Clinical trials: Game Based Learning
Dental Education and Special Care Dentistry
Comparison of Game-Based Learning and Model Arm Practice for Teaching Intravenous Cannulation to Dental Students
This randomized controlled study aimed to compare the effectiveness of game-based learning (GBL) and model arm practice in teaching peripheral intravenous cannulation (PIVC) skills to final-year dental students.
- Trial name
- NCT07060924
- Testing
- Game-Based Learning (GBL), Model Arm Practice
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Ankara University
CONTINUING MEDICAL EDUCATION
Development and Evaluation of Hygie, a New Serious Game for Continuing Medical Education of General Practitioners
We produced a prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva).
- Trial name
- NCT03486275
- Testing
- Hygie, Source articles
- Where
- France
- Volunteers
- 3,398 people, healthy volunteers welcome
- Sponsor
- Hygie
Gamified Learning, Gimkit
Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
This randomized controlled trial aims to examine the effect of Gimkit-based game-enhanced learning on achievement motivation, academic performance, and game experience among first-year nursing students during respiratory system…
- Conditions
- Gamified Learning, Gimkit, Game Based Learning, Nursing Students
- Trial name
- NCT07309939
- Testing
- Gimkit Game-Based Learning
- Where
- Turkey (Türkiye)
- Volunteers
- 114 people, healthy volunteers welcome
- Sponsor
- Suleyman Demirel University
Sexually Transmitted Diseases, Chlamydia Trachomatis
A Randomized Online Health Experiment for a Safer Youth Sexual Behaviour
The objective of this project is to assess the impact of a Game-Based Appointment System on both, the clinical settings, and on the use of the educational web app www.sjekkdeg.no. An A/B testing methodology will be used.
- Trial name
- NCT02128620
- Testing
- Game-Based Appointment System
- Where
- Norway
- Volunteers
- 996 people, healthy volunteers welcome
- Sponsor
- University Hospital of North Norway
Nursing Students, Drug Application
INTRAVENOUS DRUG APPLICATIONS THROUGH ESCAPE GAMES
Nursing students must have sufficient competence in medication safety before starting to work in clinics. Most nursing students want to actively participate in education.
- Conditions
- Nursing Students, Drug Application, Game Based Learning
- Trial name
- NCT06487884
- Testing
- escape games
- Where
- Turkey (Türkiye)
- Volunteers
- 80 people, healthy volunteers welcome
- Sponsor
- Ataturk University
Diabetes
I Can Do This! Managing My Diabetes
The goals of this study are to: 1. Co-develop a user-friendly word game-based workbook format for patients with diabetes to understand how to manage their diabetes.
- Trial name
- NCT06695533
- Testing
- Diabetes self management workbook
- Where
- United States
- Volunteers
- 25 people
- Sponsor
- Emory University
Handwashing Behavior
Game-Based Handwashing Education in Preschool Children
This study aims to evaluate the effect of a game-based handwashing education program, which will be developed based on the Health Belief Model, on the handwashing behaviors of preschool children.
- Trial name
- NCT07607717
- Testing
- Game-Based Handwashing Education
- Volunteers
- 108 people, healthy volunteers welcome
- Sponsor
- Afyonkarahisar Health Sciences University
Operating Room Nursing, Serious Game
The Effect of Serious Games
Today, there is a need to integrate and restructure rapidly developing technology into teaching environments. When web-based applications, which are among the popular and innovative technologies, are examined, it is seen that…
- Conditions
- Operating Room Nursing, Serious Game, Education, Surgical Instrument
- Trial name
- NCT05480540
- Testing
- Serious game
- Volunteers
- 100 people, healthy volunteers welcome
- Sponsor
- Gümüşhane Universıty
Postpartum Hemorrhage
The Effect of Game-Based Learning and Telesimulation on Nursing Students' Management of Postpartum Hemorrhage
This study was conducted to evaluate the effects of Kahoot and telesimulation methods on the knowledge, skills, motivation and clinical performance of nursing students in the management of postpartum hemorrhage and to examine the…
- Trial name
- NCT05323903
- Testing
- Telesimulation, Kahoot Game
- Where
- Turkey (Türkiye)
- Volunteers
- 164 people, healthy volunteers welcome
- Sponsor
- Istanbul Saglik Bilimleri University
Patient Care Team
The Learning Outcome of Resuscitation Teamwork Training in Postgraduate Year Doctors and Nurses
It is challenging for healthcare team to manage emergency patient effectively. Most of these critical patients have medical conditions and need complex medical managements.
- Trial name
- NCT05302414
- Testing
- Board game-based learning, Simulation-based learning, Lecture-based learning
- Where
- Taiwan
- Volunteers
- 124 people, healthy volunteers welcome
- Sponsor
- Taipei Medical University Hospital
Executive Functions in Cerebral Palsy
Personalized Innovative Intervention Pathways to Promote EF in Children With CP
Cerebral palsy (CP) is an umbrella term, covering a group of disorders of movement and posture. It is now accepted that CP represents much more than a disorder of movements considering the frequent association with a broad range…
- Trial name
- NCT06288971
- Testing
- Self-adaption web-based software for the rehabilitation of EF and visuo-spatial abilities, Tele-rehabilitation of EF and specific cognitive processes underlying academic skills, Game-based tools for the rehabilitation of EF and motor planning
- Where
- Italy
- Volunteers
- 40 people, healthy volunteers welcome
- Sponsor
- IRCCS Fondazione Stella Maris
Oral Health
Interactive Video- and Game-Based Oral Health Education for 11-Year-Old Schoolchildren
The goal of this cluster randomised controlled trial is to learn if an interactive video- and game-based oral health education intervention helps improve oral health outcomes among 11-year-old schoolchildren in Pulau Pinang…
- Trial name
- NCT07097324
- Testing
- Video- and Game-Based Oral Health Education, Conventional Oral Health Talk
- Where
- Malaysia
- Volunteers
- 220 people, healthy volunteers welcome
- Sponsor
- Universiti Sains Malaysia
Health Knowledge, Attitudes, Practice
Serious Games for Training in Oral Rehabilitation
Coronavirus disease-19 (COVID-19) dramatically changed the learning conditions of dental students, with restricted access to training sessions and clinical practice.
- Trial name
- Playdent (NCT05348018)
- Testing
- Playing Serious Games during a four-week test period in addition to conventional lectures
- Where
- France
- Volunteers
- 89 people, healthy volunteers welcome
- Sponsor
- Hôpital Rothschild
Game Based Learning
The Effect of Game-Based Learning on Identifying Cognitive Distortions and Interpersonal Communication Competence in Nursing Students' in the Care of Anxious Individuals
Game-based learning methods in nursing education are important intervention techniques in terms of case management. This study aims to examine the effect of game-based learning in the care of anxious individuals on identifying…
- Trial name
- Game-Based (NCT07442331)
- Testing
- Game based learning
- Where
- Turkey (Türkiye)
- Volunteers
- 70 people, healthy volunteers welcome
- Sponsor
- Necmettin Erbakan University
EGFR Gene Mutation, Drug-Related Side Effects and Adverse Reactions
Applying Mobile Healthcare Education to Improve Cutaneous Self-care Capability
The goal of this clinical interventional study is to compare the efficacy of mobile healthcare education in two ways (game-based or text-based) to improve cutaneous self-care capability in cancer patients receiving EGFR-based…
- Conditions
- EGFR Gene Mutation, Drug-Related Side Effects and Adverse Reactions, Cancer, Treatment-Related, Cancer
- Trial name
- NCT06291688
- Testing
- Mobile healthcare education game, Mobile healthcare education application
- Where
- Taiwan
- Volunteers
- 110 people
- Sponsor
- National Taiwan University Hospital
Asthma
Asthma Education Using Child Life Services and an Asthma-based Computer Game
This is a single center pilot study designed to evaluate the effectiveness of an asthma education program in the pediatric emergency department. Asthma has reached epidemic proportions.
- Trial name
- NCT01072123
- Testing
- Quest for the Code
- Where
- United States
- Volunteers
- 27 people
- Sponsor
- NYU Langone Health
Communication
Safety and Effectiveness Study: Role Playing Game for Friends and Family of Service Members
This project is a partnership between Soar Technology, the University of Southern California (USC) Center for Innovation and Research on Veterans and Military Families (CIR) and the USC Creative Media and Behavioral Health Center…
- Trial name
- RPG (NCT01807806)
- Testing
- Role-playing game
- Where
- United States
- Volunteers
- 65 people, healthy volunteers welcome
- Sponsor
- University of Southern California
Substance Use Disorder, Sports
Active Games for Increasing Social and Emotional Competencies of Young Adults in Probation System: a One-Sample Trial Study in Izmir City in Turkiye
Objective: The goal of this one-sample clinical trial is to implement active games, including physical activities, that support the social and emotional competencies of individuals in probation sentence.
- Conditions
- Substance Use Disorder, Sports, Competency Based Education, Psychological Well Being
- Trial name
- NCT06737744
- Testing
- Active Games for Change (AG4C), Active Games for Change Group Working
- Where
- Turkey (Türkiye)
- Volunteers
- 50 people
- Sponsor
- Ege University
Game-Based Learning, Educational Intervention
Gamified Learning Methods and HPV Knowledge in Nursing Students
This study is a randomized controlled trial (RCT) with a pretest-posttest-follow-up design that compares the effectiveness of gamified teaching methods (Gimkit and educational escape room) with traditional theoretical education…
- Conditions
- Game-Based Learning, Educational Intervention, Nursing Education
- Trial name
- NCT07557719
- Testing
- Gimkit-Based Game-Based Learning, Escape Room-Based Game-Based Learning
- Where
- Turkey (Türkiye)
- Volunteers
- 90 people, healthy volunteers welcome
- Sponsor
- Aydin Adnan Menderes University
Presbycusis
Computer-Based Auditory Rehabilitation
Hearing in noisy environments is a perceptual problem that is ubiquitous in modern industrialized societies. This particular listening context offers a particular challenge to individuals living with hearing impairment (30…
- Trial name
- NCT02147847
- Testing
- Video game based training 1, Video game based training 2
- Where
- 3 sites in United States
- Volunteers
- 36 people
- Sponsor
- Massachusetts Eye and Ear Infirmary