Clinical trials: Behavioral Emotion Regulation
- Condition Behavioral Emotion Regulation
- Funder type Industry (pharma, biotech, devices)
- Accepts healthy volunteers yes
Opioid Use Disorder
Brain Training for Substance Use Disorders
Participants play games designed to train visual attention towards natural, non-drug-related scenarios. A biofeedback loop between gameplay and an electroencephalogram (EEG) system monitors game performance and guides game…
- Trial name
- NCT06870110
- Testing
- Bias Modification Biofeedback
- Where
- United States
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- Neurotype Inc.
Emotional Regulation
Examining the Impacts of Parent-Child Interactive Activities
The purpose of this study is to demonstrate the effects of online and offline play of games on the Mightier game platform, in comparison to the effects of Mightier online play alone.
- Trial name
- NCT04839861
- Testing
- Mightier Family Games, Mightier online gameplay
- Where
- United States
- Volunteers
- 42 people, healthy volunteers welcome
- Sponsor
- Neuromotion Labs
Emotional Regulation, Problem Behavior
Examining the Impacts on In-School Behaviors of In-Home Videogame Play
The proposed study aims to investigate the effects of children's in-home engagement with a biofeedback video game-based intervention on children's in-school behaviors.
- Conditions
- Emotional Regulation, Problem Behavior, Irritable Mood
- Trial name
- NCT05260398
- Testing
- Mightier Online Gameplay
- Where
- United States
- Volunteers
- 43 people, healthy volunteers welcome
- Sponsor
- Neuromotion Labs
Emotional Regulation
Examining the Impacts of Parent Mightier Play
A randomized controlled trial comparing a group in which only child participants play Mightier video games for 8 weeks (Child Play group) to a group in which child and parent participants play Mightier video games for 8 weeks…
- Trial name
- NCT05080647
- Testing
- Mightier online gameplay
- Where
- United States
- Volunteers
- 41 people, healthy volunteers welcome
- Sponsor
- Neuromotion Labs
Emotional Regulation
Open Label Mightier Play in the Home
Mightier is a digital mental health tool that uses video game-based heart rate biofeedback to teach emotion regulation. The primary goal of this study is to replicate results from original clinical trials, demonstrating that…
- Trial name
- NCT05652114
- Testing
- Mightier
- Where
- United States
- Volunteers
- 2,732 people, healthy volunteers welcome
- Sponsor
- Neuromotion Labs