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HivNCT04917575

Efficacy Trial of Life Simulation Game to Routinize Adolescent HIV Testing

A study testing Mobile Game and Mobile Application in people with Hiv, run by George Washington University at 1 site in United States.

Completed

Finished. The study has ended and is not enrolling. Results may be posted on the official record.

Official record
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Trial summary

This study will aim to assess the acceptability, usability and efficacy of using state-of-the-art video game technology to increase HIV testing among adolescents and young adults (AYA) ages 13-24. AYA often lack awareness of their personal risk of contracting HIV and where to go for testing and care. Read more about this study

Who is it for?
Ages 13 to 24 yearsHealthy volunteers can take part
Conditions the study is for
Hiv
What is being tested?
Mobile Game and Mobile Application
Could I receive a placebo?
No, everyone receives an active treatment
How many people
300 participants
Where
1 siteUnited States
Study dates
24 Jun 2021to 31 Oct 2024
Phase
Interventional
Are there results?
None posted in the registry

Key requirements

Who can take part, as listed by the sponsor. Only the study team can confirm whether you are eligible, so take this list to your doctor.

  • Ages 13 to 24 years
  • All sexes
  • Healthy volunteers accepted
  • Child, Adult

Who may be able to join

  • age 13-24
  • self-reported HIV negative or unknown status
  • self-reported ever sexually active
  • resident of the DC metropolitan region which includes the District of Columbia, Maryland and Virginia for at least the next 6 months
  • Is able to provide informed consent or assent
  • able to complete all study procedures in English
  • has own mobile phones and be willing to use them for the study.

Who cannot join

None listed.

Trial locations and contacts

1 site in 1 country.

United States1 site
  • George Washington University Milken School of Public Health

    Washington D.C., District of Columbia, 20052

Other trials in United States

About this study

This study will aim to assess the acceptability, usability and efficacy of using state-of-the-art video game technology to increase HIV testing among adolescents and young adults (AYA) ages 13-24. AYA often lack awareness of their personal risk of contracting HIV and where to go for testing and care. This lack of awareness has contributed to poor uptake of HIV testing among AYA despite engagement in high risk behaviors. The goal of this project is to harness this strong motivation to play games to increase HIV testing. Previous games for behavior change have yielded early success for increasing target behaviors among their sample populations, yet research on increasing HIV testing among AYA through gaming has been limited. This intervention builds on prior formative work and is designed to offer AYA personally-tailored risk messages and supports their accessibility to HIV testing and prevention services through an innovative gaming approach that is sharable over social media with in-game rewards for sharing the game with peers. The specific aim of this study is to determine the efficacy of a life-simulation game in changing HIV testing, knowledge, and risk behaviors among AYA at risk for HIV.

Conditions
Hiv
Being tested
Mobile Game, Mobile Application
Keywords
HIV prevention, HIV testing, mHealth, Pre-exposure prophylaxis (PrEP), adolescents, interactive technology
Medical subject headings
Acquired Immunodeficiency Syndrome

What participants receive

What participants receive. In a randomised study each person is assigned to one group by chance.

  • Mobile GameOther

    An enhanced life-simulation prototype of a playable interactive game to increase HIV testing.

  • Mobile ApplicationOther

    A mobile application that will include basic information on HIV basics (e.g., routes of transmission, data on the epidemiology of HIV among youth), prevention information, and information on HIV testing and PrEP, as well as a link to the HIV risk estimator, and HIV testing and PrEP locators.

Study groups in NCT04917575
Study groupRoleWhat they receive
Mobile GameExperimentalAn enhanced life-simulation prototype of a playable interactive game to increase HIV testing, risk assessment tool, and HIV and pre-exposure prophylaxis (PrEP) locators embedded within the game.
Receives: Other: Mobile Game
Mobile ApplicationActive comparatorA mobile application that will include basic information on HIV basics (e.g., routes of transmission, data on the epidemiology of HIV among youth), prevention information on HIV testing and PrEP, as well as a link to the HIV risk estimator, and HIV testing and PrEP locators.
Receives: Other: Mobile Application

What is being measured

The primary outcome is the main question the study is designed to answer.

  1. HIV testing

    Self-reported HIV testing in the past 6 months

    Measured: prior 6 months

Secondary outcomes (12)
  1. Intent to test for HIV

    Intent to test will be assessed using a validated 6-point Likert scale

    Measured: baseline, 1, 3, 6 months

  2. HIV knowledge

    18-item scale

    Measured: baseline, 1, 3, 6 months

  3. HIV risk perception and behaviors

    8-item scale and perceived likelihood of getting infected (0-100%)

    Measured: baseline, 1, 3, 6 months

  4. Knowledge of PrEP

    Has participant heard of PrEP at specified time period

    Measured: baseline, 1, 3, 6 months

  5. CDC risk estimator scores

    Measured: baseline, 1, 3, 6 months

  6. Frequency of game use

    Measured: 1, 3, 6 months

  7. PrEP screening

    ever been screened for PrEP eligibility

    Measured: baseline, 1, 3, 6 months

  8. PrEP use/uptake

    been prescribed/taken PrEP

    Measured: baseline, 1, 3, 6 months

  9. PrEP locator use

    Number of linkages to PrEP locator

    Measured: baseline, 1, 3, 6 months

  10. Duration of game use

    Measured: 1, 3, 6 months

  11. Reasons for continued or discontinued use of game

    Measured: 1, 3, 6 months

  12. HIV locator use

    Number of linkage to HIV testing locator

    Measured: baseline, 1, 3, 6 months

Timeline

From the start of the study to its completion; the mark is today. Estimated dates are the sponsor’s plan.

  1. First posted8 Jun 2021
  2. Study start24 Jun 2021
  3. Primary completion31 Oct 2024
  4. Study completion31 Oct 2024

Resources

More details

For doctors and researchers: how the study is designed, who runs it, and its registry IDs.

Study design
Study type
Interventional
Phase
Phase N/A
Primary purpose
Screening
Allocation
Randomised
Intervention model
Parallel groups
Masking
None (open label)
Enrolment
300 participants (actual)
IDs, dates and publications
ClinicalTrials.gov ID
NCT04917575
Sponsor's protocol ID
NCR191708
Status last verified
Aug 2025
First submitted
20 May 2021
Last updated
13 Aug 2025
Results posted
No
Data monitoring committee
No
FDA-regulated drug
No
FDA-regulated device
No

Publications

  • Castel AD, Wilbourn B, Trexler C, D'Angelo LD, Greenberg D. A Digital Gaming Intervention to Improve HIV Testing for Adolescents and Young Adults: Protocol for Development and a Pilot Randomized Controlled Trial. JMIR Res Protoc. 2021 Jun 24;10(6):e29792. doi: 10.2196/29792.

    PubMed 34185022

Questions about this trial

What is this clinical trial studying?

A study testing Mobile Game and Mobile Application in people with Hiv, run by George Washington University at 1 site in United States.

The full registered description is in the About this study section and the official record.

Who may be eligible to take part?

The sponsor lists 7 inclusion and 0 exclusion criteria. Eligibility is decided by the study team after screening, so read the full criteria and contact a listed site.

Is this clinical trial currently recruiting?

The record says: finished, as of the sponsor's last update on 13 Aug 2025. Status can change between updates, so confirm with the study contact before making plans.

Where is the study taking place?

The record lists 1 site in United States. Whether a site is taking part right now should be confirmed with that site. See every site.

What are the possible benefits and risks?

They depend on the study and the treatment, and no study can promise a benefit. The study team explains the known risks during informed consent, before anyone joins; the record itself does not list them.

Are results available for this study?

The study is completed, but results are not available in the source record. That does not mean the treatment did or did not work.

How can a doctor refer a patient or contact the research team?

The record lists no contact. The official record names the sponsor, who can be asked directly. AzTrials does not enrol participants or take referrals.

What does the primary outcome measure?

HIV testing (time frame: prior 6 months). It is what the study was designed to measure, not a finding.

Where can I read the original study information?

On the ClinicalTrials.gov record for NCT04917575, which also lists 1 linked publication.

Does a listing mean the treatment is approved or proven to work?

No. A listing means the study is registered. It does not show that the treatment is safe, works, or is approved by a regulator.

How often is this information updated?

AzTrials copies changed records from ClinicalTrials.gov every night and reloads the whole registry every week. The sponsor last updated this record on 13 Aug 2025.

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