Clinical trials: Biofeedback Therapy
Rheumatoid Arthritis, Systemic Lupus Erythematosus
Feasibility of an Immersive Virtual Reality Based Biofeedback Intervention for Outpatients in Rheumatology
The purpose is to study the use of virtual reality (VR) and biofeedback in rheumatology clinics to help manage chronic pain in patients with rheumatologic diseases.
- Conditions
- Rheumatoid Arthritis, Systemic Lupus Erythematosus, Spondyloarthropathy, Vasculitis
- Trial name
- NCT03459274
- Testing
- VR-Biofeedback
- Where
- United States
- Volunteers
- 20 people
- Sponsor
- Cedars-Sinai Medical Center
Healthy Adolescents
Extended Reality Cognitive and Breathing Training With Eye Tracking for Attention and Stress Regulation in Adolescent Basketball Players
This study examines whether virtual reality (VR) technology can serve as a supplementary training tool for adolescent basketball players.
- Trial name
- XR-CogBreathe (NCT07869446)
- Testing
- Cognitive XR, Breathing XR
- Where
- 2 sites in Latvia
- Volunteers
- 81 people, healthy volunteers welcome
- Sponsor
- Riga Stradins University
Genu Recurvatum, Crouch Gait
Engaging Kids With Robotic Exoskeletons and Gamification
Conduct a clinical field trial at CHOA's Day Rehab Program using the clinical exoskeleton in conjunction with visual biofeedback with pediatric patients who present with genu recurvatum or crouch gait over 5 rehabilitation visits.
- Trial name
- NCT06647082
- Testing
- Pediatric Knee Exoskeleton
- Where
- United States
- Volunteers
- 5 people
- Sponsor
- Georgia Institute of Technology