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Knee OsteoarthritisNCT03198845

Effects of Video Game on Patients With Knee Osteoarthritis

A study testing video game and exercise in people with Knee Osteoarthritis, run by Taipei Medical University at 1 site in Taiwan.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

To investigate the effects of video game play therapy in patients with knee osteoarthritis Read more about this study

Who is it for?
Ages 40 to 85 years
Conditions the study is for
Knee Osteoarthritis
What is being tested?
video game and exercise
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
80 participants
Where
1 siteTaiwan
Study dates
1 Aug 2014to 31 Jul 2015
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 40 to 85 years
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Knee osteoarthritis with Kellgren/Lawrence grade II of greater ambulatory for more than 15 meters without support or orthosis usage

Who cannot join

  • Knee operation history participants with pregnancy stroke history infection or fracture over lower limbs previously

Trial locations and contacts

1 site in 1 country.

Taiwan1 site
  • Shin Kong Wu Ho-Su Memorial Hospital

    Taipei, 111-01

Other trials in Taiwan

About this study

Official title: Therapeutic Effects Video Game Play Therapy on Patients With Knee Osteoarthritis: a Single Blind, Randomized-controlled Clinical Trial

To investigate the effects of video game play therapy in patients with knee osteoarthritis

Read the detailed description

A total of 80 patients with knee osteoarthritis were randomized into two groups, including video game group and exercise group.

Physical activity, quality of life, emotion, and balance were assessed at before treatment and follow-up assessments, including at after 2 week of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated, respectively.

Being tested
video game, exercise
Keywords
knee osteoarthritis, video game, therapeutic effects
Medical subject headings
Osteoarthritis, Knee

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • video gameOther

    20-min per session for 3 times per week for a 4-week duration

  • exerciseOther

    20-min per session for 3 times per week for a 4-week duration

Study groups in NCT03198845
Study groupRoleWhat they receive
video gameActive comparatorParticipants received a total of twelve 40-min sessions of hot pack therapy combined transcutaneous electrical nerve simulation over the knees followed by 20-min supervised video game play therapy 20-min per session for 3 times per week for a 4-week duration. Therapeutic effects of video game intervention for patients with knee osteoarthritis were assessed.
Receives: Other: video game
exercise groupSham comparatorParticipants received a total of twelve 40-min sessions of hot pack therapy combined transcutaneous electrical nerve simulation over the knees followed by 20-min supervised therapeutic exercise 20-min per session for 3 times per week for a 4-week duration. Therapeutic effects of therapeutic exercise for patients with knee osteoarthritis were assessed.
Receives: Other: exercise

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. change of Western Ontario and McMaster Universities Osteoarthritis index

    Western Ontario and McMaster Universities Osteoarthritis index

    Measured: scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated.

Secondary outcomes (3)
  1. change of quality of life

    World Health Organization-Quality of life-Brief Vision

    Measured: scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated.

  2. change of emotion

    Hospital Anxiety and Depression Scale

    Measured: scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated.

  3. change of fatigue

    Multidimensional Fatigue Inventory

    Measured: scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated.

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted26 Jun 2017
  2. Study start1 Aug 2014
  3. Primary completion31 Jul 2015
  4. Study completion31 Jul 2015

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Investigator
Enrolment
80 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03198845
Sponsor's protocol ID
MOST 103-2314-B-341-002
Status last verified
Jun 2017
First submitted
23 Jun 2017
Last updated
26 Jun 2017
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing video game and exercise in people with Knee Osteoarthritis, run by Taipei Medical University at 1 site in Taiwan.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 1 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 26 Jun 2017. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Taiwan. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

change of Western Ontario and McMaster Universities Osteoarthritis index (time frame: scores change from baseline to after 2 weeks of treatment; after 4 weeks of treatment; and 1 and 3 months after treatment is terminated.). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 26 Jun 2017.

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