Virtual Reality Glasses Used During Burn Dressing in Children on Pain, Anxiety and Fear
This work; It was planned as a randomized controlled study to determine the effect of watching cartoons with virtual reality glasses during burn dressing of children aged 5-10 years who applied to the Training and Research…
- Trial name
- NCT05490693
- Testing
- Experimental group
- Where
- 2 sites in Turkey (Türkiye)
- Volunteers
- 1 people
- Sponsor
- Ondokuz Mayıs University
Virtual Reality, General Anesthesia
Use of Virtual Reality for Pediatric Minor Surgical Procedures
This project is looking to use virtual reality for minor general surgery procedures in addition to local anesthesia instead of general anesthesia.
- Trial name
- NCT04125004
- Testing
- Samsung Virtual Reality Headset
- Where
- United States
- Volunteers
- healthy volunteers welcome
- Sponsor
- Stanford University
Mental Retardation, Upper Extremity
Effectiveness of Video Based Games on Upper Extremity Functions in Mild Mental Retardation Diagnosed Cases
With Leap Motion Controller, virtual reality exercises have been implemented more often since 2014, and this technology has benefited more from upper extremity rehabilitation In literature, there are no publications investigating…
- Trial name
- NCT03503955
- Testing
- Leap-Motion virtual reality games, fine motor skills activities
- Where
- Turkey (Türkiye)
- Volunteers
- 27 people
- Sponsor
- Istanbul University
Down Syndrome, Aerobic Exercise
Effects of Aerobic-Based Virtual Reality Exercise Training and Traditional Aerobic Exercise Training on Physical Fitness, Functional Capacity and Cognitive Function in Individuals With Down Syndrome
This study aims to investigate the effectiveness of aerobic-based virtual reality exercise training and traditional aerobic exercise training on physical fitness, functional capacity, cognitive functions and quality of life in…
- Conditions
- Down Syndrome, Aerobic Exercise, Virtual Reality Based Therapy, Exergame
- Trial name
- NCT06617637
- Testing
- Aerobic Based Virtual Reality Exercise Training, Traditional Aerobic Exercise Training
- Where
- Turkey (Türkiye)
- Volunteers
- 44 people
- Sponsor
- Bezmialem Vakif University
Healthy Adolescents
EyeBreathe: A Mixed Reality Game With Eye Tracking and Breathing Biofeedback for Adolescent Basketball Players
This randomised controlled trial will evaluate the effects of integrating a standalone mixed-reality (MR) breathing and eye-gaze training intervention (EyeBreathe) into regular basketball practice for adolescent athletes in…
- Trial name
- EyeBreathe-RCT (NCT07871331)
- Testing
- Breathing MR
- Where
- 2 sites in Latvia
- Volunteers
- 45 people, healthy volunteers welcome
- Sponsor
- Riga Stradins University
Pressure Injury, Simulation Based Learning
Digital Twin-Haptic Integrated Mixed Reality Simulation
The responsibility for the management of pressure injuries belongs to nurses; the development of pressure injuries indicates that nursing care is not adequate.
- Conditions
- Pressure Injury, Simulation Based Learning, Nursing
- Trial name
- DT-HIMRS (NCT07310160)
- Testing
- Digital Twin-Haptic Integrated Simulation, High-Fidelity Simulation
- Volunteers
- 130 people, healthy volunteers welcome
- Sponsor
- NEBAHAT BORA GÜNEŞ
Children With a Need of Rehabilitation for Handwriting
Effects of the Use of an Immersive Virtual Reality Device on Handwriting in Children Aged 6 to 13 With Handwriting Difficulties ( RVALIGO )
Difficulties in learning to write affect a large number of children and can have a significant impact on their personal and professional future.
- Trial name
- RVALIGO (NCT07040722)
- Testing
- Baseline, Intervention
- Where
- 5 sites in France
- Volunteers
- 12 people
- Sponsor
- Fondation Ildys
Myotonic Dystrophy Type 1
Virtual Reality-training in Theory of Mind in the Childhood Form of Myotonic Dystrophy Type 1
The ability of an individual to conceive some alternative representations and to behave in a flexible manner would emerge from preschool age and drastically improve between the ages of 3 and 5 (Doebel and Zelazo, 2013).
- Trial name
- TOM-VR-DM1 (NCT05916677)
- Testing
- Virtual Reality-training in Theory of Mind, Traditional training in Theory of Mind
- Where
- France
- Volunteers
- 35 people, healthy volunteers welcome
- Sponsor
- Institut de Myologie, France
Analgesia, Surgical Procedure, Unspecified
Virtual Reality Games in Pediatric Surgery
Randomized controlled trial reporting the pain levels and pain control/reduction of children at the age of 6-15 undergoing surgical procedures by using virtual reality gaming (VR) compared to nitrous oxide.
- Conditions
- Analgesia, Surgical Procedure, Unspecified, Immersion
- Trial name
- NCT05510141
- Testing
- Virtual reality gaming, Nitrous oxide
- Where
- Switzerland
- Volunteers
- 100 people
- Sponsor
- Insel Gruppe AG, University Hospital Bern
Procedural Pain
Non-immersive Virtual Reality for Pediatric Pain Management
This is a multicenter, randomized, clinical trial comparing treatment as usual to distraction with video projection or virtual reality in the management of pediatric (3-6 years) pain associated with venipuncture, intramuscular…
- Trial name
- NCT03985930
- Testing
- Distraction with virtual reality, Treatment as Usual
- Where
- Colombia
- Volunteers
- 122 people, healthy volunteers welcome
- Sponsor
- Claudia Aristizábal
Acquired Brain Injury, Cerebral Palsy
Verify the Performance in Clinical Practice of the Immersive Virtual Reality Platform GRAIL (Gait Real-time Analysis Interactive Lab)
Gait pattern difficulties, balance and coordination deficits often characterize patients with congenital and acquired neuromotor disorders and have a significant impact on the quality of life of these subjects.
- Trial name
- NCT06317519
- Testing
- Physical Rehabilitation, Gait Real-time Analysis Interactive Lab
- Where
- Italy
- Volunteers
- 100 people
- Sponsor
- IRCCS Eugenio Medea
Cochlear Impant Children
Spatial Hearing Perception in Bilateral Cochlear Implant Children
Spatial hearing in cochlear implant (CI) users is a challenging investigation field since no studies have explored yet spatial auditory perception in three-dimensional space (3D).
- Trial name
- SPHERIC1 (NCT03738592)
- Testing
- behavioral exploration of spatial hearing performances, The Speech, Spatial and Qualities of Hearing Scale (SSQ) questionnaire (for cochlear implant children and their parents), The Speech, Spatial and Qualities of Hearing Scale (SSQ) questionnaire (for parents of CI children)
- Where
- 2 sites in France
- Volunteers
- 36 people, healthy volunteers welcome
- Sponsor
- Hospices Civils de Lyon
Spastic Diplegic Cerebral Palsy
Effect of Virtual Reality Mediated Gamified Rehabilitation in Children With Spastic Diplegic Cerebral Palsy
This randomized controlled trial aimed to evaluate the effectiveness of a Virtual Reality (VR)-mediated gamified rehabilitation program compared with conventional physical therapy in children with spastic diplegic cerebral palsy.
- Trial name
- NCT07747961
- Testing
- Experimental Group, Control
- Where
- Pakistan
- Volunteers
- 42 people
- Sponsor
- Ibadat International University, Islamabad
Adolescent Idiopathic Scoliosis
Application of Virtual Reality in Post-Operative Recovery of a Pediatric Scoliosis Patient Population
The purpose of this study is to assess the effect of virtual reality on subjective post-operative pain, total inpatient narcotic administration, and mobilization with physical therapy in pediatric patients who have undergone…
- Trial name
- NCT06101264
- Testing
- Control, Virtual Reality
- Where
- United States
- Volunteers
- 20 people
- Sponsor
- Connecticut Children's Medical Center
Gastrointestinal Disease, Inflammatory Bowel Diseases
Using Virtual Reality for Patients With Gastrointestinal Disease
The primary aim of this study is to evaluate the effect and impact of a technology which creates a virtual reality (VR), personalized representation of a patient's endoscopic findings in comparison our standard practice (SP).
- Trial name
- NCT03719209
- Testing
- HealthVoyager, Standard Practice
- Where
- United States
- Volunteers
- 200 people
- Sponsor
- Boston Children's Hospital