Clinical trials: Exergame
Community-dwelling Older Adults
Effect of Singapore-contextualized Dance-based Exergame Among Community-dwelling Older Adults
The aims of the research are to develop an age-appropriate and culturally sensitive older person-centered, Singapore-contextualized Dance-based Exergame (SinDance), and to pilot test its effectiveness in improving physical…
- Trial name
- NCT05887648
- Testing
- SinDance
- Where
- 5 sites in Singapore
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- National University of Singapore
Attention Deficit Hyperactivity Disorder
Effects of HIIT VR Exergame on Attention and Executive Function in Young People With ADHD
The goal of this clinical trial is to learn if the "Move Sapiens" exergame in Virtual Reality (VR), incorporated with a short model of High-Intensity Interval Training (HIIT), works as an intervention tool for adolescents with…
- Trial name
- VRADHD (NCT06632249)
- Testing
- Practice with the virtual reality game
- Where
- 2 sites in Brazil
- Volunteers
- 98 people
- Sponsor
- Hospital de Clinicas de Porto Alegre
Multiple Sclerosis
Effects of a User-centered Exergame Training on Motor and Cognitive Functions in PwMS
This study examines the feasibility and preliminary effects of user-centered exergames (video game-based physical exercise) in persons with multiple sclerosis (PwMS).
- Trial name
- ExergaMS (NCT04963335)
- Testing
- Exergame Training
- Where
- Switzerland
- Volunteers
- 30 people
- Sponsor
- Eling DeBruin
Parkinson Disease, Exercise
Effectiveness of Video-Based Upper Extremity Exercise Program in Parkinson's Disease
Over the past decade, virtual reality (VR) has been widely recognized as a therapeutic tool that enables neurological patients to interact with simulated environments through multiple sensory channels.
- Conditions
- Parkinson Disease, Exercise, Exergame, Therapy
- Trial name
- NCT06807411
- Testing
- Conventional exercise, Video game based exercise
- Where
- Turkey (Türkiye)
- Volunteers
- 30 people
- Sponsor
- Istanbul Medipol University Hospital
Down Syndrome Immersive Physical Activity
Immersive Virtual Reality Program in Down Syndrome
The presented project aims to bring immersive technology to individuals with Down syndrome (DS) through the development of innovative proposals for acquiring skills and abilities, and enhancing their capabilities by combining the…
- Trial name
- IN DOWN (NCT07668908)
- Testing
- RVI_Experimental_Immersive Virtual Reality Exergame, RVI_ControGroup_Immersive Virtual Reality Exergame
- Where
- Spain
- Volunteers
- 20 people
- Sponsor
- University of Vigo
Depression, Anxiety
A Randomized Controlled Trial of a VR Social Music-Movement Exergame for Depression and Anxiety in Young Adults
This randomized controlled trial aims to evaluate the effectiveness of a virtual reality (VR) music-movement exergaming intervention for improving social connectedness and psychological well-being among young adults.
- Trial name
- VR-MOVE (NCT07482852)
- Testing
- VR social musical exergame, VR solo musical exergame, Waitlist control
- Volunteers
- 130 people
- Sponsor
- Hunan University of Traditional Chinese Medicine
Mild Neurocognitive Disorder
Feasibility of a Novel Exergame-Based Training Concept for Older Adults With Mild Neurocognitive Disorder
The primary objective of this pilot study is to evaluate the feasibility (i.e. recruitment, adherence, compliance, attrition), usability (i.e. system usability), and acceptance (i.e.
- Trial name
- NCT04996654
- Testing
- Exergame, Usual Care
- Where
- Switzerland
- Volunteers
- 18 people
- Sponsor
- Eling DeBruin
Accidental Falls
Effects of Exergame, Conventional Exercise, and Mixed Exercise On Proprioception, Balance, & Mobility on Males Elderly
Falling of the elderly as one of the greatest issues and major health problems among the elderly population has produced a further discussion among gerontologists and physical therapists.
- Trial name
- FITT (NCT02778841)
- Testing
- Exercise
- Volunteers
- 80 people, healthy volunteers welcome
- Sponsor
- Universiti Putra Malaysia
Weight Loss, Mental Health Issue
Effects of Competitive Exergame on Weight Loss, Mental Health, and Social-emotional
Overweight and obesity are prevalent, especially among adolescents. By 2016, over 124 million children and adolescents, comprising 6% of girls and 8% of boys, were classified as obese.
- Conditions
- Weight Loss, Mental Health Issue, Overweight and Obesity
- Trial name
- NCT06579495
- Testing
- Peer involvement in Two player mode(peer involvement) in Competitive Exergame play, Single player mode in Competitive Exergame play, Children did not engage in any Competitive Exergame play
- Volunteers
- 75 people, healthy volunteers welcome
- Sponsor
- Universiti Putra Malaysia
Depression, Sleep
Exergame on Sleep and Emotion Among Students
This study aims to investigate the feasibility and the potential efficacy of using Xbox 360 Kinect game among healthcare undergraduate students.
- Conditions
- Depression, Sleep, Anxiety, Stress
- Trial name
- NCT03906396
- Testing
- Xbox 360 Kinect
- Where
- Malaysia
- Volunteers
- 36 people, healthy volunteers welcome
- Sponsor
- National University of Malaysia