Clinical trials: Serious Games
Cancer Pain
Efficacy of Biofeedback-Based Serious Game for Pain Alleviation in Middle-Aged and Older Ovarian Cancer Patients: A Randomized Controlled Trial
Consistent pain affects most middle-aged and older ovarian cancer patients. Non-pharmacological pain interventions, such as serious games, offer a promising approach to alleviating this pain by providing an effective sense of…
- Trial name
- NCT06612489
- Testing
- biofeedback based dynamic-difficulty game, fixed difficulty game
- Where
- China
- Volunteers
- 52 people
- Sponsor
- Shanghai Jiao Tong University School of Medicine
Parkinson Disease, Exercise
Effectiveness of Video-Based Upper Extremity Exercise Program in Parkinson's Disease
Over the past decade, virtual reality (VR) has been widely recognized as a therapeutic tool that enables neurological patients to interact with simulated environments through multiple sensory channels.
- Conditions
- Parkinson Disease, Exercise, Exergame, Therapy
- Trial name
- NCT06807411
- Testing
- Conventional exercise, Video game based exercise
- Where
- Turkey (Türkiye)
- Volunteers
- 30 people
- Sponsor
- Istanbul Medipol University Hospital
Cognitive Decline, Alzheimer Disease
Effects of Real vs. Soundless Acoustic Stimulation During Deep Sleep on Brain Activity, Memory, and Blood Biomarkers in Older Adults (60-85) With Mild Memory Impairment
This study aims to explore a non-invasive way to improve memory and slow cognitive decline in older adults by enhancing sleep quality.
- Conditions
- Cognitive Decline, Alzheimer Disease, Subjective Cognitive Decline (SCD), Mild Cognitive Impairment (MCI)
- Trial name
- NCT06669546
- Testing
- Phase-locked auditory stimulation (PLAS)
- Where
- Switzerland
- Volunteers
- 60 people
- Sponsor
- University of Bern
Dengue
Effects of a Serious Game on Knowledge, Attitude and Practice in Vector Control and Dengue Prevention Among Adults in Primary Care
Dengue can be mitigated by both vector control and vaccination. Serious games in healthcare can be used to raise the community awareness of vector control in dengue prevention in a simulated interactive learning environment, by…
- Trial name
- NCT05307484
- Testing
- Serious game, Dengue prevention website
- Where
- Singapore
- Volunteers
- 400 people, healthy volunteers welcome
- Sponsor
- SingHealth Polyclinics
Targeted Temperature Management, Nursing Education
Serious Game for Improving Targeted Temperature Management Knowledge and Situational Awareness in Critical Care Nurses
This randomized controlled trial aims to evaluate the effectiveness of a serious game in improving targeted temperature management (TTM) knowledge and situational awareness among critical care nurses.
- Conditions
- Targeted Temperature Management, Nursing Education, Serious Game, Cardiac Arrest
- Trial name
- NCT07239206
- Testing
- Serious Game Intervention, Lecture-based Education
- Where
- Taiwan
- Volunteers
- 120 people
- Sponsor
- National Taiwan University Clinical Trial Center
Parkinson Disease, Parkinson
Serious Games for Parkinson's Disease
IMPORTANCE: Rehabilitation games have been shown to improve cognitive function among people with various disorders but they have not been explored in home settings for patients with Parkinson's disease.
- Trial name
- NCT05551338
- Testing
- Serious games
- Where
- United States
- Volunteers
- 20 people
- Sponsor
- Rutgers, The State University of New Jersey
Stroke, Upper Extremity Dysfunction
REHABOTICS: Physiotherapy for Hand Spasticity After Stroke Using Robotics and AR Serious Games
Rehabotics is a comprehensive rehabilitation system designed to deliver individualized upper-limb therapy for patients with motor impairments, particularly after stroke.
- Conditions
- Stroke, Upper Extremity Dysfunction, Spasticity Post Stroke
- Trial name
- NCT07468149
- Testing
- Rehabotics Physiotherapy
- Where
- Greece
- Volunteers
- 80 people
- Sponsor
- Pantelis Syringas
Serious Game, Rotator Cuff Tears
Effects of Serious Games for Shoulder Rehabilitation
The aim of this study is to examine the effect of Serious-Game Exercise (SGE) platform on pain, range of motion (ROM), joint position sense, shoulder functions, and approximation force in patients with rotator cuff rupture.
- Conditions
- Serious Game, Rotator Cuff Tears, Rehabilitation
- Trial name
- NCT05184309
- Testing
- ConventioanalExercises, Serious games
- Where
- Turkey (Türkiye)
- Volunteers
- 40 people
- Sponsor
- Istanbul Medipol University Hospital
Knowledge, Attitudes, Practice
GEMAS Proyect. Gamification in Nursing and Medicine for Simulation Learning.
The GEMAS project is based on the creation of a virtual serious game in which, by carrying out clinical cases that simulate real environments and episodes of a hospital emergency service, the aim is to improve and reinforce the…
- Trial name
- NCT06516250
- Testing
- Virtual serious game GEMAS
- Volunteers
- 121 people, healthy volunteers welcome
- Sponsor
- Consorci Sanitari de Terrassa
Stroke
EMG-Controlled Game to Retrain Upper Extremity Muscle Activation Patterns Following Stroke
The purpose of this study is to develop and test if upper limb task practice and muscle activity training improve upper limb function in stroke survivors.
- Trial name
- GAM (NCT05628324)
- Testing
- practice muscle activation patterns, task practice
- Where
- United States
- Volunteers
- 62 people, healthy volunteers welcome
- Sponsor
- VA Office of Research and Development
Alzheimer Disease
AZ@GAME-Eco: Economic Assessment of Serious Games for the Management of Alzheimer's Disease and Related Disorders
The main objective of AZ@GAME ECO is to evaluate the cost-utility of the management of patients suffering from Alzheimer's disease using a serious game providing cognitive and physical straining compared to a usual management.
- Trial name
- AZ@GAME-Eco (NCT03208491)
- Testing
- serious games use, usual care
- Where
- France
- Volunteers
- 136 people
- Sponsor
- Centre Hospitalier Universitaire de Nice
Specific Phobia, Anxiety Disorder
Online Psychological Treatment for Rat Phobia Guided by a Virtual Assistant
The research work proposes an exposure treatment through a virtual therapeutic assistant called Thera, that interacts verbally with the patient, to guide and control exposure therapies for phobias to small animals delivered…
- Trial name
- NCT05081323
- Testing
- Self-applied treatment for phobias
- Volunteers
- 30 people, healthy volunteers welcome
- Sponsor
- Universidad Autonoma de Baja California
Bipolar Disorders, Euthymic Status
Evaluation of a Serious Game for Patients With Bipolar Disorder Involved in a Psychoeducation Group
Bipolar disorder is a condition characterized by succession of episodes- manic, hypomanic, and depressive episodes. Major risks factors of relapses are poor compliance, sleep disorder, and toxics consumption.
- Trial name
- Bipolife (NCT02936466)
- Testing
- Bipolife® group
- Where
- France
- Volunteers
- 42 people
- Sponsor
- University Hospital, Montpellier
Cerebral Visual Impairment
joyVision: The Superiority of Co-design in the Development of a Serious Game for Children With Cerebral Visual Impairment
The goal of this clinical trial is to evaluate the superiority of the through codesign redesigned game joyVision over the iVision game for children with a cognitive age between 3 and 12 with CVI.
- Trial name
- NCT07893379
- Testing
- serious game
- Volunteers
- 34 people
- Sponsor
- Universitaire Ziekenhuizen KU Leuven
Cerebral Palsy, Dyspraxia
Immersive Virtual Environments and Wearable Haptic Devices in Rehabilitation of Children With Neuromotor Impairments
The investigators proposed a controlled, single-blind, unicentric, crossover, randomized, clinical trial to test the effects of immersive virtual environments and wearable haptic devices in the rehabilitation of children with…
- Trial name
- SERIOUSGAME (NCT03353623)
- Testing
- Serious Game, Conventional Therapy
- Where
- Italy
- Volunteers
- 8 people, healthy volunteers welcome
- Sponsor
- Scuola Superiore di Studi Universitari e di Perfezionamento Sant'Anna
Physical Activity, Serious Game
BOOSTH: Promoting Physical Activity in Primary Schools in Combination With Serious Gaming
Physical inactivity is considered to be one of the ten principal risk factors for death worldwide. Children need to perform one hour of daily moderate-to-vigorous intensity physical activity whereof at least twice a week these…
- Conditions
- Physical Activity, Serious Game, Child Behavior, School Intervention
- Trial name
- NCT03440580
- Testing
- BOOSTH
- Where
- Netherlands
- Volunteers
- 713 people, healthy volunteers welcome
- Sponsor
- Maastricht University Medical Center
COPD, COPD (Chronic Obstructive Pulmonary Disease)
Mobile Health Self-Management Intervention for Patient With Chronic Obstructive Pulmonary Disease
This clinical trial aims to evaluate the effectiveness of a pharmacist-led interactive mobile health intervention (serious game) in adults aged 50 years and older with chronic obstructive pulmonary disease (COPD).
- Trial name
- AERIS (NCT07469904)
- Testing
- Pharmacist-Led mHealth Serious Game, Usual Care
- Where
- Indonesia
- Volunteers
- 126 people
- Sponsor
- Universitas Katolik Widya Mandala Surabaya
Alzheimer Disease
Socially Assistive Robots for Interaction With Older Adults With Dementia
A 12-month pilot study will be comprised of two groups of people diagnosed with mild Alzheimer's disease and related dementia for a total of 80 senior subjects.
- Trial name
- NCT04384978
- Testing
- Play Serious Games with a Social Robot (Ryan), Play Solitary Games Without a Social Robot
- Where
- United States
- Volunteers
- 22 people
- Sponsor
- DreamFace Technologies, LLC
Autism Spectrum Disorder
Mobile-based Games for Cognitive Training in Children With Neurodevelopmental Disorders
Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder with characteristic deficits in social functioning and presence of stereotypic behavior.
- Trial name
- NCT04308915
- Testing
- Game-based cognitive training
- Where
- India
- Volunteers
- 14 people
- Sponsor
- Indian Institute of Technology Kanpur
Healthy Students
About the Efficacy of a Serious Game in Critical Appraisal
Background: serious games have been reported as valuable method of learning since a decade. Even if their evident efficiency hasn't been always reported, their influence on the learners' motivation has become consensual.
- Trial name
- NCT04076163
- Testing
- serious game
- Where
- Tunisia
- Volunteers
- 48 people, healthy volunteers welcome
- Sponsor
- mona mlika