Clinical trials: Gaming Disorder
Evaporative Dry Eye
Impact of Tear Substitute Use on Dry Eye in Gamers.
Clinical, prospective, comparative, controlled, single-blind study, on the signs and symptoms of dry eye before and after 3 days of playing video games with the use of artificial tears (Hyabak) versus no intervention.
- Trial name
- HYAGAME (NCT05536661)
- Testing
- Preservative free hyaluronic acid artificial tear
- Where
- Spain
- Volunteers
- 56 people, healthy volunteers welcome
- Sponsor
- Laboratorios Thea, Spain
Overweight and Obesity, Type2 Diabetes
The Mobile Lifestyle Intervention for Food and Exercise Study
The goal of the study is to examine long term sustained weight loss digital intervention in a diverse cohort of adults with overweight/obesity.
- Trial name
- mLIFE (NCT05176847)
- Testing
- Podcasts and tips of the day (within app), mLIFE app (self-regulation features), mLIFE app (social support features)
- Where
- United States
- Volunteers
- 243 people, healthy volunteers welcome
- Sponsor
- University of South Carolina
Cerebral Visual Impairment
A Computerized, Adaptive Therapeutic Gaming Approach Training Visual Perceptual Skills in Children With CVI
This clinical trial aims to compare the effectiveness of our adaptive, therapeutic game to the effectiveness of the same game, without the adaptive component.
- Trial name
- iVision2_WP3 (NCT05014503)
- Testing
- Adaptive Therapeutic gaming, Non-adaptive Therapeutic gaming
- Where
- Belgium
- Volunteers
- 73 people
- Sponsor
- Universitaire Ziekenhuizen KU Leuven
Cerebral Palsy
Adapted High-Intensity Virtual Reality Exergaming
This study will test the acceptability and benefits of a home-based high-intensity virtual reality exercise program for young people with physical disabilities. The program will last 6 weeks.
- Trial name
- NCT07155213
- Testing
- Virtual reality exergaming
- Where
- United States
- Volunteers
- 4 people
- Sponsor
- University of Alabama at Birmingham
Addictive Behaviors, Internet Addiction Disorder
Is Craving a Central Criterion for Diagnosing a Behavioral Addiction?
This study is a cross-sectional observational study designed to evaluate the diagnostic criteria for behavioral addictions (gambling, online video game disorder, screen addiction, food addiction, and pathological use of sex…
- Conditions
- Addictive Behaviors, Internet Addiction Disorder, Gambling, Technology Addiction
- Trial name
- CRIBA (NCT07854912)
- Testing
- Questionnaires, Telephone interview
- Where
- France
- Volunteers
- 150 people, healthy volunteers welcome
- Sponsor
- University of Bordeaux
Disease Alzheimer
Health Related Quality of Life Effects of Off-the-shelf Computer Gaming in Alzheimer and Related Disorders Populations
Interactive games (virtual reality) have recently been the center of interest and scientific discussion in the field of cognitive and functional rehabilitation.
- Trial name
- NCT01416012
- Testing
- Physical Therapy (standard), Balance and Gait training in Individualized sessions, Kinect
- Where
- 3 sites in Australia, France and 1 more
- Volunteers
- 31 people
- Sponsor
- Centre Hospitalier Universitaire de Nice
COVID 19, Rehabilitation
Feasibility of a Tele-game-based Exercise (Tele-exergame) Program to Prevent Deconditioning in Hospitalized COVID-19 Patients
Conventional in-hospital mobility programs are challenging to deliver to hospitalized infected patients (e.g., COVID-19) due to infection risk to staff, staffing shortages, and potential exposure of other patients.
- Conditions
- COVID 19, Rehabilitation, Inpatient, Hospitalized
- Trial name
- NCT04743401
- Testing
- Tele-exergaming Tablet
- Where
- United States
- Volunteers
- 54 people
- Sponsor
- VA Office of Research and Development
Adolescent Behavior, Social Media Addiction
Evaluation of a Family-centered Program for Problematic Gaming/Excessive Screen Use
The Family-Centered Program for Problematic Gaming and Excessive Screen Use (FAME) is a pioneering initiative designed to address the growing challenges of excessive screen use and gaming among children and adolescents…
- Conditions
- Adolescent Behavior, Social Media Addiction, Gaming Disorder, Family Relations
- Trial name
- S-FAME (NCT07245862)
- Testing
- Family-centered Program for Problematic Gaming/Excessive Screen Use in a child and adolescent population within Social Services, Control
- Where
- Sweden
- Volunteers
- 170 people
- Sponsor
- Region Skane
Stroke, Hemiplegia
Tele-rehabilitation in the Home With Gaming as a Method of Improving Upper Extremity Function After Stroke
The purpose of the study is to determine whether a novel computer gaming hand exercise regimen would improve hand and arm function and be feasible in people with hemiplegia after Stroke affecting the hand.
- Trial name
- NCT02494362
- Testing
- Computer gaming hand exercise regimen.
- Where
- 2 sites in Canada
- Volunteers
- 15 people
- Sponsor
- University of Manitoba
Internet Gaming Disorder
The Behavioral and Brain Mechanism of IGD
This project aims to investigate whether anodal tDCS of dlPFC enhances cognitive regulation over craving an emotions.
- Trial name
- NCT02550405
- Testing
- Craving behavioral intervention
- Where
- China
- Volunteers
- 204 people, healthy volunteers welcome
- Sponsor
- Beijing Normal University
Broca's Aphasia
Virtual Reality Based Sensorimotor Speech Therapy
The purpose of this study is to determine whether VR based language rehabilitation scenario based on the core premises of ILAT has a beneficial effect on the linguistic performance (faster retrieval of the target lexicon and…
- Trial name
- NCT02928822
- Testing
- VR-based sensorimotor aphasia therapy, Control Group (conventional aphasia rehabilitation)
- Where
- 2 sites in Spain
- Volunteers
- 18 people
- Sponsor
- Universitat Pompeu Fabra
Stroke
Utilizing Gaming Mechanics to Optimize Telerehabilitation Adherence in Persons With Stroke
This trial studies the impact of motivational strategies designed by the gaming industry on adherence to a home tele-rehabilitation program designed to improve hand function in persons with stroke.
- Trial name
- NCT03985761
- Testing
- Home Telerehabilitation using HoVRS
- Where
- United States
- Volunteers
- 33 people
- Sponsor
- Rutgers, The State University of New Jersey
Type 2 Diabetes Mellitus, Gaming
Mobile Technology and Motivational Interviewing in Type 2 Diabetes Patients
Type 2 diabetes patients were divided into experimental and control groups. Patients in the control group received regular nursing care, while those in the experimental group received MI, which is empowered by game-based mobile…
- Conditions
- Type 2 Diabetes Mellitus, Gaming, Motivational Interviewing, Self-Management
- Trial name
- NCT05919706
- Testing
- Patient Education with Game-Based Mobile Technology and Motivational Interviewing
- Where
- Turkey (Türkiye)
- Volunteers
- 64 people
- Sponsor
- Inonu University
Stroke, Cognitive Impairment
Gaming Apps Post-Stroke
The investigators aim to explore the effect of puzzle mobile or tablet-based games on problem-solving impairment resulting from a first-time stroke.
- Conditions
- Stroke, Cognitive Impairment, Executive Dysfunction, Cognitive Change
- Trial name
- GAPS (NCT04637100)
- Testing
- Mobile or tablet-based gaming applications, Stroke-related educational videos
- Where
- United States
- Sponsor
- Loma Linda University
Gaming Disorder, Sedentary Behavior
The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder
In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.
- Trial name
- NCT04226677
- Testing
- aerobic exercise, Video based exercise, Control group
- Where
- Turkey (Türkiye)
- Volunteers
- 45 people, healthy volunteers welcome
- Sponsor
- Cagtay Maden
Internet Gaming Disorder, Internet Addiction
Family Centered Treatment for Problematic Gaming and Excessive Screen Use
The general increase in screen time as a time-consuming leisure activity among children and youth has been a puzzle to the adult world.
- Trial name
- NCT06098807
- Testing
- Family Centered Treatment for Problematic Gaming and Excessive Screen Use
- Where
- Sweden
- Volunteers
- 10 people
- Sponsor
- Region Skane
Traumatic Brain Injury, Balance Disorders
Xbox in the Rehabilitation of Chronic Traumatic Brain Injury
Traumatic brain injury is an extremely common disease, it counts 50.000 deaths and 235.000 hospitalizations every year. Functional consequences of an acquired brain injury have a considerable impact on quality of lives of…
- Conditions
- Traumatic Brain Injury, Balance Disorders, Attention Deficits
- Trial name
- NCT01883830
- Testing
- gaming therapy (Xbox), Dynamic balance platform (Biodex)
- Where
- Italy
- Volunteers
- 21 people
- Sponsor
- University Hospital of Ferrara
Internet Gaming Disorder
Retrieval-extinction Paradigm on Internet Gaming Disorder
The overall aim of this experimental study is to apply the new paradigm of substance addiction intervention to the study of Internet gaming disorder(IGD) subjects' intervention.
- Trial name
- NCT04180839
- Testing
- gaming-related retrieval-extinction, nongaming-related retrieval-extinction
- Where
- China
- Volunteers
- 60 people
- Sponsor
- Beijing Normal University
Internet Gaming Disorder
Collective Motivational Interviewing (CMI) for Adolescents With Internet Gaming Disorder
The present study examines the efficacy of CMI in reducing adolescent IGD symptoms and enhancing social support given by CSOs among adolescents with high risk of IGD (probable IGD cases screened positive by validated tools).
- Trial name
- NCT05917977
- Testing
- Collective Motivational Interviewing plus Education Materials, Control group (Education Materials)
- Where
- Hong Kong
- Volunteers
- 172 people
- Sponsor
- Hong Kong College of Technology
Mild Cognitive Impairment
The Effectiveness of TECH: Tablet Enhancement of Cognition and Health
This study assess the effectiveness of novel cognitive intervention utilizing tablet apps (TECH protocol: Tablet Enhancement of Cognition and Health) to improve cognitive abilities, daily function and health-related quality of…
- Trial name
- TECH (NCT02955277)
- Testing
- TECH: Tablet Enhancement of Cognition and Health protocol, Standard care or active standard care
- Where
- Israel
- Volunteers
- 61 people, healthy volunteers welcome
- Sponsor
- Assuta Hospital Systems