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Gaming DisorderNCT04226677

The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder

A study testing aerobic exercise and Video based exercise in people with Gaming Disorder and Sedentary Behavior, run by Cagtay Maden at 1 site in Turkey (Türkiye).

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
Conditions the study is for
Gaming Disorder, Sedentary Behavior
What is being tested?
aerobic exercise and Video based exercise
Could I receive a placebo?
No, everyone receives an active treatment
How many people
45 participants
Where
1 siteTurkey (Türkiye)
Study dates
10 May 2020to 5 Nov 2020
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • DSM V (Diagnostic and Statistical Manual of Mental Disorders, revision 5) Internet Gaming Impairment (IOOB) Diagnostic criteria: approval of five to nine items
  • No communication barrier
  • Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year

Who cannot join

  • Cigarette use over 10 packsXyear
  • be using any medicine
  • Be actively involved in any sport.
  • Having chronic disease
  • Having physical disability

Trial locations and contacts

1 site in 1 country.

Turkey (Türkiye)1 site
  • Hasan Kalyoncu Universty

    Gaziantep, Şahinbey

Other trials in Turkey (Türkiye)

About this study

Official title: Investigation of the Effects of Video Based Training and Aerobic Exercise Training on Game Addiction Level and Functional Performance in Individuals With Internet Gaming Disorder

In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.

Read the detailed description

The aim of this study is to investigate the effect of game-based training and aerobic exercise training on game addiction level, functional performance and exercise capacity in individuals with internet play disorder. In addition, the investigators think that facilitate the transition to exercise by using game-based training in order to gain exercise habit and reduce sedentary behaviours in individuals with internet gaming disorder.

Being tested
aerobic exercise, Video based exercise, Control group
Keywords
gaming disorder, aerobic exercise, exergame
Medical subject headings
Sedentary Behavior

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • aerobic exerciseOther

    Also called Treadmill training

    Treadmill training is include warming, cooling and training phase according to rating of perceived exertion for participants.

  • Video based exerciseOther

    Also called exergame

    Exergame training include virtual reality games by xbox kinect.

  • Control groupOther

    Also called no intervention

    first and last evaluations will be made

Study groups in NCT04226677
Study groupRoleWhat they receive
aerobic exercise groupExperimentalAerobic exercise group is received treadmill training.
Receives: Other: aerobic exercise
Video based exercise groupExperimentalVideo based exercise group is received exergame training.
Receives: Other: Video based exercise
Control groupExperimentalControl group
Receives: Other: Control group

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)

    It consists of 9 questions. The scores that can be obtained from the scale vary between 9 and 45 and the increase in the scores, especially 36 points and above, indicates the high risk of game addiction.

    Measured: 2 Monthly change

  2. The International Physical Activity Questionnaire (IPAQ)

    Used to calculate weekly physical activity level and METs

    Measured: 2 Monthly change

Secondary outcomes (4)
  1. Quality of Life Assessment: Short Form-36.

    Short Form-36., quality of life questionnaire will be used. This questionnaire consists of questions measuring physical function, physical role limitation, pain, general health, vitality, social function, emotional role limitations, and mental health status. The scores that can be obtained from the scale vary between 0 and 100 and the increase in the scores indicates that the quality of life is high.

    Measured: 2 Monthly change

  2. Anxiety Scale

    Beck Anxiety Scale will be used to determine the anxiety levels of individuals.The scores that can be obtained from the scale vary between 0 and 30 and the increase in the scores indicates that the anxiety is high.

    Measured: 2 Monthly change

  3. Senior Fitness Test (SFT)

    It is a test with seven physical fitness test parameters. Time and length measurements are saved in these parameters.

    Measured: 2 Monthly change

  4. 20m-Shuttle Run Test

    It is used to assess aerobic capacity with the treadmill. The maximum oxygen consumption is saved.

    Measured: 2 Monthly change

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted13 Jan 2020
  2. Study start10 May 2020
  3. Primary completion5 Oct 2020
  4. Study completion5 Nov 2020

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Factorial
Model description
participants are grouped randomly, the first group is the aerobic exercise group, the second group is the video based exercise group and the third group is the combination of these.
Masking
Double blind
Who is masked
Participant, Investigator
Enrolment
45 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04226677
Sponsor's protocol ID
2019/111
Status last verified
Oct 2021
First submitted
8 Jan 2020
Last updated
28 Oct 2021
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Questions about this trial

What is this clinical trial studying?

A study testing aerobic exercise and Video based exercise in people with Gaming Disorder and Sedentary Behavior, run by Cagtay Maden at 1 site in Turkey (Türkiye).

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 5 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 28 Oct 2021. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Turkey (Türkiye). Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) (time frame: 2 Monthly change). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 28 Oct 2021.

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