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DepressionNCT04566042

A Novel ACT-based Video Game

A study testing Acceptance and commitment therapy video game in people with Depression and Anxiety, run by Swansea University at 1 site in United Kingdom.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility. Read more about this study

Who is it for?
Ages 18 years and olderHealthy volunteers can take part
Conditions the study is for
Depression, Anxiety, Stress, Emotional
What is being tested?
Acceptance and commitment therapy video game
Could I receive a placebo?
No, everyone receives an active treatment
How many people
29 participants
Where
1 siteUnited Kingdom
Study dates
31 Jul 2021to 31 Dec 2022
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 18 years and older
  • All sexes
  • Healthy volunteers accepted
  • Adult, Older adult

Who may be able to join

  • Adults reporting some existing form of anxiety, depression or ongoing stress.
  • Need ability to read and write English.
  • Need internet access to play the videogame.

Who cannot join

  • Those who are under 18

Trial locations and contacts

1 site in 1 country.

United Kingdom1 site
  • Swansea University

    Swansea, Wales, SA28PP

Other trials in United Kingdom

About this study

Official title: A Novel ACT-based Video Game to Support Mental Health Through Embedded Learning: A Mixed-methods Feasibility Study Protocol

A feasibility study to explore whether an acceptance and commitment therapy (ACT) can reduce mental health outcomes (stress, anxiety, depression) and increase psychological flexibility.

Being tested
Acceptance and commitment therapy video game
Medical subject headings
Depression, Anxiety Disorders, Stress, Psychological

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Acceptance and commitment therapy video gameBehavioural

    The intervention is a videogame which teaches the participant about acceptance and commitment therapy.

Study groups in NCT04566042
Study groupRoleWhat they receive
ACT video gameExperimentalNot described
Receives: Behavioral: Acceptance and commitment therapy video game

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. Number of participants recruited for the study

    Feasibility outcome for recruitment.

    Measured: 3 Weeks

  2. Number of participants who completed all aspects of the study

    Feasibility outcome for retention of participants.

    Measured: 3 Weeks

  3. Reflexive thematic analysis themes

    Acceptability of the intervention assessed through qualitative analysis of semi-structured interviews.

    Measured: 3 Weeks; Immediate post intervention, and 3-week follow-up

Secondary outcomes (12)
  1. Depression Anxiety Stress Scale-21 (Depression subscale)

    Quantitative psychometric measure for depression. Score Range: Min=0, Max=21. Higher scores indicate higher depression.

    Measured: 3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up

  2. Depression Anxiety Stress Scale-21 (Anxiety subscale)

    Quantitative psychometric measure for anxiety. Score Range: Min=0, Max=21. Higher scores indicate higher anxiety.

    Measured: 3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up

  3. Depression Anxiety Stress Scale-21 (Stress subscale)

    Quantitative psychometric measure for stress. Score Range: Min=0, Max=21. Higher score indicate higher stress.

    Measured: 3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up

  4. Acceptance and Action Questionnaire- second version

    Quantitative psychometric measure for psychological inflexibility. Score Range: Min=7, Max=49. Higher scores indicate higher psychological inflexibility.

    Measured: 3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up

  5. Social Connectedness (adapted from Russell's (1996) University of California, Los Angeles Loneliness Scale)

    Quantitative psychometric measure of Social Connectedness. Score range: Min=2, Max=8. Higher scores indicate higher social connectedness.

    Measured: 3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up

  6. Warwick-Edinburgh Mental Well-Being Scale

    Quantitative psychometric measure of mental well-being with a focus on positive aspects of mental health. Score Range: Min=14, Max=70. Higher scores indicate higher wellbeing.

    Measured: 3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up

  7. EuroQol five dimensions (Mobility Subscale)

    Score Range: Min=1, Max=5. Higher scores indicate lower mobility.

    Measured: 3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up

  8. EuroQol five dimensions (Self-care Subscale)

    Score Range: Min=1, Max=5. Higher scores indicate lower self-care.

    Measured: 3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up

  9. EuroQol five dimensions (Usual Activities Subscale)

    Score Range: Min=1, Max=5. Higher scores indicate lower partaking in usual activities.

    Measured: 3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up

  10. EuroQol five dimensions (Pain/Discomfort Subscale)

    Score Range: Min=1, Max=5. Higher scores indicate lower pain/discomfort.

    Measured: 3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up

  11. EuroQol five dimensions (Anxiety/Depression Subscale)

    Score Range: Min=1, Max=5. Higher scores indicate lower anxiety/depression.

    Measured: 3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up

  12. EuroQol five dimensions (Score to indicate how health is today)

    Score Range: Min=0, Max=100. Higher scores indicate higher health.

    Measured: 3 Weeks; Baseline, immediate post intervention, and 3-week folllow-up

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted28 Sep 2020
  2. Study start31 Jul 2021
  3. Primary completion31 Jan 2022
  4. Study completion31 Dec 2022

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Treatment
Allocation
Not applicable
Intervention model
Single group
Masking
None (open label)
Enrolment
29 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04566042
Sponsor's protocol ID
Swansea U1
Status last verified
Feb 2024
First submitted
21 Sep 2020
Last updated
4 Mar 2024
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No
Individual data sharing
Undecided

Publications

  • Gordon TC, Kemp AH, Edwards DJ. Mixed-methods feasibility outcomes for a novel ACT-based video game 'ACTing Minds' to support mental health. BMJ Open. 2024 Mar 29;14(3):e080972. doi: 10.1136/bmjopen-2023-080972.

    PubMed 38553053
  • Edwards DJ, Kemp AH. A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol. BMJ Open. 2020 Nov 16;10(11):e041667. doi: 10.1136/bmjopen-2020-041667.

    PubMed 33199427

Questions about this trial

What is this clinical trial studying?

A study testing Acceptance and commitment therapy video game in people with Depression and Anxiety, run by Swansea University at 1 site in United Kingdom.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 3 inclusion and 1 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 4 Mar 2024. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United Kingdom. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

Number of participants recruited for the study (time frame: 3 Weeks). The study lists 3 primary outcomes in all. It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04566042, which also lists 2 linked publications.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 4 Mar 2024.

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