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Blood PressureNCT01809470

Metabolic Response to Playing Video Games

A study testing FIFA2013, Call of Duty and Watching TV in people with Blood Pressure, run by University College, London at 1 site in United Kingdom.

Unknown status

Status not confirmed. The sponsor has not verified this record for over two years, so it may be out of date.

Official record
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Trial summary

The study is investigating the metabolic response to playing competitive non-violent and competitive violent video games. The primary hypothesis is that the metabolic response in the violent game group will differ from the other two groups, due to activation of the stress response. Read more about this study

Who is it for?
Ages 18 to 30 years, men onlyHealthy volunteers can take part
Conditions the study is for
Blood Pressure
What is being tested?
FIFA2013, Call of Duty and Watching TV
Could I receive a placebo?
No, everyone receives an active treatment
How many people
72 participants
Where
1 siteUnited Kingdom
Study dates
Feb 2013to Dec 2013
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 30 years
  • Men only
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • BMI >25 kg/m2

Who cannot join

  • smoker
  • weight change >3 kg in the previous three months
  • psychiatric disorder
  • uncontrolled hypertension
  • coronary heart disease, heart failure and central or peripheral arteriopathies
  • alcohol consumption > 21 units/week.

Trial locations and contacts

1 site in 1 country.

Jonathan C Wells, PhD contact

+442079052389

Jonathan.Wells@ucl.ac.uk

United Kingdom1 site, 1 recruiting
  • UCL Institute of Child Health

    London, WC1N 1EH

    Jonathan C Wells, PhD, +442079052389, Jonathan.Wells@ucl.ac.uk

    Jonathan C Wells, PhD

    Recruiting

Other trials in United Kingdom

About this study

The study is investigating the metabolic response to playing competitive non-violent and competitive violent video games. The primary hypothesis is that the metabolic response in the violent game group will differ from the other two groups, due to activation of the stress response. The investigators are using an experimental approach, whereby 72 young men are randomised to one of three groups: watching television (TV), playing the non-violent video game 'FIFA2013', or playing the violent video game 'Call of Duty'. Participants arrive fasted, and are given a standardised breakfast. After measurements of weight, height and waist girth, they then are assigned to one of the three groups. Baseline blood pressure, heart rate and appetite/mood data are collected, along with a saliva sample for measurement of the 'stress' hormone, cortisol. The investigators will collect these data again at 4 time-points during the one hour game-playing session. At the end of the study, the allow the participants half an hour of rest, during which they can choose from a variety of sweet or savoury snacks. The investigators will compare the data from the three groups, to test whether changes in blood pressure, heart rate and salivary cortisol, as well as snack consumption, are greater in the group playing the violent game.

Read the detailed description

Our study is investigating the metabolic response to playing competitive non-violent and competitive violent video games. Our primary hypothesis is that the metabolic response in the violent game group will differ from the other two groups, due to activation of the stress response.

We are using an experimental approach, whereby 72 young men are randomised to one of three groups: watching TV, playing the non-violent video game 'FIFA2013', or playing the violent video game 'Call of Duty'. All participants must already have some experience playing the two games, so that whichever group they are assigned to, they can comply with the protocol.

Participants arrive after an overnight fast, and are given a standardised breakfast (a muffin, approx 300 kcal, and a glass of water). After measurements of weight, height and waist girth, they then are assigned to one of the three groups, and allowed to familiarise themselves with the games console or TV. Baseline data on blood pressure (in triplicate, Accutor digital monitor), heart rate (Polar monitor) and appetite/mood (visual analogue scale) are collected, along with a saliva sample for measurement of the 'stress' hormone, cortisol, as well as satiety hormones sich as leptin and ghrelin. We will collect these data again at 4 time-points during the one hour game-playing session, by pausing the game or TV for 4 minutes at 15, 30, 45 and 60 minutes after the session starts.

At the end of the study, we allow the participants half an hour of rest, during which they can choose from a variety of sweet or savoury snacks or fruit, and several drinks.

We will compare the data from the three groups, to test whether changes in blood pressure, heart rate, appetite/mood and salivary hormones, as well as snack consumption, are greater in the group playing the violent game.

Conditions
Blood Pressure
Being tested
FIFA2013, Call of Duty, Watching TV
Keywords
Blood pressure, Appetite, Heart rate, Salivary cortisol

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • FIFA2013Behavioural

    Playing FIFA2013 for 1 hour

  • Call of DutyBehavioural

    Playing Call of Duty for 1 hour

  • Watching TVBehavioural

    Watching TV for 1 hour

Study groups in NCT01809470
Study groupRoleWhat they receive
Watching TVExperimentalWatching TV (comedy, 'Friends') for 1 hour
Receives: Behavioral: Watching TV
FIFA2013ExperimentalPlaying the video game 'FIFA2013' for 1 hour
Receives: Behavioral: FIFA2013
Call of DutyExperimentalPlaying the video game 'Call of duty' for 1 hour
Receives: Behavioral: Call of Duty

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Blood pressure

    Systolic and diastolic blood pressure

    Measured: Over the 90 minutes of the study

Secondary outcomes (4)
  1. Heart rate

    Heart rate by Polar monitor

    Measured: Over the 90 minute duration of the study

  2. Appetite

    Appetite by visual analogue scale, and by a test meal at the end of the study

    Measured: Over the 90 minute duration of the study

  3. Stress

    Salivary cortisol

    Measured: Over the 90 minute duration of the study

  4. Satiety

    Salivary ghrelin and leptin

    Measured: Over the 90 minute duration of the study

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted12 Mar 2013 (estimated)
  2. Study startFeb 2013
  3. Primary completionDec 2013 (estimated)
  4. Study completionDec 2013 (estimated)

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Basic science
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
72 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT01809470
Sponsor's protocol ID
UCL-VG-001
Status last verified
Jan 2013
First submitted
8 Mar 2013
Last updated
9 Apr 2013
Results posted
No
Data monitoring committee
No

Questions about this trial

What is this clinical trial studying?

A study testing FIFA2013, Call of Duty and Watching TV in people with Blood Pressure, run by University College, London at 1 site in United Kingdom.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: status not confirmed, as of the sponsor's last update on 9 Apr 2013. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United Kingdom. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

Contact Jonathan C Wells, PhD (+442079052389, Jonathan.Wells@ucl.ac.uk), or a site near the patient. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Blood pressure (time frame: Over the 90 minutes of the study). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 9 Apr 2013.

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Metabolic Response to Playing Video Games | AzTrials