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Major Depressive DisorderNCT03310281

Software Treatments for Actively Reducing Severity of Cognitive Deficits in MDD (STARS-MDD)

A study testing HOLD: Videogame in people with Major Depressive Disorder, run by Akili Interactive Labs, Inc. at 4 sites in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The purpose of this study is to evaluate the effects of videogame-like digital therapies as adjunct therapy to antidepressant medications on cognitive deficits associated with major depressive disorder. Read more about this study

Who is it for?
Ages 25 to 55 years
Conditions the study is for
Major Depressive Disorder
What is being tested?
HOLD: Videogame
Type of treatment
Medical device
Could I receive a placebo?
No, everyone receives an active treatment
How many people
84 participants
Where
4 sitesUnited States
Study dates
4 Dec 2017to 14 Nov 2018
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 25 to 55 years
  • All sexes
  • No healthy volunteers
  • Adult

Who may be able to join

  • Primary diagnosis of recurrent Major Depressive Disorder (MDD) according to Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) as confirmed by MINI Version 7.0.2.
  • Pre-Screening (Day≤-28) Remote or In-Clinic
  • Screening/Day 0 (in-clinic) including:
  • HAM-D-17 score
  • BAC Symbol Coding T-test score
  • On stable antidepressant medication for ≥8 weeks prior to screening/baseline, with stable dose for ≥4 weeks prior to baseline/baseline, with or without stable adjunct psychotherapy (excluding DBT or CBT) for ≥12 weeks.
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  • Access to and self-report of ability to connect wireless devices to a functional wireless network
  • Ability to follow written and verbal instructions (English) as assessed by the PI and/or study coordinator
  • Normal color vision as tested by Ishihara Color Blindness Test
  • Able to comply with all testing and requirements

Who cannot join

  • Current controlled (requiring a restricted medication) or uncontrolled, comorbid psychiatric diagnosis with significant symptoms including but not limited to post-traumatic stress disorder, psychosis, bipolar illness, pervasive developmental disorder, severe obsessive compulsive disorder, severe depressive or anxiety disorder, conduct disorder, ADHD or other symptomatic manifestations that in the opinion of the Investigator may confound study data/assessments.
  • Initiation or completion of psychotherapy within the last 12 weeks prior to screening/baseline. The participant should inform the Investigator if they intend to change their psychotherapy during the 6 weeks of the study. Participants who have been in psychotherapy consistently for more than 12 weeks may participate if their routine is stable throughout the study.
  • Participant is currently considered at risk for attempting suicide by the Investigator, has made a suicide attempt within the past year, or is currently demonstrating active suicidal ideation or self-injurious behavior, as measured by CSSRS.
  • Motor condition (e.g. physical deformity of the hands/arms) that prevents game playing as reported by the participant or observed by the Investigator.
  • Recent history (6 months prior to screening/baseline) of substance use disorder
  • History of seizures (excluding febrile seizures), a tic disorder, significant tics, a current diagnosis of Tourette's Disorder.
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  • Self-report of recent episodes (within the past week) of nausea, vomiting and/or dizziness.
  • Participation in a clinical trial within 3 months prior to screening.
  • Color blindness as detected by Ishihara Color Blindness Test
  • Regular use of psychoactive drugs other than antidepressants, including stimulants that in the opinion of the Investigator may confound study data/assessments.
  • Use of benzodiazepines >3 times per week and/or within 24 hours of baseline and exit visit assessments prohibited.
  • Use of marijuana or alcohol on the day of clinical visits before baseline or exit assessments, no tobacco within 30 minutes of TOVA
  • Any other medical condition that in the opinion of the Investigator may confound study data/assessments.
  • Previous exposure to Akili products.
  • Another household member who is/has participated in this trial

Trial locations and contacts

4 sites in 1 country.

United States4 sites
  • Segal Trials

    Charleston, North Carolina, 29407

  • CNS Network, Inc.

    Garden Grove, California, 92845

  • Behavioral Clinical Research, Inc.

    North Miami, Florida, 33161

  • Innovative Clinical Research, Inc.

    North Miami, Florida, 33163

Other trials in United States

About this study

Official title: A Randomized, Double-blind, Controlled, 6-week Trial to Assess the Impact of Novel Digital Interventions Designed to Improve Cognitive Dysfunction as Adjunct Therapy to Antidepressant Medication in Adults With Major Depressive Disorder

The purpose of this study is to evaluate the effects of videogame-like digital therapies as adjunct therapy to antidepressant medications on cognitive deficits associated with major depressive disorder.

Read the detailed description

The study will be a randomized, parallel group, controlled trial of two videogame-like (iPad-based) digital therapies. The study will consist of 3 primary phases: Pre-screening, Baseline, and Treatment. During the Pre-screening Phase (Day -28 to Day 0), participants will undergo pre-screening to evaluate eligibility for the study. Pre-screening may take place up to 28 days before the Baseline Visit (Day 0). Pre-screening may take place either over the phone, or in the clinic. On Day 0, the Baseline visit will occur wherein additional eligibility criteria will be established. The Treatment Phase (Day 1 to Day 42) will involve using the digital therapy at home for each participant followed by an In-Clinic assessment on Day 42 to assess key outcomes. During the Treatment Phase participants will be instructed to play their videogame-like intervention for approximately 25 minutes per day for 5 days per week. Compliance with treatment/use requirements will be monitored remotely during this phase.

Being tested
HOLD: Videogame
Keywords
Depression
Medical subject headings
Depressive Disorder, Major, Depression

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • HOLD: VideogameDevice

    Videogame-like digital therapy

Study groups in NCT03310281
Study groupRoleWhat they receive
ALK-T03Active comparatorAKL-T03 is a digital intervention that requires the subject to navigate a character through a game-like space, while collecting objects, in a fixed period of time.
Receives: Device: HOLD: Videogame
AKL-T09Active comparatorAKL-T09 is a digital intervention that requires the subject to spell as many words as possible, by connecting letters in a game-like grid, in a fixed period of time.
Receives: Device: HOLD: Videogame

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Change in reaction time to rare target stimuli, from the Test of Variables of Attention (TOVA)

    Compare scores from the first half of the TOVA measured at DAY0/baseline with scores from the first half of the TOVA measured at DAY42/exit between the two treatment groups.

    Measured: Study Day 0 to Study Day 42

Secondary outcomes (7)
  1. Change in the cognitive component sub-score (items 4-7) of the Cognitive and Physical Functioning Questionnaire (CPFQ)

    Compare cognitive component (items 4-7) of CPFQ scores at DAY0/baseline to (items 4-7) of CPFQ scores at Day42/exit between the two treatment groups

    Measured: Study Day 0 to Study Day 42

  2. Change in Patient Deficit Questionnaire (PDQ) score

    Measured: Study Day 0 to Study Day 42

  3. Change in Letter Number Span (LNS) working memory test score

    Measured: Study Day 0 to Study Day 42

  4. Change in Stroop color and words test score

    Measured: Study Day 0 to Study Day 42

  5. Change in Trail-making tests A and B scores

    Measured: Study Day 0 to Study Day 42

  6. Change in BAC Symbol Coding Test score

    Measured: Study Day 0 to Study Day 42

  7. Change in Trait Adjective Task score

    Measured: Study Day 0 to Study Day 42

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted16 Oct 2017
  2. Study start4 Dec 2017
  3. Primary completion14 Nov 2018
  4. Study completion14 Nov 2018

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Quadruple blind
Who is masked
Participant, Care provider, Investigator, Outcomes assessor
Enrolment
84 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03310281
Sponsor's protocol ID
Akili-035
Status last verified
Nov 2018
First submitted
11 Oct 2017
Last updated
21 Nov 2018
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Questions about this trial

What is this clinical trial studying?

A study testing HOLD: Videogame in people with Major Depressive Disorder, run by Akili Interactive Labs, Inc. at 4 sites in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 10 inclusion and 15 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 21 Nov 2018. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 4 sites in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Change in reaction time to rare target stimuli, from the Test of Variables of Attention (TOVA) (time frame: Study Day 0 to Study Day 42). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 21 Nov 2018.

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