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StressNCT03532152

Study of the Effect of the VR Technology on Recovery of the Autonomic Nervous System in Volunteers Affected by Stress

A study testing Pure Purr VR technology in people with Stress, run by Pure Purr LLC at 1 site in Ukraine.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

The study assess the effect of the VR technology (Pure Purr technology) on the recovery of the autonomic nervous system in healthy volunteers affected by moderate stress. Study subject randomized into two groups: in Group 1 volunteers first be tested with the VR headset A, and during the next visit- headset B. Read more about this study

Who is it for?
Ages 20 to 60 yearsHealthy volunteers can take part
Conditions the study is for
Stress
What is being tested?
Pure Purr VR technology
Type of treatment
Medical device
Could I receive a placebo?
Yes, some participants may receive a placebo
How many people
94 participants
Where
1 siteUkraine
Study dates
26 Feb 2018to 14 Nov 2018
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 20 to 60 years
  • All sexes
  • Healthy volunteers accepted
  • Adult

Who may be able to join

  • Females and males 20-60 years old;
  • Volunteers have no history of cardiovascular diseases;
  • Volunteers have no essential abnormalities on the ECG;
  • Normal or moderate level of situational anxiety based on the Spielberger State-Trait Anxiety Inventory (STAI);
  • Signed Informed Consent Form for participation in the study.

Who cannot join

  • Intolerance to the VR technology;
  • HR 110 bpm or below 50 bpm;
  • RR above 23 breaths per minute;
  • Abuse of alcohol, psychotropic substances and narcotic agents;
  • Smoking more than 100 cigarettes a week;
  • Administration of medicinal products for the treatment of cardiovascular and nervous system diseases 3 days prior to participation in the study;
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  • Drinking tonics and energy drinks for at least 2 hours prior to participation in the study;
  • Severe or acute forms of respiratory, urogenital, gastrointestinal, haematological, metabolic, endocrine, or neurological diseases;
  • Mental disorders, which, in the opinion of the investigator, may distort the results of the study;
  • Participation in any clinical study over the last 3 months prior to enrolment to the study;
  • Parkinson's disease, Parkinson's symptoms, tremor, restless leg syndrome, and other motility disorders;
  • Pregnancy;
  • Any disease of the thyroid gland.

Trial locations and contacts

1 site in 1 country.

Ukraine1 site
  • Doctor Sam Medical Network

    Kyiv, Kyiv Oblast

Other trials in Ukraine

About this study

Official title: Randomized, Prospective, Sham-controlled, Blinded, Cross-over Clinical Study of the Effect of the Virtual Reality (VR) Technology on Recovery of Indicators of the Autonomic Nervous System in Healthy Volunteers Affected by Moderate Stress

The study assess the effect of the VR technology (Pure Purr technology) on the recovery of the autonomic nervous system in healthy volunteers affected by moderate stress. Study subject randomized into two groups: in Group 1 volunteers first be tested with the VR headset A, and during the next visit- headset B. Group 2 volunteers first be tested with the VR headset B, and during the next visit- headset A. Before, after and during VR session was conducted stress modulation and ECG recording.

The Pure Purr technology combines several audio and visual stimuli aimed at activation of the parasympathetic nervous system. Therefore, this study will investigate the effect of this technology on the recovery of autonomic nervous system performance after moderate stress.

Read the detailed description

Pure Purr technology is based on discoveries in neurophysiology, medicine, acoustics, and computer engineering, which are used to initiate the physiological process of recreation, i.e. allostasis. Literally this term means "achieving stability through change". This is an active mechanism playing a part in normalization of the tone of the autonomic nervous system and maintaining stability of the body internal environment. The condition in which all our functions are implemented fully and sparingly in response to the load, and the level of adaptation remains high for a long time. Pure Purr is a software and hardware complex for relaxation and recreation based on a virtual reality headset with a display with sufficient resolution, built-in processor, memory, and extended-range stereo speakers. Positive effect on the cognitive function of the brain and the system of neurohumoral regulation is achieved due to the synchronous actuation of a number of stimuli, such as: visual sequence enhanced by the effect of virtual reality, harmonious music with the binaural rhythm technology, and modified cat purrs. Currently, the use of each technology is a scientifically proven trigger for the activation of individual parts of the human nervous system. And combining them in one software complex enhances the overall effect.

Conditions
Stress
Being tested
Pure Purr VR technology, Sham VR technology
Keywords
VR, moderate stress

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Pure Purr VR technologyDevice

    The Pure Purr technology consists of BoboVR X1 headset with pre-installed software. The virtual reality headset reproduces a dynamic video content that is visually perceived with the help of the high-resolution screen. Also, the headset is able to play audio and transmit it via the headphones.

    The audio sequence has been modified by adding a binaural effect and has been synchronized with the tact of respiratory movements and the frequency of heart rate.

  • Sham VR technologyDevice

    The sham technology includes an identical BoboVR X1 virtual reality headset with pre-installed software. The audio-visual sequence is similar to the one in the investigational version of the software. The key difference is that the audio sequence has not been modified with the binaural effect and has not been synchronized with the tact of respiratory movements and the frequency of heart rate.

Study groups in NCT03532152
Study groupRoleWhat they receive
Pure Purr VR technologyActive comparatorThe arm will use the virtual reality headset reproduces a dynamic video content that is visually perceived with the help of the high-resolution screen. The total length of the audio-video sequence is 6 minutes 11 seconds, of which 1 minute 11 seconds is the Pure Purr promotional video, and the duration of the investigational audio-visual sequence itself is 5 minutes.
Receives: Device: Pure Purr VR technology
Sham VR technologySham comparatorThe arm will use the headset with audio-visual sequence is similar to the one in the investigational version of the software. The key difference is that the audio sequence has not been modified with the binaural effect and has not been synchronized with the tact of respiratory movements and the frequency of heart rate. The total length of the audio-video sequence is 6 minutes 11 seconds, of which 1 minute 11 seconds is the Pure Purr promotional video, and the duration of the investigational audio-visual sequence itself is 5 minutes.
Receives: Device: Sham VR technology

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Power in high frequency range (HF) [ms2]

    Change from Power in high frequency range (HF) [ms2] at 5 minutes before and after VR technology using

    Measured: The outcome measure will be assessed between two visits with minimum interval 24 up to seven days

Secondary outcomes (7)
  1. The square root of the mean of the sum of the squares of differences between adjacent NN intervals (rMSSD), [ms]

    Change from rMSSD variable at 5 minutes before and after VR technology using

    Measured: The outcome measure will be assessed between two visits with minimum interval 24 up to seven days

  2. Standard deviation of all NN intervals (SDNN), [ms]

    Change from SDNN variable at 5 minutes before and after VR technology using

    Measured: The outcome measure will be assessed between two visits with minimum interval 24 up to seven days

  3. Ratio Power in low frequency range [ms2]/ Power in high frequency range [ms2] (Ratio LF [ms2]/HF [ms2])

    Change from Ratio LF [ms2]/HF [ms2] at 5 minutes before and after VR technology using

    Measured: The outcome measure will be assessed between two visits with minimum interval 24 up to seven days

  4. Total power (TP), [ms2]

    Change from Total power (TP) variable at 5 minutes before and after VR technology using

    Measured: The outcome measure will be assessed between two visits with minimum interval 24 up to seven days

  5. Heart Rate (HR) variable.

    Change from Heart Rate (HR) variable at 5 minutes before and after VR technology using

    Measured: The outcome measure will be assessed between two visits with minimum interval 24 up to seven days

  6. BP (both systolic and diastolic blood pressure) variable.

    Change from systolic and diastolic blood pressure at 5 minutes before and after VR technology using

    Measured: The outcome measure will be assessed between two visits with minimum interval 24 up to seven days

  7. Spielberger state-trait anxiety inventory (STAI) variable.

    Change from STAI variable at 5 minutes before and after VR technology using. STAI-Examination of the level of situational anxiety.

    Statement for еxamination:

    1. Calm down
    2. Safe
    3. Tense
    4. Annoyed
    5. Comfortable
    6. Upset
    7. Concerned with future misfortunes
    8. Relaxed
    9. Anguished
    10. At ease
    11. Self-confidence
    12. Nervous
    13. Restless
    14. Downhearted
    15. Rested
    16. Satisfied
    17. Concerned
    18. Stunned
    19. Happy
    20. I fell good

    The range for each subscale from 1 to 4 point.

    Processing of results:

    Calculate the total score based on answers given by volunteers.

    While interpreting the results, use the following levels of anxiety:

    • up to 30 points - low,
    • 31 - 44 points - moderate;
    • 45 and more - high.

    Measured: The outcome measure will be assessed between two visits with minimum interval 24 up to seven days

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted22 May 2018
  2. Study start26 Feb 2018
  3. Primary completion14 Nov 2018
  4. Study completion14 Nov 2018

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Randomised
Intervention model
Crossover
Masking
Single blind
Who is masked
Investigator
Enrolment
94 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03532152
Sponsor's protocol ID
PurePurr-001
Status last verified
Apr 2019
First submitted
2 May 2018
Last updated
16 Apr 2019
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No

Questions about this trial

What is this clinical trial studying?

A study testing Pure Purr VR technology in people with Stress, run by Pure Purr LLC at 1 site in Ukraine.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 5 inclusion and 13 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 16 Apr 2019. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Ukraine. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. Some participants in this study may receive a placebo. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Power in high frequency range (HF) [ms2] (time frame: The outcome measure will be assessed between two visits with minimum interval 24 up to seven days). It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 16 Apr 2019.

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