Clinical trials: Mobile Game
Preoperative Anxiety, Postoperative Pain
Effect of Mobile Phone Video Games on Preoperative Anxiety and Postoperative Pain in Children
This randomized controlled trial will evaluate the effect of mobile phone video game distraction on preoperative anxiety and postoperative pain in pediatric surgical patients.
- Conditions
- Preoperative Anxiety, Postoperative Pain, Elective Surgical Procedure
- Trial name
- VAPiC (NCT07128056)
- Testing
- Mobile phone video game distraction, Standard peri operative care
- Where
- Pakistan
- Volunteers
- 150 people
- Sponsor
- Fatima Numeri
REThink Game, Treatment-as-usual
REThink Chronic-A Mobile Therapeutic Game
The general objective of the study is to test the efficacy of an online therapeutic game (REThink Game) for the prevention of emotional disorders in children and adolescents aged between 8-16 years with a chronic physical disease.
- Trial name
- REThinkChronic (NCT05163938)
- Testing
- REThink Therapeutic Game, Treatment as Usual
- Where
- Romania
- Volunteers
- 158 people, healthy volunteers welcome
- Sponsor
- Babes-Bolyai University
Thumb Injury, Rehabilitation Outcome
The Impact of Using Mobile Games on Rehabilitation Outcomes in Thumb Rehabilitation
Hand injuries and diseases are common reasons for hospital visits and lead to both functional and workforce losses, making them a persistent problem in treatment and rehabilitation approaches.
- Conditions
- Thumb Injury, Rehabilitation Outcome, Mobile Phone Use
- Trial name
- NCT06731972
- Testing
- Exercises, Mobile game
- Where
- Turkey (Türkiye)
- Volunteers
- 38 people
- Sponsor
- Kirsehir Ahi Evran Universitesi
Sexually Transmitted Diseases
The "Notijoves" Randomised Controlled
Background: Increase of sexually transmitted infections (STIs) as well as increased use of new information and communication technologies (ICTs) among young people in Catalonia triggers the idea of designing a mobile phone…
- Trial name
- notijoves (NCT03986567)
- Testing
- gamification for partner notification among youngsters
- Where
- Spain
- Volunteers
- 416 people
- Sponsor
- Fundacio d'Investigacio en Atencio Primaria Jordi Gol i Gurina
Pediatric Nutrition
Impact of A Mobile Game on Pediatric Nutrition and Physical Activity
Overweight and obesity in children is on the rise globally and is rapidly growing in urban India. Studies have revealed that obesity is on the rise among children in India with many of them suffering from the problem even before…
- Trial name
- NCT04082195
- Testing
- Fooya mobile game, Uno board game
- Volunteers
- 104 people
- Sponsor
- Center for Communication and Change India
Epilepsy
Effects of Exercise on Functional Performance, BDNF, Executive Functions and Sleep Quality in Children with Epilepsy
According to the definition of the International League for the Control of Epilepsy, a seizure is the emergence of temporary symptoms and/or findings as a result of abnormal, excessive and simultaneous stimulation of neurons in…
- Trial name
- BDNF (NCT06677034)
- Testing
- Exercise
- Volunteers
- 50 people
- Sponsor
- Inonu University
Heart Disease
Digital Cardiovascular Health Promotion Among School-going Adolescents in Nepal
The goal of this HRIDAYA project is to see if a digital mobile game can improve knowledge about heart disease among school-going adolescents. The researchers will divide adolescents of public and private schools into two groups.
- Trial name
- HRIDAYA (NCT06668675)
- Testing
- A serious game known as the 'Happy Heart' will be used as the intervention.
- Where
- Nepal
- Volunteers
- 345 people, healthy volunteers welcome
- Sponsor
- Kathmandu Medical College and Teaching Hospital
Diabetes Mellitus Risk, Diabetes Mellitus
A Real-World Study of a Mobile Device-based Serious Health Game on Session Attendance in the National Diabetes Prevention Program
The overall prevalence of type 2 diabetes in the United States (US) is estimated at more than 30 million people, with an estimated 88 million more adults meeting the criteria for having prediabetes and being at risk for…
- Trial name
- NCT05039970
- Testing
- WellQuest™
- Where
- United States
- Volunteers
- 550 people, healthy volunteers welcome
- Sponsor
- BioCentric, Inc.
Autism, Autism Spectrum Disorder
Evaluating Efficacy of a Digital Game Therapeutic for Children With Autism
The following study aims to assess the efficacy of the game-based digital therapeutic, GuessWhat, in improving adaptive socialization skills in children with Autism Spectrum Disorder (ASD).
- Trial name
- NCT06058104
- Testing
- Charades based mobile digital therapeutic
- Where
- United States
- Volunteers
- 1,000 people
- Sponsor
- Stanford University
Cancer, Pediatric Cancer
Shadows Edge Mobile Developing Resilience in Adolescent and Young Adult Cancer Survivors
This study evaluates the efficacy of an interactive mobile game, Shadow's Edge, on enhancing resilience, promoting identity development, and decreasing somatic symptoms among adolescent and young adult survivors of cancer.
- Trial name
- NCT04218682
- Testing
- Shadow's Edge Mobile Application Gameplay
- Where
- United States
- Volunteers
- 177 people
- Sponsor
- Ann & Robert H Lurie Children's Hospital of Chicago
Preoperative Anxiety, Children
Effects of Cartoons and Mobile Games on Preoperative Anxiety and Fear in Children With Appendicitis: An RCT
his study aims to evaluate the effects of cartoon viewing and mobile game playing on preoperative anxiety and fear levels in children aged 7-12 years who are hospitalized for appendicitis surgery.
- Conditions
- Preoperative Anxiety, Children, Appendicitis (Diagnosis), Fear
- Trial name
- NCT07640230
- Testing
- Cartoon-Assisted Distraction (Şüko Ameliyat Oluyor), Mobile Game
- Where
- Turkey (Türkiye)
- Volunteers
- 69 people
- Sponsor
- Ankara City Hospital Bilkent
Vaginal Breech Delivery Management, Mobile Game
Vaginal Breech Birth Management Educational Mobile Game
Mobile games are used as a powerful learning tool today. It is very useful as it allows students to work on their own frequently when necessary without the need for any physical environment or trainer and can be easily…
- Trial name
- NCT05551611
- Testing
- Playgroup, Control group
- Where
- Turkey (Türkiye)
- Volunteers
- 79 people, healthy volunteers welcome
- Sponsor
- Eskisehir Osmangazi University
Dental Anxiety, Child, Only
Books, Videos And Mobile Games İn Pediatric Dentistry
The objective of this study was to examine the impact of educational video viewing, reading educational books, and playing educational mobile games on children's dental anxiety prior to dental examinations.
- Trial name
- NCT06463067
- Testing
- playing mobile game, reading book, watching video
- Where
- Turkey (Türkiye)
- Volunteers
- 160 people, healthy volunteers welcome
- Sponsor
- Bulent Ecevit University
Autism Spectrum Disorder, Autism
Feasibility of Mobile Game System for Potential Treatment of Developmental Delays
The investigators will test the feasibility and preliminary efficacy of a Mobile game system meant to generate valuable data for measuring progress and building novel artificial intelligence models while delivering impactful…
- Trial name
- NCT04909710
- Testing
- Mobile Game System for Potential Treatment of Developmental Delays
- Where
- United States
- Volunteers
- healthy volunteers welcome
- Sponsor
- Stanford University
Stroke
Effects of Mobile Application-Based Cognitive Training Along With Aerobic Training
This randomized controlled trial will determine the effects of combining mobile application-based cognitive training with aerobic exercise on cognitive function and the effects of combining mobile application-based cognitive…
- Trial name
- NCT07148453
- Testing
- Experimental Group, Control Group
- Where
- Pakistan
- Volunteers
- 22 people, healthy volunteers welcome
- Sponsor
- Riphah International University
Autism Spectrum Disorder
Mobile-based Games for Cognitive Training in Children With Neurodevelopmental Disorders
Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder with characteristic deficits in social functioning and presence of stereotypic behavior.
- Trial name
- NCT04308915
- Testing
- Game-based cognitive training
- Where
- India
- Volunteers
- 14 people
- Sponsor
- Indian Institute of Technology Kanpur
Opiate-Related Disorders, Opiate Use Disorder
MedSMA℞T Mobile ED
The goal of this clinical trial is to learn if a new smartphone-based intervention can help with factors related to opioid misuse in parents and adolescent/early adult children.
- Conditions
- Opiate-Related Disorders, Opiate Use Disorder, Opioid
- Trial name
- NCT06848504
- Testing
- MedSMA℞T Mobile
- Where
- 3 sites in United States
- Volunteers
- 244 people
- Sponsor
- Olufunmilola Abraham
Oral Hygiene, Dental Plaque
Learning Brushing Using Game Elements in Mobile Phones Apps
The study aims to compare the efficacy of using gamification for oral hygiene in children at home environment.
- Conditions
- Oral Hygiene, Dental Plaque, Children, Only, Dental Devices, Home Care
- Trial name
- GAMIFYBRUSH (NCT03935009)
- Testing
- Manual toothbrush Curaprox 5460 ultra soft, Electric toothbrush Play Smart Brush N°1, Electric toothbrush Play Smart Brush N°2
- Where
- 2 sites in Slovenia
- Volunteers
- 100 people
- Sponsor
- University Maribor
Social Anxiety Disorder
Effects of Therapeutic Mobile Game on Anxiety
Participants with Social Anxiety Disorder (SAD) will use a digital therapeutic for 30 days, and will complete assessments measuring a broad range of anxiety and mood-related symptoms, with a focus on SAD symptoms, and metrics of…
- Trial name
- NCT05240794
- Testing
- ABM-01, Digital Control
- Where
- United States
- Volunteers
- 150 people
- Sponsor
- Hunter College of City University of New York
Physical Activity
Effects of Playing Pokemon Go on Physical Activity
The purpose of this study was to test the feasibility and preliminary efficacy of playing Pokémon Go to increase daily steps among young adults.
- Trial name
- NCT03757676
- Testing
- No Play, At Will Play, Goal Oriented Play
- Where
- United States
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- San Diego State University