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Pain, PostoperativeNCT04556747

FOREVR Peds VR Pilot

A study testing VR - Distraction and VR - Biofeedback in people with Pain, Postoperative and Pain, run by Children's Hospital Medical Center, Cincinnati at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

To determine the feasibility and acceptability of using immersive virtual reality technologies to impact clinical outcomes (e.g., pain and anxiety) and medication utilization (e.g., narcotics) in pediatric patients with acute and chronic pain. Read more about this study

Who is it for?
Ages 7 to 21 years
Conditions the study is for
Pain, Postoperative, Pain, Anxiety
What is being tested?
VR - Distraction and VR - Biofeedback
Could I receive a placebo?
No, everyone receives an active treatment
How many people
111 participants
Where
1 siteUnited States
Study dates
1 Sep 2018to 11 Mar 2020
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 7 to 21 years
  • All sexes
  • No healthy volunteers
  • Child, Adult

Who may be able to join

  • Ages 7to 21 years
  • Able to read, understand, and speak English
  • Patients in the immediate postoperative period with significant pain being followed by the Acute Pain Service (acute postoperative pain cohort); patients presenting in Same Day Surgery for peripheral IV placement or patients in the CBDI clinic presenting for peripheral IV placement or Port accessing (vascular access cohort); or patients admitted to CCHMC on the Medical Pain Service (chronic pain cohort), or sickle cell patients not on the MPS list.
  • Patients who have undergone bone marrow transplantation or receiving chemotherapy experiencing pain from mucositis

Who cannot join

  • Outside the age range (< 7 or > 21 years)
  • History of developmental delays, uncontrolled psychiatric conditions, or neurological conditions (especially epilepsy and/or significant motion sickness/nausea/vomiting)
  • History of vertigo, dizziness, and/or seizure disorder
  • Conditions that would preclude the application of the VR glasses, such as surgeries of the head and neck

Trial locations and contacts

1 site in 1 country.

United States1 site
  • Cincinnati Childrens Hospital Medical Center

    Cincinnati, Ohio, 45229

Other trials in United States

About this study

Official title: Functional Outcome Response to Engaging Virtual Reality in Pediatric Patients (FOREVR Peds Study)

To determine the feasibility and acceptability of using immersive virtual reality technologies to impact clinical outcomes (e.g., pain and anxiety) and medication utilization (e.g., narcotics) in pediatric patients with acute and chronic pain.

Being tested
VR - Distraction, VR - Biofeedback
Medical subject headings
Pain, Postoperative, Pain, Anxiety Disorders

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • VR - DistractionOther

    Participants will be instructed to use any application.

  • VR - BiofeedbackOther

    Participants will be instructed to use the Mindful Aurora application.

Study groups in NCT04556747
Study groupRoleWhat they receive
VR - DistractionOtherNot described
Receives: Other: VR - Distraction
VR - BiofeedbackOtherNot described
Receives: Other: VR - Biofeedback

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Effect of VR-distraction on anxiety

    Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

    Measured: Before 10 minute VR session.

  2. Effect of VR-Distraction on anxiety

    Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

    Measured: Immediately after 10 minute VR session.

  3. Effect of VR-Distraction on anxiety

    Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

    Measured: 15 minutes after 10 minute VR session.

  4. Effect of VR-Distraction on anxiety

    Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

    Measured: 30 minutes after 10 minute VR session.

  5. Effect of VR-Distraction on pain

    Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

    Measured: Before 10 minute VR session.

  6. Effect of VR-Distraction on pain

    Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

    Measured: Immediately after 10 minute VR session.

  7. Effect of VR-Distraction on pain

    Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

    Measured: 15 minutes after 10 minute VR session.

  8. Effect of VR-Distraction on pain

    Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

    Measured: 30 minutes after 10 minute VR session.

  9. Effect of VR-Biofeedback on anxiety

    Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

    Measured: Before 10 minute VR session.

  10. Effect of VR-Biofeedback on anxiety

    Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

    Measured: Immediately after 10 minute VR session.

  11. Effect of VR-Biofeedback on anxiety

    Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

    Measured: 15 minutes after 10 minute VR session.

  12. Effect of VR-Biofeedback on anxiety

    Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety

    Measured: 30 minutes after 10 minute VR session.

  13. Effect of VR-Biofeedback on pain

    Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

    Measured: Before 10 minute VR session

  14. Effect of VR-Biofeedback on pain

    Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

    Measured: Immediately after 10 minute VR session

  15. Effect of VR-Biofeedback on pain

    Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

    Measured: 15 minutes after 10 minute VR session

  16. Effect of VR-Biofeedback on pain

    Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain

    Measured: 30 minutes after 10 minute VR session

Secondary outcomes (2)
  1. Role of anxiety on changes in pain

    Participants will complete a questionnaire regarding anxiety

    Measured: One time prior to study visit

  2. Role of pain catastrophizing

    Participants will complete a questionnaire regarding pain

    Measured: One time prior to study visit

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted21 Sep 2020
  2. Study start1 Sep 2018
  3. Primary completion11 Mar 2020
  4. Study completion11 Mar 2020

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Other
Allocation
Non-randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
111 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04556747
Sponsor's protocol ID
2018-2892
Status last verified
Sep 2021
First submitted
15 Sep 2020
Last updated
24 Sep 2021
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Yes: This information will be made available upon request

Publications

  • Olbrecht VA, O'Conor KT, Williams SE, Boehmer CO, Marchant GW, Glynn SM, Geisler KJ, Ding L, Yang G, King CD. Guided Relaxation-Based Virtual Reality for Acute Postoperative Pain and Anxiety in a Pediatric Population: Pilot Observational Study. J Med Internet Res. 2021 Jul 12;23(7):e26328. doi: 10.2196/26328.

    PubMed 34048358

Questions about this trial

What is this clinical trial studying?

A study testing VR - Distraction and VR - Biofeedback in people with Pain, Postoperative and Pain, run by Children's Hospital Medical Center, Cincinnati at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 4 inclusion and 4 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 24 Sep 2021. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Effect of VR-distraction on anxiety (time frame: Before 10 minute VR session.). The study lists 16 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04556747, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 24 Sep 2021.

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