Clinical trials: Computer Games
Lower Limb Amputation
A Pilot RCT to Investigate the Use of a Home-based Nintendo Wii Program for Rehabilitation in Older Adults With Lower Limb Amputation
This is a pilot randomized controlled trial to assess the feasibility of a home-based Nintendo Wii Fit program (Wii.n.Walk) to improve walking capacity in older adults with a lower limb amputation.
- Trial name
- NCT01715662
- Testing
- Wii.n.Walk, Wii Big Brain
- Where
- 3 sites in Canada
- Volunteers
- 28 people, healthy volunteers welcome
- Sponsor
- University of British Columbia
Presbycusis
Computer-Based Auditory Rehabilitation
Hearing in noisy environments is a perceptual problem that is ubiquitous in modern industrialized societies. This particular listening context offers a particular challenge to individuals living with hearing impairment (30…
- Trial name
- NCT02147847
- Testing
- Video game based training 1, Video game based training 2
- Where
- 3 sites in United States
- Volunteers
- 36 people
- Sponsor
- Massachusetts Eye and Ear Infirmary
Parkinson Disease
Dual Task and Virtuality Training Innovation to Improve Balance, Posture and Gait in Patients With Parkinson Disease
Individuals affected with Parkinson disease (PD), are found to be at high risk of motor impairment and non-motor impairment as well.
- Trial name
- NCT04084743
- Testing
- Virtual reality intervention, Dual task intervention, Conventional physiotherapy
- Volunteers
- 64 people
- Sponsor
- Asir John Samuel
Mild Cognitive Impairment
Computer Games to Prevent Mild Cognitive Impairment and Dementia
The aim of the study is to show that regular playing with the logic games developed in the framework of the M3W (Mental Wellness Toolset) project (https://m3w-project.eu/) can prevent mild cognitive impairment (MCI) and dementia.
- Trial name
- NCT02310620
- Testing
- Cognitive training
- Where
- Hungary
- Volunteers
- 109 people, healthy volunteers welcome
- Sponsor
- Semmelweis University
Neurodevelopmental Disorders
Enhancing Behavior and Brain Response to Visual Targets Using a Computer Game
Participants will play a computer game that is controlled by their gaze patterns and designed to direct attention their attention to specific on-screen targets. Visual attention to targets will be rewarded.
- Trial name
- NCT02118649
- Testing
- Game
- Where
- United States
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Yale University
Attention Deficit Hyperactivity Disorder (ADHD)
Integrated Brain, Body and Social Intervention for Attention Deficit Hyperactivity Disorder (ADHD)
The investigators are conducting this randomized trial to determine if IBBS (Integrated Brain, Body, and Social)intervention is an effective treatment for ADHD (attention Deficit Hyperactivity Disorder) in two culturally distinct…
- Trial name
- IBBS (NCT01542528)
- Testing
- IBBS
- Where
- 5 sites in United States, China
- Volunteers
- 117 people, healthy volunteers welcome
- Sponsor
- Yale University
Healthy Aging
Using Teleneuropsychology to Optimize Cognition in Healthy Aging: the Web-based Breakfast Game
Executive control processes involve initiate, coordinate, synchronize, and regulate elemental cognitive functions for the conduct of goal-directed behavior.
- Trial name
- NCT05506852
- Testing
- Web-based training strategy, Web-based regular training (no strategy)
- Where
- United States
- Volunteers
- 38 people, healthy volunteers welcome
- Sponsor
- Columbia University
Cerebral Palsy
Evaluation the Feasibility and Effects of Kinect-based Computer Games as UE Training Tool in Cerebral Palsy Children
The purpose of this study is to design and evaluation the feasibility, effects of Kinect-based Computer Games as Upper Extremity Training Tool in Children with Cerebral Palsy.
- Trial name
- NCT02364245
- Testing
- Kinect, Traditional OT(30 Mins), Traditional OT(60 Mins)
- Where
- Taiwan
- Volunteers
- 13 people, healthy volunteers welcome
- Sponsor
- Chang Gung Memorial Hospital
Healthy
Forced Inspiratory Flow Volume Curve in Healthy Young Children
Spirometry testing should include both expiratory and inspiratory measurements as it may influence the expiratory flow volume curve indices. The ability to inhale medication may by judged by inspiratory flows.
- Trial name
- NCT00533715
- Where
- Israel
- Volunteers
- 157 people, healthy volunteers welcome
- Sponsor
- Sheba Medical Center
Dementia
THE EFFECT OF AEROBIC AND GAME BASED EXERCISES ON COGNITIVE FUNCTIONS IN DEMENTIA
With the positive contribution of technological developments to living conditions and improvements in health services, the ratio of elderly population to general population is increasing all over the world.
- Trial name
- NCT04271943
- Testing
- Computer Based Exercises, Aerobic Exercises
- Where
- Turkey (Türkiye)
- Volunteers
- 30 people
- Sponsor
- Istanbul Medipol University Hospital
Video Games, Students
The Effect of the Game on Students' Intramuscular Injection Skills
Today, error rates increase in intramuscular (IM) drug administrations, which are frequently applied in clinical settings, due to many factors such as the increase in the number of students in nursing education, the low number of…
- Conditions
- Video Games, Students, Nursing, Infections
- Trial name
- NCT05963269
- Testing
- Computer assisted intramuscular learning game
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Maltepe University
Overweight
Effects of a Computer Game on Activity Choices
The study seeks to discover whether peer rejection increases the value of food relative to peer interaction in overweight individuals.
- Trial name
- NCT00875511
- Where
- United States
- Volunteers
- 40 people
- Sponsor
- University at Buffalo
ADHD, Executive Function
Effectiveness of the Indonesian Computer-based Game
The aim of this study was to develop an Indonesian computer-based game prototype that targets the clinical symptoms of ADHD as well as executive function and to investigate effectiveness through fMRI BOLD examination.
- Trial name
- NCT04329663
- Testing
- Indonesian computer-based game prototype
- Where
- Indonesia
- Volunteers
- 10 people
- Sponsor
- Tjhin Wiguna
Stroke
A Randomized Controlled Trial of Bilateral Movement-based Computer Games Training to Improve Motor Function of Upper Limb and Quality of Life in Sub-acute Stroke Patient
This study aims at investigating whether bilateral movement-based training with computer games could augment motor function of paretic upper limb and improve quality of life in sub-acute stroke patients.
- Trial name
- NCT03618732
- Testing
- Bilateral movement-based computer training, Video-directed conventional training
- Volunteers
- 93 people
- Sponsor
- Shatin Hospital
Rheumatology, Scleroderma, Systemic
Leap Motion Based Gamefication Exercises in the Individuals With Systemic Sclerosis
Leap Motion Based Gamefication Exercises in the Individuals With Systemic Sclerosis
- Conditions
- Rheumatology, Scleroderma, Systemic, Video Games, Physiotherapy
- Trial name
- NCT05821335
- Testing
- Leap motion assisted rehabilitation, Traditional program
- Volunteers
- 32 people
- Sponsor
- Istanbul University