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Vestibular DiseasesNCT01305278

The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy

A study testing Use of Nintendo Wii Balance Gaming system in people with Vestibular Diseases and Disturbance; Balance, Labyrinth, run by University Health Network, Toronto at 1 site in Canada.

Terminated

Stopped early. The study ended before it was planned to and will not resume.

Official record
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Trial summary

Patients with a unilateral vestibular loss often complain of dizziness and imbalance. Movement usually increases these symptoms often resulting in patients avoiding these movements, causing further limitations in their activities of daily living. Read more about this study

Who is it for?
Ages 18 years and older
What is being tested?
Use of Nintendo Wii Balance Gaming system
Could I receive a placebo?
No, everyone receives an active treatment
How many people
7 participants
Where
1 siteCanada
Study dates
Mar 2011to Jun 2016
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Unilateral vestibular loss
  • Uncompensated
  • Present for >6 months

Who cannot join

  • Age <18 years

Trial locations and contacts

1 site in 1 country.

Canada1 site
  • Toronto General Hospital

    Toronto, Ontario, M5G 2C4

Other trials in Canada

About this study

Patients with a unilateral vestibular loss often complain of dizziness and imbalance. Movement usually increases these symptoms often resulting in patients avoiding these movements, causing further limitations in their activities of daily living. Vestibular Rehabilitation (VR) involves a series of adaptation and balance exercises to improve symptoms of postural stability. There is evidence that stroke patients gain benefit in their rehabilitation from using gaming consoles (Nintendo Wii Balance) and we believe that similar advantages can be shown for balance patients. We plan a 3 arm study. As there is a considerable wait list for VR, the first arm will receive a Wii console and instructions to use it on the wait list and during VR. The second arm will receive a Wii console and instructions at the end of the waiting list and will use it during VR only and the control group will receive no Wii. All will spend the same time on the wait list and will receive identical assessments and VR

Read the detailed description

None required

Being tested
Use of Nintendo Wii Balance Gaming system
Keywords
Balance, Rehabilitation, Vestibular
Medical subject headings
Vestibular Diseases

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Use of Nintendo Wii Balance Gaming systemOther

    Also called Nintendo, Wii, Balance Board, Wii Fit

    Use of Nintendo Wii Balance Gaming system

Study groups in NCT01305278
Study groupRoleWhat they receive
ControlNo interventionNo Wii balance gaming undertaken
Wii during vestibular rehab onlyActive comparatorTo start Wii Balance Gaming from the beginning of vestibular rehabilitation.
Receives: Other: Use of Nintendo Wii Balance Gaming system
Wii whilst on waiting list and rehabActive comparatorWii Balance Gaming whilst on waiting list for vestibular rehabilitation. To continue with Wii Balance Gaming until end of vestibular rehabilitation.
Receives: Other: Use of Nintendo Wii Balance Gaming system

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Dizziness Handicap Index

    Dynamic Gait index assessed by questionnaire at initial assessment (t=0) and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)

    All groups compared at baseline

    Measured: t=0 (at initial assessment)

  2. Dizziness Handicap Index

    Dynamic Gait index assessed by questionnaire at initial assessment (t=0) and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)

    Group 1 (Wii during wait list and Vestibular Rehab) compared to Group 3 (Control)

    Measured: t=6 weeks

  3. Dizziness Handicap Index

    Dynamic Gait index assessed by questionnaire at initial assessment (t=0) and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)

    Group 1 (Wii during wait list and Vestibular Rehab) compared to Group 3 (Control)

    All groups compared as a baseline before Vestibular Rehab

    Measured: t=12 weeks

  4. Dizziness Handicap Index

    Dynamic Gait index assessed by questionnaire at initial assessment (t=0) and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)

    Group 2 (Wii during Vestibular Rehab only) compared to Group 3 (Control)

    Measured: t=18 weeks

Secondary outcomes (3)
  1. Modified Clinical Test of Sensory Interaction on Balance

    mCTSIB assessed by blinded assessor at initial assessment (t=0)and then at 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)

    Measured: t=0 (at initial assessment), t=6 weeks, t=12 weeks, t=18 weeks

  2. Activity Specific Balance Confidence Scale

    Activity Specific Balance Confidence Scale assessed by questionnaire at initial assessment (t=0)and then at 6 (midway through wait list), 12 (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)

    Measured: t=0 (at initial assessment), t=6 weeks, t=12 weeks, t=18 weeks

  3. Dynamic Gait Index score

    Dynamic Gait index assessed by blinded assessor at initial assessment (t=0)and then at 12 weeks (beginning of vestibular rehabilitation) and 18 weeks (end of vestibular rehabilitation)

    Measured: t=0 (at initial assessment), t=12 weeks, t=18 weeks

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted28 Feb 2011 (estimated)
  2. Study startMar 2011
  3. Primary completionJun 2016
  4. Study completionJun 2016

Why it stopped: We unfortunately experienced recruitment difficulties with this study for the past few years.

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
7 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT01305278
Sponsor's protocol ID
UHN-TGH-NO-0004
Status last verified
Oct 2016
First submitted
16 Feb 2011
Last updated
27 Oct 2016
Results posted
No
Data monitoring committee
No

Questions about this trial

What is this clinical trial studying?

A study testing Use of Nintendo Wii Balance Gaming system in people with Vestibular Diseases and Disturbance; Balance, Labyrinth, run by University Health Network, Toronto at 1 site in Canada.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: stopped early, as of the sponsor's last update on 27 Oct 2016. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Canada. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study was stopped early (reason given: We unfortunately experienced recruitment difficulties with this study for the past few years.). Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Dizziness Handicap Index (time frame: t=0 (at initial assessment)). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 27 Oct 2016.

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