Clinical trials: Gamification
Melanoma (Skin), Skin Cancer
Leaderboard Influence on Self-Regulated Training in a Gamified Dermoscopy Training App
This study aims to examine the isolated effect of leaderboards (scoreboards) and daily training motivation on dermatology skill acquisition and training engagement within a gamified dermoscopy training platform.
- Trial name
- NCT06254547
- Testing
- Daily updated ranking on leaderboard, Daily motivational message
- Where
- Denmark
- Volunteers
- 150 people, healthy volunteers welcome
- Sponsor
- Herlev Hospital
Cardiac Surgery
Preoperative Intervention to Reduce Delirium After Cardiac Surgery
This research is designed for experimental quantitative research and is conducted by simple random sampling. Both the control group and the experimental group provided preoperative routine nursing treatment and preoperative…
- Trial name
- NCT05143580
- Testing
- Cognitive therapy, Routine care
- Volunteers
- 120 people, healthy volunteers welcome
- Sponsor
- Changhua Christian Hospital
Pressure Injuries, Pressure Ulcer Prevention
Gamified Learning for Pressure Injury Prevention
The goal of this Randomized Controlled Trial is to define the effect of gamified teaching methods for pressure injury prevention in intensive care nurses.
- Trial name
- NCT07028892
- Testing
- A gamified mobile learning, Booklet training
- Where
- United States
- Volunteers
- 60 people, healthy volunteers welcome
- Sponsor
- Mehmet Akif Ersoy University
Physical Activity
Gamified Exergaming Program in Primary School
This study evaluates the effects of an 8-week gamified cooperative exergaming program implemented during regular physical education lessons in primary school children.
- Trial name
- NCT07724002
- Testing
- Gamified Cooperative Exergaming Program, Conventional Physical Education
- Where
- Spain
- Volunteers
- 176 people, healthy volunteers welcome
- Sponsor
- University of Jaén
Cerebral Palsy
ImGTS for Patients With Cerebral Palsy and With Mobility Limitations (Phase 2)
The proposed research project aims to answer the question "Are immersive technology systems effective in the rehabilitation management of pediatric patients with cerebral palsy and with mobility limitations?".
- Trial name
- NCT06100341
- Testing
- Virtual reality
- Where
- Philippines
- Volunteers
- 30 people
- Sponsor
- Augmented eXperience E-health Laboratory
Spider Phobia
Gamification in the Treatment of Spider Phobia
Mobile applications are more and more considered when implementing programs for treating mental disorders. The study aims to reduce avoidance and fear of spiders in spider-fearful individuals by combining exposure principles with…
- Trial name
- NCT04423783
- Testing
- 7-day exposure therapy via self-developed app according to (Haberkamp et al., submitted), Therapist-guided one-session online exposure therapy according to (Öst, 1989)
- Where
- 2 sites in Germany
- Volunteers
- 90 people
- Sponsor
- Anke Haberkamp
Pregnant Women
Effectiveness of an App for Tobacco Cessation in Pregnant Women (TOBBGEST)
Background: Tobacco use during pregnancy is one of the most modifiable causes of morbidity and mortality for both pregnant women and their fetus.
- Trial name
- TOBBGEST (NCT05222958)
- Testing
- Gestob App
- Where
- Spain
- Volunteers
- 400 people
- Sponsor
- Fundacio d'Investigacio en Atencio Primaria Jordi Gol i Gurina
Nursing Education, Intramuscular Injection
Web-Based Gamified Simulation for Teaching Ventrogluteal Injection to First-Year Nursing Students
The goal of this study is to find out whether a web-based simulation with game features helps first-year nursing students learn how to give an injection into the muscle on the side of the hip, known as the ventrogluteal site.
- Trial name
- NCT07861750
- Testing
- Web-Based Gamified Simulation, Traditional Ventrogluteal Injection Training
- Volunteers
- 110 people, healthy volunteers welcome
- Sponsor
- Çankırı Karatekin University
Cancer, Chemotherapy Induced Pain Neuropathy
The Effect of a Gamified Neuropathy Management Application on Cancer Behavior in Cancer Patients Undergoing Chemotherapy
This study will be conducted to determine the effect of a gamified neuropathy management application on cancer behavior in cancer patients undergoing chemotherapy.
- Conditions
- Cancer, Chemotherapy Induced Pain Neuropathy, Nursing, Gamification
- Trial name
- NCT06744803
- Testing
- Gamified Neuropathy Management Application on Cancer Behavior
- Where
- Turkey (Türkiye)
- Volunteers
- 60 people
- Sponsor
- Ankara Yildirim Beyazıt University
Genu Recurvatum, Crouch Gait
Engaging Kids With Robotic Exoskeletons and Gamification
Conduct a clinical field trial at CHOA's Day Rehab Program using the clinical exoskeleton in conjunction with visual biofeedback with pediatric patients who present with genu recurvatum or crouch gait over 5 rehabilitation visits.
- Trial name
- NCT06647082
- Testing
- Pediatric Knee Exoskeleton
- Where
- United States
- Volunteers
- 5 people
- Sponsor
- Georgia Institute of Technology