IntubationNCT04319744
The Effect of Playing Video Game on Intubation Skill
An observational study of Intubation and Airway Management, run by Dr. Lutfi Kirdar Kartal Training and Research Hospital.
Trial summary
Video games are activities that require actively hand-eye coordination and where 3D thinking is at the forefront. During the teaching of both laparoscopic surgery and robotic surgery techniques, it was revealed by the studies that the participants who played video games completed the trainings more easily and the… Read more about this study
- Who is it for?
- Ages 18 to 65 yearsHealthy volunteers can take part
- Conditions the study is for
- Intubation, Airway Management
- What is being tested?
- other
- How many people
- 30 participants
- Where
- No sites listed yet
- Study dates
- 15 May 2020to 30 Jun 2020
- Phase
- Observational
- Are there results?
- None posted in the registry
Key requirements
Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.
- Ages 18 to 65 years
- All sexes
- Healthy volunteers accepted
- Adult, Older adult
Study population: Patients who will undergo general anesthesia under elective conditions and have endotracheal intubation and who do not meet difficult intubation criteria will be included in the study.
Who may be able to join
- Mallampati score I-II
- Cormack-Lehane score I-II
- ASA physical status I-II
- who required endotracheal intubation for elective surgery
Who cannot join
- Pregnancy
- Mallampati score III-IV
- Cormack-Lehane score III-IV
- ASA physical score III-IV
- sternomental distance < 12.5 cm
- mandibular-hyoid distance < 6 cm
About this study
Official title: The Effectiveness of Video Game Playing Habit in Gaining Video Stylet-mediated Intubation Skill
Video games are activities that require actively hand-eye coordination and where 3D thinking is at the forefront.
During the teaching of both laparoscopic surgery and robotic surgery techniques, it was revealed by the studies that the participants who played video games completed the trainings more easily and the success rate increased.
Read more
In a study comparing fiberoptic intubation success, anesthesia assistants playing video games had higher successful intubation rates and shorter intubation times in the first attempt.
Video stylets are newly developed devices that allow the use of video technology in airway management.
It has a camera at the end and a monitor to which the image is transferred. By transferring the real-time view of the airway structures, tracheal intubation increases the success rate and shortens the intubation time.
In order to determine whether video game playing has positive effects on videostylet use,ıt was aimed to compare the performances of the assistants who did play with the video game assistants.
Read the detailed description
Anesthesiology assistants will be questioned about whether participants have played video games before or not.
Participants will be divided into two different groups as those with and without prior video game experience.
Video game will be played for those who have previous experience for 5 days via 0.5 hour mobile phone (Pubg mobile).No games will be played on the other group.
Then, all participants will be trained on the video stylet.
Within the scope of this training, all participants will watch videos about 1-Video stylet application.
2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first
4-Responsible investigators will practice and show on the real patient.
5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators.
Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.
- Conditions
- Intubation, Airway Management
- Being tested
- other
- Keywords
- video stylet, airway, video game
What participants receive
What participants receive. In a randomised study each person is assigned to one group by chance.
otherOther
Our hypothesis is that playing video games may have positive effects on videostile use, but there is no research on this subject Our goal is to compare the performances of anesthesia assistants who have played video games with those who did not.
| Study group | Role | What they receive |
|---|---|---|
| Assistants who have a habit of playing video | Group I:Anesthesia assistants who have a habit of playing video games before Video game will be played for 5 days a day with 0.5 hours mobile phone (Pubg mobile) for those who have previous game experience.
Intubation training will be provided with video style.Within the scope of this training, 1-All participants will watch videos about Video style application.
2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first
4-Responsible investigators will practice and show on the real patient.
5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators.
Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators. Receives: Other: other | |
| Assistants who do not have the habit of playing video | Group II:Anesthesia assistants who do not have the habit of playing video games No video game will be played before intubation with video style for this group.
Intubation training will be provided with video style. Within the scope of this training, 1-All participants will watch videos about Video style application.
2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first
4-Responsible investigators will practice and show on the real patient.
5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators.
Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators. Receives: Other: other |
What is being measured
The primary outcome is the main question the study is designed to answer.
The effectiveness of video game playing habit in gaining videostyle-mediated intubation skill
tracheal intubation time
Measured: 2 months
Timeline
From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.
- First posted24 Mar 2020
- Study start15 May 2020 (estimated)
- Primary completion25 Jun 2020 (estimated)
- Study completion30 Jun 2020 (estimated)
Resources
- Official record on ClinicalTrials.govThe registry entry this page is built from, with its full change history.
- Other trials for IntubationStudies of the same condition, open and under way.
- What the trial phases meanHow a treatment moves from first tests in people to approval.
More details
For doctors and researchers: how the study is designed, who runs it, and its registry IDs.
Study design
- Study type
- Observational
- Observational model
- Other
- Time perspective
- Other
- Enrolment
- 30 participants (estimated)
Sponsor and investigators
- Lead sponsor
- Dr. Lutfi Kirdar Kartal Training and Research Hospital
- Sponsor type
- Other government
- Responsible party
- Principal investigator, Özlem Sezen, Dr. Lutfi Kirdar Kartal Training and Research Hospital
IDs, dates and publications
- ClinicalTrials.gov ID
- NCT04319744
- Sponsor's protocol ID
- OSezen
- Status last verified
- May 2020
- First submitted
- 8 Mar 2020
- Last updated
- 12 May 2020
- Results posted
- No
- Data monitoring committee
- No
- FDA-regulated drug
- No
- FDA-regulated device
- No
- Individual data sharing
- No
Study at a glance
From the registry record, last updated by the sponsor on 12 May 2020. Recruitment status is as the sponsor reported it: confirm with the study team.
- Official title
- The Effectiveness of Video Game Playing Habit in Gaining Video Stylet-mediated Intubation Skill
- ClinicalTrials.gov ID
- NCT04319744
- Acronym / sponsor ID
- OSezen
- Conditions
- Intubation, Airway Management
- Keywords
- video stylet, airway, video game
- Study type
- Observational
- Recruitment status
- Unknown status
- Enrolment
- 30 participants (estimated)
- Lead sponsor
- Dr. Lutfi Kirdar Kartal Training and Research HospitalOther government
- Study start
- 15 May 2020 (estimated)
- Primary completion
- 25 Jun 2020 (estimated)
- Study completion
- 30 Jun 2020 (estimated)
- First posted
- 24 Mar 2020 (actual)
- Results
- Not posted in the source record
Clinical summary
The research question as the sponsor registered it. This describes what the study plans to test, not what it found.
Video games are activities that require actively hand-eye coordination and where 3D thinking is at the forefront.
During the teaching of both laparoscopic surgery and robotic surgery techniques, it was revealed by the studies that the participants who played video games completed the trainings more easily and the success rate increased.
In a study comparing fiberoptic intubation success, anesthesia assistants playing video games had higher successful intubation rates and shorter intubation times in the first attempt.
Video stylets are newly developed devices that allow the use of video technology in airway management.
It has a camera at the end and a monitor to which the image is transferred. By transferring the real-time view of the airway structures, tracheal intubation increases the success rate and shortens the intubation time.
In order to determine whether video game playing has positive effects on videostylet use,ıt was aimed to compare the performances of the assistants who did play with the video game assistants.
Detailed description
Anesthesiology assistants will be questioned about whether participants have played video games before or not.
Participants will be divided into two different groups as those with and without prior video game experience.
Video game will be played for those who have previous experience for 5 days via 0.5 hour mobile phone (Pubg mobile).No games will be played on the other group.
Then, all participants will be trained on the video stylet.
Within the scope of this training, all participants will watch videos about 1-Video stylet application.
2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first
4-Responsible investigators will practice and show on the real patient.
5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators.
Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.
Study design
- Observational model
- Other
- Time perspective
- Other
- Number of arms
- 2
| Arm | Type | Receives |
|---|---|---|
| Assistants who have a habit of playing video | – | Other: otherGroup I:Anesthesia assistants who have a habit of playing video games before Video game will be played for 5 days a day with 0.5 hours mobile phone (Pubg mobile) for those who have previous game experience. Intubation training will be provided with video style.Within the scope of this training, 1-All participants will watch videos about Video style application. 2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first 4-Responsible investigators will practice and show on the real patient. 5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators. Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators. |
| Assistants who do not have the habit of playing video | – | Other: otherGroup II:Anesthesia assistants who do not have the habit of playing video games No video game will be played before intubation with video style for this group. Intubation training will be provided with video style. Within the scope of this training, 1-All participants will watch videos about Video style application. 2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first 4-Responsible investigators will practice and show on the real patient. 5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators. Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators. |
Who may qualify
- Ages
- 18 to 65 years
- Sex
- All
- Healthy volunteers
- Accepted
- Age groups
- Adult, Older adult
- Study population
- Patients who will undergo general anesthesia under elective conditions and have endotracheal intubation and who do not meet difficult intubation criteria will be included in the study.
Key inclusion criteria (4 listed)
- Mallampati score I-II
- Cormack-Lehane score I-II
- ASA physical status I-II
- who required endotracheal intubation for elective surgery
Key exclusion criteria (6 listed)
- Pregnancy
- Mallampati score III-IV
- Cormack-Lehane score III-IV
- ASA physical score III-IV
- sternomental distance < 12.5 cm
Eligibility is decided by the study team after screening; this overview does not establish that a patient qualifies. Full inclusion and exclusion criteria.
Interventions
| Intervention | Type | Arms |
|---|---|---|
| otherOur hypothesis is that playing video games may have positive effects on videostile use, but there is no research on this subject Our goal is to compare the performances of anesthesia assistants who have played video games with those who did not. | Other | Assistants who do not have the habit of playing video, Assistants who have a habit of playing video |
Primary outcome
The effectiveness of video game playing habit in gaining videostyle-mediated intubation skill
Time frame: 2 months
tracheal intubation time
Results and safety
Results are not available in the source record.
Research links
- Official record on ClinicalTrials.govLast updated by the sponsor 12 May 2020.
- Individual participant dataSharing planned: No
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Referral and contact
AzTrials does not enrol participants or take referrals. Contact the study team or a site listed below; they decide who can take part. This study is not recruiting at the moment.
The record lists no contact. Use the official record to reach the sponsor.
Questions about this trial
What is this clinical trial studying?
An observational study of Intubation and Airway Management, run by Dr. Lutfi Kirdar Kartal Training and Research Hospital.
The full registered description is in the About this study section and the official record.
Who may be eligible to take part?
The sponsor lists 4 inclusion and 6 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.
Is this clinical trial currently recruiting?
The record says: status not confirmed, as of the sponsor's last update on 12 May 2020. Status can change between updates, so confirm with the study contact before making plans.
What are the possible benefits and risks?
They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.
Are results available for this study?
Results are not available in the source record.
How can a doctor refer a patient or contact the research team?
The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.
What does the primary outcome measure?
The effectiveness of video game playing habit in gaining videostyle-mediated intubation skill (time frame: 2 months). It is what the study was designed to measure, not a finding.
Where can I read the original study information?
Does a listing mean the treatment is approved or proven to work?
No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.
How often is this information updated?
AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 12 May 2020.