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Specific PhobiaNCT03917433

Augmenting Virtual Reality Exposure Therapy for Acrophobia

A study testing Virtual Reality Exposure Therapy, Tactile Feedback and Point-based Rewards in people with Specific Phobia and Anxiety Disorders, run by University of Nevada, Reno at 1 site in United States.

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Official record
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Trial summary

This study will examine whether tactile feedback and point-based rewards can be used to improve outcomes from virtual reality exposure therapy for acrophobia. Read more about this study

Who is it for?
Ages 18 years and older
What is being tested?
Virtual Reality Exposure Therapy, Tactile Feedback and Point-based Rewards
Could I receive a placebo?
No, everyone receives an active treatment
How many people
128 participants
Where
1 siteUnited States
Study dates
10 Apr 2019to 1 Jan 2023
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Fluent in English
  • Indicates sufficient fear of heights based on responses (a) on a self-report questionnaire (the Acrophobia Questionnaire) administered at prescreening, and (b) on Behavioral Avoidance Tests administered at baseline.

Who cannot join

  • Already receiving exposure therapy for height phobia

Trial locations and contacts

1 site in 1 country.

United States1 site
  • University of Nevada Reno

    Reno, Nevada, 89557

Other trials in United States

About this study

Official title: Augmenting Virtual Reality Exposure Therapy for Acrophobia With Tactile Feedback and Point-based Rewards

This study will examine whether tactile feedback and point-based rewards can be used to improve outcomes from virtual reality exposure therapy for acrophobia.

Read the detailed description

Exposure therapy is one of the most potent techniques available for treating anxiety-related disorders, including specific phobia. However, estimates suggest that 10-48% of anxiety patients do not fully respond to exposure therapy. Meta-analyses demonstrate that virtual reality exposure therapy (VRET) is equally effective as traditional, in vivo ('in life') exposure therapy. Furthermore, individuals with anxiety disorders report greater preference (and lower likelihood of treatment refusal) for VR, rather than in vivo, exposure therapy. Although VRET has well-established efficacy and is rapidly growing in popularity, there has been very little research evaluating how specific elements of VR game design might be used to improve outcomes from VRET. This study evaluates two game design elements that we hypothesize will improve VRET outcomes: tactile feedback and a point-based reward system. Tactile feedback (TF; i.e., touching a real object that matches an element in the VR environment) enhances sense of presence in VR. Higher presence activates anxiety during VRET, which is essential for promoting the active mechanisms of exposure therapy and may also improve treatment retention. On the other hand, point-based rewards (PR) in games enhance sense of competence (i.e., sense of progress and achievement), and increase both enjoyment and likelihood of future use of games. Furthermore, several studies demonstrate that PR improves traditionally difficult-to-change health behaviors, such as increasing exercise frequency and reducing misuse of pain medications. Although this research is promising, the impact of PR on VRET is unknown. To test the influence of TF and PR on VRET outcomes, we will randomize participants with acrophobia to receive (a) standard virtual reality exposure therapy, (b) VRET with tactile feedback, (c) VRET with a point-based reward system, or (d) VRET with tactile feedback and a point-based reward system. Participants' fear reactivity will be assessed with behavioral, physiological, and subjective/self-report measures at baseline, post-treatment, and follow-up.

Being tested
Virtual Reality Exposure Therapy, Tactile Feedback, Point-based Rewards
Keywords
exposure therapy, virtual reality, acrophobia, fear of heights
Medical subject headings
Phobia, Specific, Anxiety Disorders, Acrophobia

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Virtual Reality Exposure TherapyBehavioural

    Participant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment.

  • Tactile FeedbackBehavioural

    In the real world, the participant walks across an actual wooden plank on the floor, which mirrors the plank in the virtual world.

  • Point-based RewardsBehavioural

    Participant has the opportunity to pop balloons upon reaching the ends of the plank to gain points. Participant's popping instrument in the virtual world upgrades as more points are accumulated.

Study groups in NCT03917433
Study groupRoleWhat they receive
Exposure with Tactile FeedbackExperimentalParticipant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment. In the real world, the participant walks across an actual wooden plank on the floor, which mirrors the plank in the virtual world.
Receives: Behavioral: Virtual Reality Exposure Therapy; Behavioral: Tactile Feedback
Exposure with Point-based RewardsExperimentalParticipant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment. The participant has the opportunity to pop balloons upon reaching the ends of the plank to gain points. Participant's popping instrument in the virtual world upgrades as more points are accumulated.
Receives: Behavioral: Virtual Reality Exposure Therapy; Behavioral: Point-based Rewards
Exposure with Tactile Feedback and Point-based RewardsExperimentalParticipant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment. In the real world, the participant walks across an actual wooden plank on the floor, which mirrors the plank in the virtual world. Also, the participant has the opportunity to pop balloons upon reaching the ends of the plank to gain points. Participant's popping instrument in the virtual world upgrades as more points are accumulated.
Receives: Behavioral: Virtual Reality Exposure Therapy; Behavioral: Tactile Feedback; Behavioral: Point-based Rewards
Virtual Reality Exposure Therapy AloneOtherParticipant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment.
Receives: Behavioral: Virtual Reality Exposure Therapy

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Behavioral approach test (BAT)- generalization context

    Participants will walk up a staircase until they reach the highest level they can complete. During each BAT, we will assess fear response behaviorally (highest step reached up to 101 steps), physiologically (heart rate and electrodermal activity), and subjectively (self reported levels of anticipated and peak fear).

    Measured: Change from baseline to one-month follow-up

  2. Behavioral approach test (BAT) -treatment context

    Participants will stand on a plank in virtual reality and raise the plank until they reach the highest level they can complete. During each BAT, we will assess fear response behaviorally (highest step reached up to 70 steps), physiologically (heart rate and electrodermal activity), and subjectively (self reported levels of anticipated and peak fear).

    Measured: Change from baseline to one-month follow-up

  3. Acrophobia Questionnaire (AQ)

    Participants will complete the AQ, a 40-item questionnaire that assesses self-reported anxiety and avoidance related to acrophobia. Scores for each subscale are summed, and totals range from 0 to 120 for each subscale, with higher scores indicating greater anxiety or avoidance.

    Measured: Change from baseline to one-month follow-up

  4. Heights Interpretation Questionnaire (HIQ)

    Participants will complete the HIQ, a 16-item questionnaire that assesses self-reported interpretations of an imagined experience of heights. Items are summed scored, and totals ranged from 16 to 80, with higher scores indicating greater height fear-relevant interpretation bias.

    Measured: Change from baseline to one-month follow-up

Secondary outcomes (3)
  1. Anxiety Disorders Interview Schedule for the Diagnostic and Statistical Manual of Mental Disorders (DSM)-5 - Specific Phobia Module

    Participants will be given a structured interview to determine whether they meet diagnostic criteria for specific phobia.

    Measured: Change from baseline to one-month follow-up

  2. Treatment Drop-out Questionnaire

    Experimenters will record whether or not participants drop out of treatment. This will be operationalized as beginning virtual reality exposure therapy, but discontinuing the study before the two-session treatment is complete.

    Measured: Post-treatment (about 1 week)

  3. Willingness to continue exposure therapy

    This scale will assess assess whether participants would be willing (from 0% to 100%) to use the heights exposure program at home, or to return to the lab for another therapy session.

    Measured: Post-treatment (about 1 week)

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted17 Apr 2019
  2. Study start10 Apr 2019
  3. Primary completion1 Jan 2023 (estimated)
  4. Study completion1 Jan 2023 (estimated)

Why it stopped: temporarily suspended recruitment due to COVID-related social distancing requirements

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Model description
Participants will be randomly assigned to receive virtual reality exposure therapy with tactile feedback, point-based rewards, both tactile feedback and point-based rewards, or neither tactile feedback nor point-based rewards.
Masking
None (open label)
Enrolment
128 participants (estimated)
IDs, dates and publications
ClinicalTrials.gov ID
NCT03917433
Sponsor's protocol ID
1345559-1
Status last verified
May 2022
First submitted
11 Apr 2019
Last updated
18 May 2022
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
No: Study protocols and de-identified data will be shared at the request of other researchers.

Questions about this trial

What is this clinical trial studying?

A study testing Virtual Reality Exposure Therapy, Tactile Feedback and Point-based Rewards in people with Specific Phobia and Anxiety Disorders, run by University of Nevada, Reno at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 2 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: paused, as of the sponsor's last update on 18 May 2022. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

Results are not available in the source record.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Behavioral approach test (BAT)- generalization context (time frame: Change from baseline to one-month follow-up). The study lists 4 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 18 May 2022; AzTrials last refreshed its copy on 30 Oct 2026.

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