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Multiple SclerosisNCT04497025

Conventional Vestibular Training Versus Immersive Virtual Reality- Based Vestibular in Multiple Sclerosis

A study testing Immersive Virtual-based vestibular rehabilitation and Conventional vestibular rehabilitation protocol in people with Multiple Sclerosis and Vestibular Disease, run by Maria Jesus Casuso-Holgado at 1 site in Spain.

Withdrawn

Withdrawn. The study stopped before anyone enrolled.

Official record
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Trial summary

The effectiveness of convectional vestibular training for balance and dizziness rehabilitation in people with multiple sclerosis has been recently demonstrated in a meta-analysis by this research team (doi: 10.3390/jcm9020590). Read more about this study

Who is it for?
Ages 18 to 65 years
Conditions the study is for
Multiple Sclerosis, Vestibular Disease, Dizziness
What is being tested?
Immersive Virtual-based vestibular rehabilitation and Conventional vestibular rehabilitation protocol
Could I receive a placebo?
No, everyone receives an active treatment
How many people
0 participants
Where
1 siteSpain
Study dates
Jan 2026to Dec 2029
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 to 65 years
  • All sexes
  • No healthy volunteers
  • Adult, Older adult

Who may be able to join

  • Both male and female subjects from 18-65 years old
  • Clinically diagnosed with any type of multiple sclerosis in accordance with the revised McDonald criteria
  • With walking ability according to the Expanded Disability Status Scale score (EDSS =6)
  • With the objective presence of dizziness symptoms (Dizziness Handicap Inventory = 16)

Who cannot join

  • Blurred vision
  • Cognitive impairment (Mini Mental State Examination =24)
  • Another neurologic disorder contributing to balance impairment
  • Relapse within the last 3 months
  • Changes in pharmacotherapy within the last 3 months
  • History of vestibular rehabilitation within the last 6 months
  • Acute cardiovascular of respiratory illness
  • Any other contraindication to physical activity

Trial locations and contacts

1 site in 1 country.

Spain1 site
  • Universidad de Sevilla

    Seville, Sevilla, 41004

Other trials in Spain

About this study

Official title: Feasibility and Safety of an Immersive Virtual Reality-based Vestibular Rehabilitation Program for Dizziness, Balance and Fatigue Improvement in People With Multiple Sclerosis: Protocol for a Pilot Randomised Controlled Study

The effectiveness of convectional vestibular training for balance and dizziness rehabilitation in people with multiple sclerosis has been recently demonstrated in a meta-analysis by this research team (doi: 10.3390/jcm9020590). Furthermore, non-immersive virtual reality-based environments seem to be useful for balance and gait rehabilitation in this population (doi: 10.1177/0269215518768084). However, nothing is known about the feasibility and effectiveness of immersive virtual reality-based rehabilitation in people with multiple sclerosis.

The primary aim of this research is to determine the feasibility, safety and effectiveness of an immersive virtual reality-based vestibular training for dizziness, balance and fatigue rehabilitation, compared to conventional vestibular training.

Being tested
Immersive Virtual-based vestibular rehabilitation, Conventional vestibular rehabilitation protocol
Medical subject headings
Multiple Sclerosis, Vestibular Diseases, Dizziness, Fatigue

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Immersive Virtual-based vestibular rehabilitationOther

    Vestibular rehabilitation based on virtual environment using a head mounted display

  • Conventional vestibular rehabilitation protocolOther

    "Cawthorne-Cooksey" vestibular rehabilitation exercises.

Study groups in NCT04497025
Study groupRoleWhat they receive
Immersive virtual reality-based vestibular training.ExperimentalSubjects in this group will receive the same intervention than the other group of study, but they will wear a 3D head mounted display (Oculus Quest glasses) and will receive real-time gaming feedback in terms of visual and audio output while using the training system. Participants will receive a total of 20 sessions (3 sessions of 50 minutes per week, 7 weeks). These sessions will be divided in 10 initial sessions (based on the three first blocks of Cawthorne-Cooksey protocol) and 10 advanced sessions in which vestibular exercises are gradually get more complicated by modifiying the following exercise parameters: base of support width, standing on unstable surface, alternatives single leg support, tandem position, increased velocity of head movements, higher head range motion and coordinated movements with arms and trunk. Same location, tailoring parameters and physical therapist supervision than conventional vestibular training.
Receives: Other: Immersive Virtual-based vestibular rehabilitation
Conventional vestibular training.Active comparatorSubjects in the control group will receive a total of 20 sessions of 50 minutes (3 sessions per week, 7 weeks). They will receive traditional "Cawthorne-Cooksey" vestibular rehabilitation exercises. This program improves vestibular compensation through a mechanism of neuroplasticity known as adaptation, habituation and substitution. Just like the virtual reality intervention it will be divided in 10 initial sessions and 10 advanced sessions. For the advanced phase of intervention exercises parameters were the same described for the virtual vestibular rehabilitation intervention. A physical therapy with at least two years of expertise in vestibular rehabilitation will adjust the difficulty level. The intervention will be conducted at the Physical Therapy Department of the University of Sevilla (Spain).
Receives: Other: Conventional vestibular rehabilitation protocol

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Feasibility of virtual reality-based vestibular rehabilitation

    Usability of virtual reality device: System Usability Scale (0-100%). Higher Scores means higher usability

    Participation rate

    Retention rate

    Adherence to treatment rate

    Measured: 7 weeks of intervention

  2. Safety of virtual reality-based vestibular rehabilitation

    Cybersickness: Scores ranging between 10 and 15 mean significant symptoms and above 20 indicates a simulator problem

    Falls registry

    Adverse events registry

    Measured: 7 weeks of intervention

Secondary outcomes (4)
  1. Change from baseline dizziness symptoms at 7 weeks

    Dizziness Handicap Inventory (0-100 points). Higher scores mean worse dizziness symptoms.

    Measured: 7 weeks after intervention

  2. Change from baseline static balance at 7 weeks

    Static balance assessed by posturography Dynamic balance assessed by Balance Berg Scale. Higher score better balance.

    Measured: 7 weeks after intervention

  3. Change from baseline fatigue at 7 weeks

    Modified Fatigue Impact Scale (0-84 points). Higher scores mean worse fatigue symptoms.

    Measured: 7 weeks after intervention

  4. Change from baseline quality of life at 7 weeks

    Multiple Sclerosis Quality of Life Scale 54 (0-100 points). Higher values indicate better quality of life.

    Measured: 7 weeks after intervention

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted4 Aug 2020
  2. Study startJan 2026 (estimated)
  3. Primary completionDec 2028 (estimated)
  4. Study completionDec 2029 (estimated)

Why it stopped: Lack of funding.

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Randomised
Intervention model
Parallel groups
Masking
Single blind
Who is masked
Outcomes assessor
Enrolment
0 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04497025
Sponsor's protocol ID
RVEM2020
Status last verified
Apr 2026
First submitted
18 Jul 2020
Last updated
6 May 2026
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes

Publications

  • Garcia-Munoz C, Casuso-Holgado MJ, Hernandez-Rodriguez JC, Pinero-Pinto E, Palomo-Carrion R, Cortes-Vega MD. Feasibility and safety of an immersive virtual reality-based vestibular rehabilitation programme in people with multiple sclerosis experiencing vestibular impairment: a protocol for a pilot randomised controlled trial. BMJ Open. 2021 Nov 22;11(11):e051478. doi: 10.1136/bmjopen-2021-051478.

    PubMed 34810187

Questions about this trial

What is this clinical trial studying?

A study testing Immersive Virtual-based vestibular rehabilitation and Conventional vestibular rehabilitation protocol in people with Multiple Sclerosis and Vestibular Disease, run by Maria Jesus Casuso-Holgado at 1 site in Spain.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 8 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: withdrawn, as of the sponsor's last update on 6 May 2026. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in Spain. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study was withdrawn before enrolling participants, so there are no results.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Feasibility of virtual reality-based vestibular rehabilitation (time frame: 7 weeks of intervention). The study lists 2 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04497025, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 6 May 2026.

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